Star Trek Adventures : Signals

Facilitator: 
McGiG

A month ago, Starfleet picked up an unusual alien signal emanating from the Seku system, deep inside the Carina Nebula within the Shackleton Expanse. The runabout Susquehanna was initially dispatched to investigate, but the crew failed to report and is presumed lost. Starfleet has asked the USS Venture to investigate the source of the signal and locate the missing runabout.

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This game is using Modiphius' 2d20 system, tuned specifically for a Star Trek feel. The setting era is 2371, so towards the end of the TNG, middle of DS9. System knowledge isn't needed as it's pretty straight forward. The session is based on a living campaign session developed by Modiphius.

System: 
Star Trek Adventures (2d20)
Number of Players: 
4-6
System Knowledge: 
Not Needed
Genre: 
Scifi
Genre Knowledge: 
Useful
Role-playing Knowledge: 
Not Required
Classification: 
PG13+
Scored: 
Y