Arcane Overdrive

Facilitator: 
Sam Malcolm

In a world rich with ancient magic, societies flourished under the guidance of powerful sorcerers and mystical beings, where spells and rituals shaped daily life. With the advent of science, scholars began to deconstruct magical phenomena, uncovering the principles behind these once-enigmatic spells, leading to the development of alchemical technology—machines echoing old enchantments but operating on natural laws. As technological advancements surged, innovations like the internet created a vast grid that interconnected everything, allowing magic to blend seamlessly with digital realms. This fusion birthed a cyber fantasy era where science and magic coexisted; cyber-enhanced sorcerers wielded spells through advanced algorithms, and technomancers manipulated both code and arcane energy, transforming daily life into an exhilarating mix of the enchanted and the electronic.

player receives a message inviting them to the bar, where a local town representative is offering a good paying job to help out a small town that is on the outskirts of the city that has fallen on hard time and looking for the return of an item that will help them

(The Rule of Cool system is an in-development system and will have an explanation during the game)

System: 
Rule of cool
Number of Players: 
4-6
System Knowledge: 
Not Needed
Genre: 
science fiction , fantasy
Genre Knowledge: 
Not Needed
Role-playing Knowledge: 
Not Required
Style: 
Narrative, Combat, Quest
Age / Maturity: 
18+
Classification: 
PG
Scored: 
N
This game is teen-friendly: 
N