Cyberpunk

Shadowrun Anarchy: Legacy Code

Facilitator: 
Manuel

In 2072, in a dystopian world ruled by megacorporations, magic has returned. Dragons, Wizards, Shamans, Orks, Elves and the like share the streets, boardrooms and the virtual reality of the Matrix with everyday humans - and stranger things still lurk in the shadows. On the periphery of this world are shadowrunners - criminals for hire that work as deniable assets for the rich and powerful. Some are in it to make a diffference, others for the thrill, others again just for the cash.

About a decade ago, your characters were all affected in some way by the Crash 2.0, a massive failure of the worldwide computer network called the Matrix that erased identities, claimed many lives and brought down governments and corporations. Some, however, benefited from the chaos, profitting from the suffering of others. One of these is now rich and powerful. But one of his victims may get revenge from beyond the grave, and you are hired to deliver that revenge (and get paid handsomely for it). Are you in?

[A note on the system: Shadowrun Anarchy is a rules-lite-ish version of the shadowrun system. The version we will be using is not 100% the anarchy system as written, as some aspects may not work well in the context of a Con game, but no prior systeem knbbowledge is needed]

System: 
Shadowrun Anarchy

Shadowrun: Windy City Chaos

Facilitator: 
Grant Robinson

"Good afternoon, chummers. Name’s Goober. I’m looking to hire. My omae says to talk with you. If you check around, you’re gonna find I have a good reputation, and I keep my promises.

Good people, friends of mine, have gone missing from a tiny little neighborhood community. I want you to find out what happened to the people who lived there and bring them back alive if possible.

Are you in?"

This is a Shadowrun Mission, Season 7, episode 6.

System: 
Shadowrun 5

Headspace: Blunt Force Trauma in Vancouver

Facilitator: 
DanielS

Headspace: Blunt Force Trauma in Vancouver.
(Powered by the Apocalypse.)

This game has a central premise that is rather similar to the tv show Sense8!

The year 2074 has kind of sucked as far as Vancouver is concerned. 6 months ago a series of tsunami's tore apart the infrastructure, 3 months ago a plague led to the corporate security enforced quarantine zones and now 5 corporations are picking through the remains, feasting on the bodies and hiding the blame.
That doesn't sit well with you or the allies that share your headspace. Sharing each others skills makes you much more capable than those who would shut you down. Unfortunately, it also means you also share each others baggage and emotions. Dealing with that may be your greatest challenge.

This game is, on the one hand, about being hyper-capable kick arse super spy Jason Bourne/Mission Impossible types.
On the other hand, it's about emotional overload, coming to term with regrets and sharing intimate failures and successes. Because this style of play can get quite intense I will be implementing the 'X Card' where any player can call the end of a scene without having to explain or justify. I want a safe and non-judgemental place to explore what's inside the characters heads.

System: 
Headspace (PbtA)

Shadowrun: Rain

Facilitator: 
Grant Robinson

Ms Johnson needs a job done, she needs you to break into a compound and ‘extract’ someone for her. She is willing to pay well, and doesn’t care if you make a mess doing it. Who knows, maybe this will be the one time you get to unholster your weapon and still sleep at night. Just a shame it’s raining.

System: 
Shadowrun: Anarchy

The Downtown Data Heist

Facilitator: 
Nick Adams

The Sprawl is a game of mission based action in a gritty neon-and-chrome Cyberpunk future. You are the extended assets of vast multinational corporations, operating in the criminal underground, and performing the tasks that those multinationals can't do - or can't be seen to do. You are deniable, professional, and - ultimately - disposable.

In the Downtown Data Heist, the team is assembled to undertake what appears to be a simple case of corporate espionage. But as with all jobs in this dirty world, the danger doesn't end until the money's in the bank.

This Downtown Data Heist is one of The Sprawl's introductory missions previously run by the systems creator, Hamish Cameron, at GenCon, and as such may have been played by a number of people. This session assumes no knowledge of The Sprawl, or Apocalypse World.

