London gangsters

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Burying the Hatchet (SURGE PROTECTION)

Facilitator: 
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The shocking true story behind the hit film!
"Sharky" Baxter rules the East End with an iron fist, aided by his gang of violent psychopaths. But rumour on the street is that his biggest rival, Vince "the Hatchet" Carver is back and out for revenge. Sharky's angry and you don't want to be on his bad side when that happens. You're going to have to get out there and bust some heads, kneecaps, fingers and any other convenient body parts until the truth is revealed.
It's time to bury the hatchet once and for all.
(Basically, if you played Break a Leg and had no idea what it was all about, this might help)

System: 
homemade

Break a Leg (aka The Stand-Ins)

Facilitator: 
Mike Foster

Filming on the movie event of the year has begun. J.J. Abrams is executive producing and some big names have signed up to appear. After years of legal wrangling, delays and rewrites, production on the shocking true story of the brutal criminal gang that terrorised London for years is finally underway.
But tensions are running high among the cast and crew. Rumour has it that an actual member of the gang is on set as a consultant, and death threats have been received, advising in great detail exactly what will happen if production is not halted immediately. To keep everyone calm filming has been moved to a secret location and extra security added.
Lights, camera, action!

System: 
TBA

Jumping the Sharky

Facilitator: 
Mike Foster

The Boss is laid up in hospital, his right hand man on the run and his best men scattered far and wide. Someone's putting the pressure on and there's no time or chance for a gathering to plan their counterattack. But the distance separating them may yet prove their greatest strength, as each man is able to carry out his part of the plan unnoticed while the enemy thinks they're too scattered and distant to be a threat. Of course, communication is key so that every member of the team knows exactly what he has to do, but in this technological age long distance isn't the problem it used to be.

NB: There will some elements of "shared narrative" indie gaming carry-on as all character interaction will take place in the form of telephone conversations (feel free to supply your own props) and action will occur "off-camera" with the participants narrating the outcome afterwards.

System: 
homebrew indie stylez
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