The renegade dwarf wizard Owlbeard has returned from exile, and now his army of thralls lays siege to the fortress of his ancestors. Doom and kinstrife threaten the lands of the dwarves! There’s but one chance – if a small band of heroic adventurers can brave the passage of the Underworld, they could strike at the wizard’s secret sanctum where he plots with his mysterious allies from the depths! Battle through the tunnels of the world below! Navigate weird perils! Face fiendish horrors! It’s a race against time – if you tarry, the dwarves on the surface will most certainly perish!
Beards provided.
This is a published scenario for 13th Age.
Root: The Tabletop Roleplaying Game is a game of woodland creatures fighting for money, justice, and freedom from powers far greater than them.
In Root, you play vagabonds, outcasts from the normal society of the woodlands who have come to live in the spaces between, whether that's in the forests themselves or on the fringes of society. You are competent and skilled—you have to be to survive as vagabonds—and you aren’t tied down to any particular place or faction. You might be a badger arbiter, serving many sides in resolving conflicts and defending their interests. You might be a cat scoundrel, sliding on your mask before you sneak out into the darkness to cause mischief and mayhem. You might be a wolf ranger, at home in the wilds and the untamed places of the woodland.
A tabletop roleplaying game based on the Root: A Game of Woodland Might and Right board game.
Broo Gang Ambushes Caravan! Trader's Valley, near Glasswall - In an incident which bodes ill for Sartar trade and the towns of the Alda-Chur region, a voracious gang of broos apparenly attacked a merchant caravan camped beside The River. Sartar patrols report that the wreakage had been located and quarantined, to prevent the spread of the virulent diseases carried by chaos-worshipping broos. Long-known as a center of chaos activity, Snake Pipe Hollow in recent years has remained relatively quiet - with none of the mass migrations of chaos horrors which earned the Hollow its gruesome reputation. That peace has ended.
Snake Pipe Hollow is a classic dungeon crawl adventure module, originally released in 1979 for the Runequest roleplaying game. The original module will be run using the latest edition of the Chaosium Runequest rules. Characters will be provided, please bring your luckiest set of polyhedral dice with you.
Three wise men came to Bethlem Asylum, following a holy star.
Three wise men came to Bethlem Asylum, in search of the new Messiah.
Three wise men came to Bethlem, to find a madman, a liar, and the Son of God.
All that remains is deciding which one's which.
Tower of Temptation is a hack of Dread about the followers of a just, but forgotten god.
We will use block pulling game (such as Jenga)
In this game gods derive not only their power but their identities from those who have faith in them. A god who is worshiped by many is a powerful god. A god who is believed to represent war is a war god. As you perform deeds in your god’s name, you will have the option of resisting temptation and keeping belief in your god pure, or giving in to sin to accomplish your goals, thus corrupting your god through others’ perception of them.
You will seek to restore your god to glory by converting others to your cause while balancing the temptation of power with the core identity of your god. We will create our chosen setting and religion on the day.
Written by Kristen Hendricks (Howling Fire Theomachy) and Warren Tusk (The Dance and the Dawn). Contains some mature content.
There are three great heroes in the Kingdom of Arkhos. Their fates are bound together, like sticks in a bundle. And those fates will manifest very soon.
One will be king. One will be happy. One will die.
This much is woven into the skein of destiny, and cannot be changed. But destiny can manifest in many different ways. Humans can pull it one way or another, within the confines of its essential nature, if they wield the right sort of power.
That power is called witchcraft.
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Exactly one year ago, on the Night of Hallows, three witches gathered to perform a great work of magic. They sought to determine, for themselves, the fates that would be met by three prominent young noblemen.
Their ritual was interrupted by a party of witch-hunting heroes -- none other than the three men whose destinies lay on the line.
In the fracas, a terrible arcane backlash was unleashed. Each witch was banished to her own otherworldly sanctum, with one of the witch-hunters in tow, unable to escape back into reality for an entire year. The ritual itself was held in stasis, awaiting its completion on the next Night of Hallows.
Now the time has come. The sanctum doors have opened. The witches have thrown up powerful shields; this time around, the ritual will be finished, one way or another.
But they have had a year to contemplate their work. A year spent in the company of heroes. Some of them have begun to reconsider their ambitions.
And of course the heroes are all still present, and can speak for themselves.
Someone will receive a crown. Someone will receive joy. Someone will receive death. But which man is which? That has yet to be decided.
Double, double, toil and trouble...
What's it gonna be? You met up with your mates for a night out, but now you're in a motel room and have no idea how you got there. The floor's covered in seawater, the bathtub's full of dead fish and on the wall is scrawled, in what could be blood, 'Previously on The Mentalist.' And who the f**k is the Pikelet Man?
Based on the award winning podcast you've never heard of.
The year is 50 B.C. and Gaul is entirely occupied by the Romans. Well, not entirely… One small village of indomitable Gauls still holds out against the invaders....
But what can Asterix, Obelix and friends do to guard the magic potion against a foe that says:
“An' things ha' come to a pretty pass, ye ken, if people are going to leave stuff like that aroound where innocent people could accidentally smash the door doon and lever the bars aside and take the big chain off'f the cupboard and pick the lock and drink it!”
"And do not hit me more. Let us hope we are mistaken. Lies are all you have. Where could he get Pablo a cigar? They never did kill anybody. There was nothing wrong about it. He heard her strangled scream.
Aid the Pilar with my sacks. But not for Sordo. Is that the way to talk? It seems easy enough now. Et je vous reponds qu'il avait reussi. Hand over hand. Franco and these other people are not.
So why don't you admit it? Of course they turned on you. Maybe you will again some time. Conrad was appalled. What time day? He thought he saw his way through.
Not shoot too much. And I loved him so. And I will read to thee. This room is certainly too warm. But let's have another one! Do they prepare an attack? But it was not his fault. The Duke grieved at this. Not having to be cautious here now. It was Maria. You should take care of the girl. The woman seemed surprised at my grief."
*Players will be required to work out the setting, characters and their relationships with each other as part of the game, so some effort will be required*
“Those diseases which medicines do not cure, iron cures; those which iron cannot cure, fire cures; and those which fire cannot cure, are to be reckoned wholly incurable.” —Hippocrates
Wed, Nov 21, 2012
At 0800 hours today, CDC received an emergency call from Dr Fritz Strickland, one of two full-time physicians at Hudson's Well Catholic Hospital in Hudson's Well, AZ. In less than 24 hours, eight patients have been admitted, with suspect symptoms, including two medical staff, and three of those have died. High fever is universal, and intense headaches are also reported, along with coughing, nausea, disorientation and hallucinations.
Dr Strickland has isolated the patients and is requesting immediate assistance.
All patients have proven resistant to antibiotics including Cafepime, Levequin and Vancimycin. Tylenol failed to reduce their fevers, and cooling blankets were only marginally effective.
The responders named below are to proceed immediately to Hudson's well Catholic Hospital, identify the illness, set a treatment plan, locate the source of the infection, evaluate the crisis, and advise on contagion and containment.
A small town. A mysterious disease. A secret beyond human understanding. This scenario is from DELTA GREEN: Control Group.
Content warnings: Plague. Horror. Tentacles.