System: 
The Sprawl

Legacy of the Dragons

Facilitator: 
Conan McKegg

"In a time that is no longer a time, six warriors fought to save not just our world but all of time itself. Hong Kong blazed as all of history converged on a single point and the Dragons battled to save us all. The battle was brutal and nearly destroyed everything. But when it was over the world was safe. And nobody remembers them because the war never happened..."

In Modern Hong Kong a group of unlikely heroes are about to cross paths and discover the legacy of a war that never happened. Called from across time and space, these heroes have found gateways of power that all lead to Hong Kong in the modern age. But these are not blank slate heroes. They all have their own histories. Enemies. Agendas.

Yet the turn of fate is about to show them that they are part of something bigger. A conspiracy that has survived a war that changed time and reality at its core. Secret factions have been manoeuvring to claim the power of the sites and renew the shadow war that nearly destroyed the world.

Players will get to select from 32 character options, build some of their own history and experience a scenario that will play differently each time based on the combination of characters. Will you be a scrappy kid from the modern day who teams up with an ancient shapeshifting monster lost in time? Or will you be a ghost from the past who has teamed up with a cybernetic warrior from the future?

Feng Shui is a fast paced action game that emulates the classic Hong Kong Action films from Police Story through Hero to Crouching Tiger Hidden Dragon, as well as embracing classic films like Big Trouble in Little China.

Are you ready to take up the legacy of the Dragons?

System: 
Feng Shui

Shadowrun: A Long Night on the Island

Facilitator: 
Andrew Cox

A shadow courier is shot down over Long Island City the race is on to recover the contents and come out richer than you ever dreamed.

System: 
shadowrun

The Flint Termination

Facilitator: 
Hamish / Anarchangel

When you work in the shadows of the chrome monoliths, you take whatever work that floats down to the streets from the boardrooms and big-data expert systems. Sometimes you're paid to extract a corporate employee from his former employer. Sometimes you have to recover employees who have been newly reemployed by a new employer. Sometimes its data... missing and in need of recovery, or located and in need of appropriation. Every now and then the job's just straight out wetwork.

But the simple ones never turn out to be that simple. Better pack extra stimpatches.

The Sprawl is an apocalypse-powered game of mission-based action in a gritty neon-and-chrome cyberpunk future. You are the extended assets of vast multinational corporations, operating in the criminal underground, and performing the tasks that those multinationals can’t do, or can’t be seen to, do. Deniable, professional, and ultimately disposable.

System: 
The Sprawl (Powered by the Apocalypse)

LARP: 2047

Facilitator: 
Sarah Daymond

Chicago, 2047.

Charles Hartmann, CEO of Hartmann-Prince Multinational, is having a "get-together" to celebrate the centennial anniversary of Al Capone’s death.

At least, that’s one story. Everyone knows there’s got to be a real reason behind the event: maybe he’s planning to announce something that’ll finally end the technological stalemate with rival company Featherlight, or maybe he’s made a contract with the Chicago Police Department for military-grade cyberware. Rumours are everywhere.

But he won’t be the only one at that gathering, and his guests have announcements of their own. Strange, though, that his favoured researcher isn't on the door list...

System: 
LARP

Shadowrun Missions: Smuggler's Blues (04-04)

Facilitator: 
%profile[profile_name]

Stay Secret, Stay Safe

Crossing the border into Salish-Shidhe territory is not easy under the best of circumstances. Crossing when you’re carrying an item that lights up the astral plane like a phosphorus bomb is even trickier. But the stakes are rising in the fight over magical artifacts that keep finding their way into the Seattle area, and that means the possible payouts are going up as well. If you can play the role of a smuggler to the hilt and make all the right contacts, you have the chance for a serious payday. Of course, you also stand a good chance of making some very powerful enemies, but isn’t that always the way?

System: 
Shadowrun 4th Edition
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