gangsters

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Blades in the Dark

Facilitator: 
u_ne_korn

You are the Grinning Ravens gang, a group of up-and-coming gangsters in Doskvol, a haunted Victorian city. Trapped between the leviathan-demons of the inky-black Void Sea and the anti-ghost lightning fence, the Grinning Ravens must seize their fortune from whomever stands in their way.

Will you go up against the Spirit Wardens, the bronze-masked anti-ghost squad? Or will you support them in their war against the Dimmer Sisters and the street-witches? Will you seek enough coin to live out your retirement comfortably, or push for fame and glory? Will you succumb your vice, your traumas, or plain old gunfire, or will you live to run another score?

A fast-paced, fiction-first game of heists, ghosts, flash-backs and making it all up as we go along.

System experience useful but not required. Younger and teen players are welcome, but the game as-written requires you to feel comfortable saying "NOPE!" to the GM.

System: 
Blades in the Dark

Sam's Car

Facilitator: 
Mike Foster

An unfortunate error. Now it needs to be rectified before the wrong people notice and get angry. Go pick up Sam's car they said, it'll be easy they said, you'll be doing him a favour they said. What could possibly go wrong? You're about to find out.

System: 
A sort of thing with dice

Burying the Hatchet (surge protection)

Facilitator: 
Michael Foster

"Sharky" Baxter rules the East End with an iron fist, aided by his gang of violent psychopaths. But rumour on the street is his biggest rival, Vince "the Hatchet" Carver is back and out for revenge. Sharky's angry and you don't want to be on his bad side when that happens. You're going to have to get out there and bust some heads, kneecaps, fingers and any other convenient body parts until the truth is revealed.
It's time to bury the hatchet once and for all.

System: 
homemade

Chicago Mole Hunt

Facilitator: 
Damon Ross

You are the Captains of Frankie Ciserello's gang, a subsidiary organisation under the general administration of Alfonse Capone. It's been a good couple of years, liquor, girls, gambling everything was at an all time high, then the feds moved in and it all started to go belly up. First Big Al went down, then a few more Captains from around the city, now everybody is nervous. People are getting wary. Your little empire is tight, everybody knows everybody but still, secrets have been leaked, damage has been done and if something ain't done about it you're all goin' down. It's time to rattle some cages, call in some favours and get to the bottom of this, else you're all heading for the Big House. One thing's for sure tho, don't trust nobody!

System: 
D8 Rules Light

Burying the Hatchet

Facilitator: 
Michael Foster

The London criminal underworld is ruled with an iron fist (wearing knuckle dusters) by Neil "Sharky" Baxter and all has been peaceful in his realm since he put an end to his arch-rival Vince "the Hatchet" Carver in a fiery conflagaration. But now someone is stirring up trouble and rumour on the street is that the Hatchet is back for revenge.
It's up to Sharky's top men; Don and his hand-picked gang of nutters Kev, Desmond, Lance and Weasel; to embark on a head-stomping, finger-crunching, face-searing orgy of violence to discover the truth and finally bury the Hatchet!

System: 
homebrew

Diamond Geezers

Facilitator: 
Scott

Dramatic Millennium Dome robbery!

The Millennium Dome was raided earlier today by an intrepid armed gang, who used a JCB to break in and steal the De Beers diamonds worth an estimated 220 million pounds. They escaped by speedboat up the Thames.

If you have any information as to their whereabouts call Crimestoppers on 0800 555 111.

System: 
Freeform
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