Humour

warning: Creating default object from empty value in /var/www/oldkapcon/modules/taxonomy/taxonomy.pages.inc on line 33.

Planet Mercenary: A Room Full of Boffins

Facilitator: 
Will

The Commodore wants a Xenobiologist, despite already having one. To entice this Dr Olipolious, she’s sending Harlequin, her current Xenobiologist, to meet with him and make him a job offer. The offer is so sensitive and secret that they must meet in person, which means Harlequin must leave the relative safety of the Commodore’s over-juiced pocket Battleship despite the enticing price on her head… and go to a science conference.

The conference is aboard an upmarket space station in the middle of nowhere. Conference security is minimal and most of the other scientists won’t be conventionally armed. Your job is simple: take Harlequin to the conference, don’t let anyone kill her, ensure the meet happens in privacy, then escort both Harlequin and Dr Olipolious back to your ship.

----------------

Set in the universe of the now complete webcomic Schlock Mercenary, Planet Mercenary is a fast paced and hopefully humorous game about trying to make money by shooting people, or in this case by attending a perfectly innocent science conference.

Knowledge of the game system is not needed, knowledge of the comic is a bonus!

https://www.schlockmercenary.com/

Maxim 14: “Mad Science" means never stopping to ask "what's the worst thing that could happen?"

System: 
3d6 Mayhem

Dead Man's Hand

Facilitator: 
Donna Giltrap

The Brindlewood Charity Poker Tournament is a popular annual event in the Brindlewood Bay calendar. Members of the community are sponsored to play poker with the winnings going to the charity of their choice. However, little does anyone realise how high the stakes they will be playing for will go...

Brindlewood Bay is a roleplaying game about a group of elderly women—members of the local Murder Mavens mystery book club—who frequently find themselves investigating (and solving!) real-life murder mysteries. They become increasingly aware that there are supernatural forces that connect the cases they are working on.

The game is directly inspired by the television show Murder, She Wrote, but also takes inspiration from the works of H.P. Lovecraft, “cozy” crime dramas, and American TV shows from the ‘70s, ‘80s, and ‘90s. Rather than a straight investigation, the players will collaborate to create many of the details of the mystery.

System: 
Brindlewood Bay

Planet Mercenary: A Room Full of Boffins

Facilitator: 
Will

The Commodore wants a Xenobiologist, despite already having one. To entice this Dr Olipolious, she’s sending Harlequin, her current Xenobiologist, to meet with him and make him a job offer. The offer is so sensitive and secret that they have to meet in person, which means Harlequin has to leave the relative safety of the Commodore’s over juiced pocket battleship despite the enticing price on her head… and go to a science conference.

The conference is abord a small, upmarket private station in the middle of nowhere. Conference security is minimal and most of the other scientists won’t be conventionally armed. Your job is simple: take Harlequin to the conference, don’t let anyone who happens to figure out she’s there kill or capture her for the bounty, ensure the meet happens in privacy, and then escort both Harlequin and Dr Olipolious back to your ship.

-----------------------------------------------------------------

“Travel the Galaxy! Meet Fascinating New Life Forms, Then Kill Them!”

Set in the universe of the now complete webcomic Schlock Mercenary, Planet Mercenary is a fast paced and hopefully humorous game about trying to make money by shooting people, or in this case by attending what would have been a perfectly innocent scientific conference.

Knowledge of the game system is not needed, knowledge of the comic is a bonus!

https://www.schlockmercenary.com/

Maxim 14: “Mad Science" means never stopping to ask "what's the worst thing that could happen?"

System: 
3d6 Mayhem

D&D: Weekend at Strahd's!

Facilitator: 
Grant Robinson

Strahd von Zarovich would be the perfect Dark Lord, except for one small thing…

You killed him!

System: 
D&D5

Asterix and the Nac Mac Feegle

Facilitator: 
Sean Broadley

The year is 50 B.C. and Gaul is entirely occupied by the Romans. Well, not entirely… One small village of indomitable Gauls still holds out against the invaders....

