LARP - Hypoxia

Facilitator: 
Winter Jones

6-8 scientists/representatives are in the Challenger Deep in the Mariana Trench. It is the first experimental ‘base’ underwater, partly to see if it could be done, but also for scientific discovery. It, like the international space station is a collaboration between many different countries. Everyone has been living in close proximity for six months.
For the last month some things have been going slightly wrong, enough to set up some unease but everyone has decided to stick it out for the remainder of the expedition. Now, something has gone terribly wrong and there are only three hours of breathable air left. There is an ‘escape pod’ but there is only enough room for two people -- it was thought that such a highly monitored and publicized program would mean that there would be enough time to mount a rescue and that it would be for medical emergencies only.

Hypoxia is a LARP about relationships and accepting fate. There will be two rounds -- one will be developing the world aboard the Challenger Deep and the other will be the actual game. Content warning for some pretty heavy themes.

CW: Mental illness, death, relationship conflict.

System: 
Original
Number of Players: 
6-8
System Knowledge: 
Not Needed
Genre: 
Nordic
Genre Knowledge: 
Not Needed
Role-playing Knowledge: 
Not Required
Style: 
Nordic
Age / Maturity: 
Recommended 18+
Classification: 
M
Scored: 
N
This game is teen-friendly: 
N