One-shot

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Wellington Supers

Facilitator: 
Keefe van Musscher

Wellington Supers
In a world that looks not unlike our own...except that superpowers have been known to exist since the early 1970s. It is widely believed to have begun with meteorite fragments brought back by the last of the Apollo astronauts. Speculations about earlier heroes, villains and powers abound.

But to your characters, that's old news. Your character manifested superpowers six months ago. After the initial shock they applied for assistance from a special government programme. You’ve been trained and given an alias and assigned to an emergency response liaison unit in Wellington, where all the player characters met each other. You’ve recently returned from an arson case in Canterbury and have had a quiet few weeks in Wellington. You’re new to this but starting to get the hang of things.

But then a crisis hits while most other supers and police are away. Can you and your teammates save the city?

Local colour. Larger than life action. Justice. A balanced team of colourful characters brought to life by you.

System: 
GURPS
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