But what can Asterix, Obelix and friends do to guard the magic potion against a foe that says:

“An' things ha' come to a pretty pass, ye ken, if people are going to leave stuff like that aroound where innocent people could accidentally smash the door doon and lever the bars aside and take the big chain off'f the cupboard and pick the lock and drink it!”

System: 
Some dice may be rolled. Or not.

Planet Mercenary: What the Hell Do We Do Now?

Facilitator: 
William Huggins

You’ve gone from being a down on your luck band of misfits to having an old but remarkably functional warship full of stolen technology. What are you going to do with it?
-----------------------------------------------------------------------------------------------------------
“Travel the Galaxy! Meet Fascinating New Life Forms, Then Kill Them!”

Set in the universe of the long running webcomic Schlock Mercenary, Planet Mercenary is a fast paced and hopefully humorous game about trying to make money by shooting people, or in this case selling a bunch of someone else’s stuff. Knowledge of the game system is not needed, knowledge of the comic is a bonus!

https://www.schlockmercenary.com/archives/

System: 
Planet Mercenary: 3d6 Mayhem

LARP: But Nobody Loses An Eye!

Facilitator: 
Catherine Pegg

It was supposed to be the greatest day of your life, the pinnacle, you doubted it could ever be cooler than this; you were invited to a birthday party! But now you're here you're not so sure: someone's widdled in their shoe, the little kid next door is hyped on sugar, the birthday boy is crying, and now you all have to play Pass the Parcel. Just pray they don't get round to Charades or Pin the Tail on the Donkey.

Join the horror of a 5 year old's birthday party: the laughs, the tantrums, the food stains. But it's OK - nobody loses an eye!

But Nobody Loses An Eye! is a modern day live roleplaying game about the magic, chaos and terror of childhood, for 8-12 people. The characters are children in the 4-7 age bracket, at a fifth birthday party. While there are some competing goals and personality pressures in the game, But Nobody Loses An Eye! is mostly about giving people licence to let loose their inner five year old. The game will take about two and a half hours to run, including setup and debriefing. This game has a realist setting and is rules light. It also has a low entry threshold for people who have not attended a live roleplaying game before. While the overall tone is rather silly, there are some characters who have sad themes.

System: 
Agnostic

MotW: Zombieland!

Facilitator: 
Jenni Sands

That outbreak of mad cow disease that jumped to mad people disease and is now mad zombie disease? Yeah, that was a couple of years ago. It's too late to save the world, the world is definitely on its way out. But you can save yourselves! With guns.

Zombies are everywhere and you're just a rag tag group trying to survive... will one of you manage zombie kill of the week? Will you encounter a dead celebrity? Will you find true love? Forget it, Portland, it's Zombieland.

System: 
monster of the week

Experimental Error

Facilitator: 
Karen Wilson

You're excited to be the first research team to move into the new Salinger Building, but moving labs kind of sucks. It's tricky getting experiments to work in the new lab. There seem to be some teething problems with the building systems: lights flickering; brown-outs wreaking havoc with your sensitive equipment. You reckon the Megadairy corp lab on the top floor is hogging all the power. Their lights NEVER go out, even in the middle of the night. At least, not until the night of the blackout.

System: 
Monster of the Week

It Ain't Easy Being Gilled

Facilitator: 
Anna Klein

Remember high school? All the angst, the drama, the rebellion, the gossip, the crushes, the homework, the exams, scholarships, careers, family obligations, fashion, music, and being very misunderstood?

It's no different when you're a student at Innsmouth High School. Well, all right, maybe it's a little different - maybe in other towns they don't go skinny dipping at Devil's Reef, maybe other teenagers don't have arranged marriages with Deep Ones to worry about and maybe other teenagers don't have to worry about how their gills look with the latest looks in Cosmo. But other than that, it's not much different being a teenager in a decaying town trapped in an ongoing alliance with a race of underwater monsters.

A group of ten friends are having a small party to celebrate their graduation - to reflect on the last few years, to talk about the future, and maybe resolve some of those unresolved feuds or unspoken crushes.

A comedy larp for ten players. As they say at Innsmouth High - it's only funny until someone gets sacrificed to Dagon. Then it's HILARIOUS.

System: 
Live
Syndicate content