Kapcon 2018

Nightmare Town

Facilitator: 
Alasdair

"It was the middle of the day when the dame walked into my office. I could tell the moment I saw her that she was trouble - good-looking trouble, but trouble nonetheless. She slammed a foot-long wooden stake down on my desk and said she had a problem, a vampire problem, and she wanted it gone. I told her I didn't believe in vampires. She produced a thick wad of cash and asked how much. 'Honey, for $500 a day, I'll believe anything...'"

I'm going back to my roots for KapCon 2018: you'll be playing hard-boiled detectives working for the San Francisco branch of the Continental, stolen from Hammett. I'm going to bring to the table Tommy guns, fast cars, sultry seducers of all genders, clues, murder, extortion, arson, and because we love tropes: Vampires. You're going to bring hard-boiled dialogue, hard-boiled action, and hard-boiled morals. Together we're going to kill a lot of Vampires or die trying. Probably die trying.

System: 
Night's Black Agents

Alas for the Awful sea

Facilitator: 
Daena

“You’ve been at sea long enough to know that this is no ordinary storm. This is the storm that comes once in a sailor’s life, that they tell about in every inn house, every tavern, every day for the rest of their lives. This storm is a milestone...or a tombstone.

The rain hits you so hard it seems to fall with personal vengeance. The ship is rocking like a wooden boat in a five year old’s hands. You are tossed well beyond nausea and perhaps even into terror. Lightning cracks through the sky, an ill omen that this storm is far from over.”

"Alas for the Awful Sea" is a Powered-by-the-Apocalypse game exploring the bitter dilemmas facing starving towns torn apart by crime and loss. To tell this story, it delves into the fantastical, weaving in folktale elements that mirror the beliefs and struggles of the town.

System: 
Apocalypse World

Uncharted Worlds

Facilitator: 
IdiotSavant

"Uncharted Worlds" is a Space Opera roleplaying game of exploration and debt, powered by the Apocalypse. Players will select and customise their characters, including their relationship to the galaxy's key factions, before being dropped into an unpleasant situation which can only get worse. How they dig themselves out is up to them.

System: 
Uncharted Worlds

The Sixth Beast

Facilitator: 
Sam Walker

A bandit army is preying upon villages belonging to an isolationist religious sect in Aldis. Envoys must investigate the mysterious bandits and their beastmasked leaders, and learn more about the sorcerous forces driving them, while navigating the challenges of feuding factions within a culture that wants little to do with outsiders. If they fail, a small scale war could be the result!

This is a romantic fantasy scenario where the PCs are envoys of the Queen of Aldis, a force of good against evil. The setting is inspired by the works of Tamora Pierce and Mercedes Lackey, and embraces alternative gender and lifestyle choices. The world is filled with ruined mansions, masquerade balls, vampiric curses, mysterious masks, sorcerous secrets, ghostly hauntings, lost loves, looming threats, and tragic quests where heroes are called upon to make the right choices.

System: 
Blue Rose AGE

The Endless Night

Facilitator: 
Luke Walker

I sometimes wonder what sunlight was like. My grandfather told me stories his mother had told him - how you could stand on a tall building and see the city stretching away from you and bustling with life. How you could stand in a field - a field! - and close your eyes and bask in its warmth. How every day it painted the entire sky, reds and blues and purples. But that was then, and this is now.

Now the only light we have is the light we make, burning oil for each moment a fizzing bulb or burning lamp is shining. And every hour of every day they burn, because outside the light they might be lurking. The wraiths came when the sun went out - though maybe they were always waiting. Their bodies are smoke, and their eyes are flames that cast no light, but their claws? Those are most certainly real. Even now I can hear their whispers and songs outside, but in a way I'm grateful - it's a welcome distraction from the splutters of our dying generator.

Something must change. We must make a change. I'm going to head out into the darkness tomorrow, friends at my side, and find a way to bring the sun back.

This is a Powered by the Apocalypse scenario for Legacy: Life Among the Ruins. The players will create and drive the story and action by playing not only their PCs, but also narrating the actions of the families and organisations which those PCs are an integral part of. The scenario uses partially completed playbooks for both levels of play, to allow for more time to play through the scenario.

System: 
Powered by the Apocalypse

Games on Demand

Facilitator: 
Lots of people!

Once again, we'll be running Games on Demand at Kapcon 2018!

Here are some games that will (probably) be offered:
- Alas For The Awful Sea
- Blades in the Dark
- Cthulhu Dark
- The Deep Forest
- Devil & the Deep (playtest)
- Dream Askew
- Fall of Magic
- Fiasco
- Heavy Metal Æons (playtest)
- The King is Dead
- The Quiet Year

Call for Volunteers

Would you like to help facilitate Games on Demand at Kapcon 2018?

Necessary qualifications are:
- You would like to run some games.

Low-preparation games are obviously stars here, but games/adventures with prep done in advance are great too (as long as it can be played on demand!) You also get to claim the GM's reduced entry fee and preferential game picks.

Have a think about if you’d like to take part, and let me know (email to mike@genericgames.co.nz).

System: 
lots!
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