Race the Sun

Facilitator: 
Chris

Something Bad Happened.

Not sure what, but the world really went to hell. Now zombies, bandits, and worse roam the world under the moon, and what dregs of humanity remain try to eke out a living as best they can. You are Runners, the only people brave, skilled, or mad enough to face the horrors on the surface and travel between settlements, carrying much needed supplies, intel and salvage. The night is harsh, the monsters are everywhere, but you are strong, skilled and bad-ass.

You are the only ones that can be relied on to keep everything going. Without you, everyone dies. So when the Grey Man handed the head of your chapter a briefcase and told him "This will change everything", you knew you would be the one to make it happen.

Run fast, take care, avoid the Aberrants.

And don't be outside when the sun goes down.

Rough Cuts are a series of short, focused, easy to pick up role playing systems. This one, Runners, is base around a specific consequence and damage system. The characters you play are skilled, and generally can complete any task without making a roll. The challenge comes in dealing with the consequences of your actions.

System: 
2d6 cents Rough Cuts
System Knowledge: 
Not Needed
Number of Players: 
4-5
Genre: 
Post-Apocalyptic Thriller
Genre Knowledge: 
Not Needed
Role-playing Knowledge: 
Not Required
Style: 
Fast-paced action
Age / Maturity: 
16+
Classification: 
M
Scored: 
Y