We are in the ninth year of competition for the Scenario Design Competition which we believe has been successful in it's aim to encourage new writers, recognize existing talent, and get even more games at KapCon!
Have a look at the great work submitted in previous years. This year it could be your turn!
There are two categories: scenarios and scenario sketches.
For scenarios, we're looking for original, single-session role playing scenarios. Scenarios should be written with sufficient detail that a person unfamiliar with the setting and rules can gain a clear understanding of events.
For scenario sketches, we're looking for outlines of original scenarios that are suitable for single-session role playing games. This should be detailed enough that a GM wanting to run it could fill in any required details without a great deal of creative or interpretive effort. It should lay out the key events, conflicts and characters that drive the scenario from beginning to end: acts and scenes rather than chapters and verses. It’s okay to leave the GM to fill in stats, colour, minor NPCs, maps and other detail. You should not provide detailed character statistics or sheets, but you should describe any character requirements that a GM should be aware of.
As a rough guideline, we expect a sketch to be around three pages or 1000-1500 words. There’s no formal word limit but if you’re going into a lot of detail then you might want to submit in the ‘full scenario’ category rather than the ‘sketch’ category.
For both categories, the overall judging criteria is the same: would it make a great three-hour convention game?
You may use a published role playing system or setting, but we also encourage the use of settings or systems of your own creation. Your scenario or sketch should be explained in sufficient detail that a person unfamiliar with the setting and rules can clearly understand character relationships and capabilities, NPCs, places and events. If you’re using a published setting or rules, it’s okay to refer the reader back to the published material for details, as long as the characters and events can be understood without those details.
The play time of scenarios should be designed to be between two and a half and three hours in length. It is suggested that your scenario use pre-generated characters due to the time constraints of a convention game. If you don't want to include pre- generated characters then you will need to allow for character creation time within the three hours available. In the case of a sketch, it is sufficient to describe the sort of characters that a GM would need to pre-generate.
For any questions or comments regarding the Scenario Design Competition please e-mail us.
To send in a question simply e-mail us with your query. All reasonable questions we receive will be answered on this page.
Yes - that's the point of the thing.
Kapcon SDC has two judges who will judge each entry separately and then discuss their opinions of the entries before reaching a consensus. We are discontinuing the double blind system used in previous years, as in practice the judges have been able to make an educated guess as to author in any case.
Each scenario will be marked on the following: Creativity, Playability, Characters/Character generation, NPCs/character interactions, Pace, Challenge, Plot and Detail, with the emphasis being on Creativity and Playability. We want to see scenarios that will be fun for both GM and players.
Under the Berne Convention, to which New Zealand is a signatory, your original creative works automatically gain copyright as soon as you produce them. It is therefore illegal for anyone to reproduce, replicate or otherwise copy your work without your permission, regardless of whether you have made any attempt to publish or register the work.
We're happy to accept small larps (less than 20 players) in the "scenario" category.