Bright Lights of Aotearoa

Facilitator: 
Tim Crow

Their System Doesn't Work For You. Megacorps, companies grown so unstoppably large they defied governments, set laws, carved off land and set up militaries. Names like Alphabet, Xiao Heavy Industries, and Nutrimaxx are on all the shelves, with fingers in all the pies. They have power, money, and hunger. They don't have ethics.

Welcome to high tech, and low life. Everything is neon, chrome and dirty. The nights are never dark, neon reflecting from chrome adds telltale glints to everything. TIn the shadows cast by these corporations, you come in.

You're a person of professional skill: A Hacker, a Hunter, a Pusher, a Tech. You've got your wits, your will, a desperate need. You're scraping by, living and 'working' in the remains of what was New Zealand, before it was carved up and sold off. You do 'jobs', criminal activities sponsored by one mega corp targeting another. Deniable work done by disposable assets without real people getting their hands dirty.

You've gotten a call: It's a job, an extraction of a data scientist from Xiao Heavy Industries, and by the sounds of it they're all too ready to leave.

It's time to pack your ammo, booth up your cyberware, jack into the matrix.
Throw on a trenchcoat, gel up that mohawk, and wrap on some mirrorshades.

The Sprawl is a Cyberpunk Powered by the Apocolypse game, with an open ended setting and a 'play to find out what happens' principle.

This game, The Bright Lights of Aotearoa is a con format of the game, with some of the worldbuilding taken out, and a preset mission planned. This is a light and fast take on the genre, with throwback references to 80's cyberpunk and 80's action movies.

System: 
The Sprawl
Number of Players: 
3-5
System Knowledge: 
Useful
Genre: 
Cyberpunk
Genre Knowledge: 
Useful
Role-playing Knowledge: 
Preferred
Classification: 
PG13+
Scored: 
N
This game is teen-friendly: 
N