mission-based

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The Sprawl: Urbo-Genesis

Facilitator: 
Anarchangel

You are the extended assets of vast multinational corporations, operating in the criminal underground, and performing the tasks that those multinationals can’t do — or can’t be seen to do. You are deniable, professional and — ultimately — disposable.

In this session you will create characters, get a job, and play to find out whether they can get paid. We will also set up the Corporate players and the setting for further games of The Sprawl run in Games on Demand over the rest of the weekend. There is no requirement to play in further games and no requirement that you play in this one to play in the others at GoD, it's just a neat way of building a shared set of stories and experiences over the course of the convention.

At this and GoD iterations, I will be playtesting a number of modified rules to facilitate on-the-fly mission and complication generation and smoother hacking rules.

Content Warning: depending on the table action movie violence is highly likely. A heavy-helping of neoliberal corporate bullshit is to be expected. We will use the Script Change safety tool, Open Door policy, and begin with a discussion of lines and veils.

System: 
The Sprawl

The Flint Termination

Facilitator: 
Hamish / Anarchangel

When you work in the shadows of the chrome monoliths, you take whatever work that floats down to the streets from the boardrooms and big-data expert systems. Sometimes you're paid to extract a corporate employee from his former employer. Sometimes you have to recover employees who have been newly reemployed by a new employer. Sometimes its data... missing and in need of recovery, or located and in need of appropriation. Every now and then the job's just straight out wetwork.

But the simple ones never turn out to be that simple. Better pack extra stimpatches.

The Sprawl is an apocalypse-powered game of mission-based action in a gritty neon-and-chrome cyberpunk future. You are the extended assets of vast multinational corporations, operating in the criminal underground, and performing the tasks that those multinationals can’t do, or can’t be seen to, do. Deniable, professional, and ultimately disposable.

System: 
The Sprawl (Powered by the Apocalypse)
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