Your team of Colonial Marshals are going to arrest a cult leader on a backwoods colony world and bring him to justice. Obviously these fanatics are dangerous, so you'll need to play it nice and diplomatic to pull this off without... difficulties.
Sure hope nothing unexpected goes wrong on the way!
CY_BORG is a complete rules-light, rage-heavy tabletop roleplaying game based on and compatible with MÖRK BORG.
Nano-infested doomsday RPG about cybernetic misfits and punks raging against a relentless corporate hell.
In "Lucky Flight Takedown", you play as punks hired by a struggling salaryman with a surprising sense of community spirit. His neighborhood on the Ports/Bigmosse border has been manipulated into debilitating debt to the Lucky Flight Casino. Pleading and talks have led nowhere, so now he needs the help of extralegal troubleshooters to destroy any record of debt and possibly shut down the casino permanently.
The debt records are held in an offline database, so you're gonna need to find a way into the restricted areas of the casino. Maybe destroy the private power source while you're in there.
Keep a low profile... if you can
That outbreak of mad cow disease that jumped to mad people disease and is now mad zombie disease? Yeah, that was a couple of years ago. It's too late to save the world, the world is definitely on its way out. But you can save yourselves! With guns.
Zombies are everywhere and you're just a rag tag group trying to survive... will one of you manage zombie kill of the week? Will you encounter a dead celebrity? Will you find true love? Forget it, Portland, it's Zombieland.
Welcome to the Edge.
Life here isn't always easy. The Mayor controls this city with a tight grip, aided by Agents of the dreaded Corrections Bureau and their faceless Automatons.
There's a war on too, and we all must be vigilant for signs of The Enemy. Their spies could be anywhere, or anyone. But our brave Navy are taking the fight to them and the new fleet about to launch will be the one that finally ends the war. The Mayor says it, so it must be true.
Life in Wartime means some stuff isn't so easy to come by, at least for the likes of you and I. Folks on the East Side never seem to want for much, but that's always the way of things. Prohibition is in force, but you can usually find a drink, if you know the right people.
And of course, you don't want to be outside when the Fog rolls in.
Somebody done stole Cactus Pete's bike! So now, with the help of his friends The Armadillo Man, Gentleman Esteban, Her Majesty and Angry the Dog (an actual dog), he aims to get it back and ain't nobody gonna stop 'em!
The shocking true story behind the hit film!
"Sharky" Baxter rules the East End with an iron fist, aided by his gang of violent psychopaths. But rumour on the street is that his biggest rival, Vince "the Hatchet" Carver is back and out for revenge. Sharky's angry and you don't want to be on his bad side when that happens. You're going to have to get out there and bust some heads, kneecaps, fingers and any other convenient body parts until the truth is revealed.
It's time to bury the hatchet once and for all.
(Basically, if you played Break a Leg and had no idea what it was all about, this might help)
The year is 2076. Deep in the heart of Seattle, a secret rivalry between two companies is escalating. Murder, sabotage, theft, and arson are only the beginning. One company, known only by the code-name "Builders' League United", has finally amassed the resources needed to launch a final assault; and that's where you come in.
You are an elite team of Mercenaries, experts in your chosen fields. The nine of you have been hired for a delicate job; somewhere in the headquarters of a powerful company lies a heavily defended safe. The contents... well, you haven't been told what's in it, but your employers are paying you a lot of money to retrieve it for them. Enough that you could all retire and live comfortably for the rest of your lives.
The catch, and there's always a catch: the safe lies deep within the heart of one of the most secure buildings in the city. You'll need to work as a team to pull this one off.
----------
A Shadowrun game for 4-9 players. Characters are pre-generated, but some customization will be allowed.
Daz is a small-time dope dealer who works to the simple mantra of "no cash, no hash" and doesn't sell the hard stuff. He wants nothing more from life than to sit on his couch eating pizza, playing on his xbox360 and getting high.
Unfortunately for him, the people who knock on his door seem to have other ideas.
Welsh Jeff is Daz's best mate, he can name every number one since 1960, but can't find Cardiff on a map of Wales.
Tracey is tall and beautiful, a pole dancer with big ideas.
Sausagemeat is a hitman, obsessed with gossip.
Sachiko is Daz's next door neighbour, she seems more than a little odd.
Chisels is the psychotic local gang boss and a difficult man to say no to, who always has some mad scheme or other on the go.
Life for Daz and his mates is about to become less than ideal.
*May include some larp-style elements if people are up for it.*