Shadowrun Anarchy: Legacy Code

Facilitator: 
Manuel

In 2072, in a dystopian world ruled by megacorporations, magic has returned. Dragons, Wizards, Shamans, Orks, Elves and the like share the streets, boardrooms and the virtual reality of the Matrix with everyday humans - and stranger things still lurk in the shadows. On the periphery of this world are shadowrunners - criminals for hire that work as deniable assets for the rich and powerful. Some are in it to make a diffference, others for the thrill, others again just for the cash.

About a decade ago, your characters were all affected in some way by the Crash 2.0, a massive failure of the worldwide computer network called the Matrix that erased identities, claimed many lives and brought down governments and corporations. Some, however, benefited from the chaos, profitting from the suffering of others. One of these is now rich and powerful. But one of his victims may get revenge from beyond the grave, and you are hired to deliver that revenge (and get paid handsomely for it). Are you in?

[A note on the system: Shadowrun Anarchy is a rules-lite-ish version of the shadowrun system. The version we will be using is not 100% the anarchy system as written, as some aspects may not work well in the context of a Con game, but no prior systeem knbbowledge is needed]

System: 
Shadowrun Anarchy
Number of Players: 
4-6
System Knowledge: 
Not Needed
Genre: 
Cyberpunk/Fantasy Mashup
Genre Knowledge: 
Not Needed
Role-playing Knowledge: 
Not Required
Style: 
Heist
Age / Maturity: 
Moderate - some violence
Classification: 
M
Scored: 
N