The School for Enlightenment and Citizenship under St. Vartan and the King teaches an academic and practical curriculum, but its highest mission is to condition commoners to give up forever ambition, joy, true love, and any other emotion that runs hotter than lukewarm. Such passions and the magic they inspire are reserved for those with the correct breeding and quality - it's far too dangerous for the common folk. Clearly, this is the order of things.
You're being well paid to impersonate Royal Civility Assessors and sneak an important child out of this particularly chilly school. I'm sure you'll leave the place in good shape afterwards.
Spellbound Kingdoms is a swashbuckling-yet-totalitarian fantasy renaissance RPG. This is a prepublished adventure. Also this game has achievements if you like that kind of thing.
You know that TV show with the vampire, the werewolf and the ghost all flatting together? It's pretty funny, until it gets really dark and sad...
well this game is the game of that idea. You're all not quite human and you're all flatting together. Sure it's cute that the zombie is making friends with the kid next door but is it really safe for him to be babysitting them? Who's turn is it to do the dishes anyway? And why does the new flatmate keep drowning people?
Blood and Water is a shared narrative game, character and player driven. Expect black comedy and emotional connections.
KapCon 2018 is open for registration. Please fill out the form here:
http://kapcon.org.nz/?q=regform
As usual, we'll be doing this "shark week" style, with games allocated on preferences after a week. So there's no need to rush the form in a giant gaming frenzy.
We're still after games, so if you'd like to run something, please fill out the form here. The structure of KapCon means that on average everyone needs to run a game, so please do your bit.
If you've forgotten your username or are having trouble logging in, please email kapcon@gmail.com.
It's the end of Year 13 (Seventh Form) at Raumati High School, and Mr. O'Strate's theatre class has just performed 'Much Ado About Nothing' as part of the school's cultural concert, to rapturous applause. You all decided to attend the cast party at Leonato's place, while his parents are out of town, because they've got a pool and a well-stocked liquor cabinet that would have kept you busy, even if Don John didn't bring the keg. Needless to say, you all got absolutely hammered.
Now it's the next morning, and you can only remember bits and pieces of what you did last night. Crawling through the wreckage of the living room in the late-morning light, you've got to ask yourself - who was screwing in Leonato's room? Why do Benedick and Beatrice hate each other even more now? And what was in that weird green bottle?
'Quick and Queasy' is the fifth and final Shakespeare game for 16 players. It's about looking forward to the future and trying to remember the past. It's about romance and sex and melodrama and other poor teenage choices. Knowledge of 'Much Ado About Nothing' is fun if you're playing, but not necessary. While the game is light-hearted and funny, sensible players are preferred to handle the game's more adult themes.
Media report, KXLH.com, 22 September 1999:
"The FBI and the Wheatland County Sheriff's Department are still mystified by the disappearance of a team of U-Penn archeologists from the Big Porcupine Creek area. While the FBI are tight-lipped, sources within the investigation have confirmed that the disappearance has been linked to that of University of Montana-Helena grad student Franklin Opetz, and that Dr Thomas Thorley is a prime suspect in the investigation. Dr Thorley has not been since since escaping from the custody of the Wheatland County Sheriff's Department a week ago, having been arrested after reportedly threatening the U-Penn team with a shotgun. U-Penn archeologists Dr Emmett Wilson, Larry Kazal, Denise Oester, and Gareth Wylin disappeared sometime on September 8 from the Harlowtown, MT Motel 6 where they had been staying..."
NSA Call Transcript, 09-08-1999 15:35Q (19:35Z) OR [REDACTED] RP [REDACTED] Wylin, Gareth, working through Charlie for the group. Ah, Jesus. Everyone is gone. Wilson was the first to go, and he just, like, went... away. But now, and I mean its just been minutes. Gone. All gone. Everyone here, at the dig. We're digging at Big Porcupine Creek, near Harlowtown. Harlowtown, Montana. [static] [B]ut I couldn't do it. Its something about the antenna we dug up. Something... [prolonged static] Hair's standing on end... something— [MESSAGE ENDS]
DELTA GREEN is an illegal conspiracy within the US government. Its purpose is to protect the United States from preternatural threats. When they detect one, they have three tasks: find it. Kill it. And cover it up.
This scenario is from DELTA GREEN: EYES ONLY, but will be run under the Cthulhu Dark system.
by Maury Brown and Ben Morrow
You are all students at New World Magischola, a wizard college. For various reasons you have found yourself in detention on the night of the full moon. Some of the students are secretly werewolves, hiding their condition in order to attend the college. If they don't collect the ingredients they need to create the Rumulus Lunar Shield potion before moonrise, their transformation into a beast will out their condition and endanger everyone else. They could get hurt or killed, hurt or kill a friend, or worse...be expelled.
Your all stuck in detention together. Will you protect, assist or betray a friend? An enemy?
The ruins of a Mageintist factory.
The wounds from a theocratic war, ended fifty years ago.
A vale of safety surrounded by a forested mountain full of unknowable predators.
A group of six navigate the gap between nightmare and reality.
Loch Varn is from the Shadows of Esteren prologue manual, using the pre-generated characters.
You wake up. You're lying on an old hospital bed, you know the ones with metal frames and a terrible mattress. The sheets making your skin itch slightly. How did you get here? Where is here? You have no memory of what has happened. One minute you were at home getting ready for work, the next you wake up here.
Slowly you sit up, your muscles learning how to move again. Looking around you notice that you are not alone. There are five other occupied beds in this room, all exactly the same as yours. The room itself is unusual, no doors or windows, just cream and green tiled floor, white walls, and mucus green ceiling. In the center of the room is a basic wooden table, and on that table is a box.
A small black box.
How did you get here? Who are all these people in this room? Why can't you remember much? Where are the doors and windows of this room? And what's in the box?
###WARNING###
All playable characters are BAD Human Beings
Small town USA, 1986. The goth years.
You and the entire teenage goth population of your town (all 6 of you) have heard the best news ever - The Cure are coming to town!!!
Well, not your town. I mean, nothing ever happens in your one-cow town. This is going to require a road trip, and it's going to be EPIC. You have the family mini van, assorted useful (or not so useful) resources spread between you, and one shared goal: do whatever it takes to meet Robert Smith.
But as with all epic journeys there are challenges and adventures along the way. Will you even make it to the show in the end, or will one of the many possible distractions be your downfall?
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American Gothix is a light-hearted, player-driven adventure about road trips, fitting in, standing out, and black eyeliner. In-depth knowledge of 80s goth culture or the cure not required! Characters are pre-generated, but we'll start the game personalising them a little if desired. This game is system-light and is as silly or serious as you want it to be. Setting age as 18+ as may contain mildly adult themes and comedy violence depending on player direction, but I'd expect them to be in the vein of 80s films (mild drinking, clumsy/awkward romance,etc..).
Characters
* The newcomer
* The artist
* The delinquent
* The DJ
* The ubergoth
* The brat
Across the Galaxy, the spark of rebellion has been lit in the wake of the destruction of the Death Star, the Empire's ultimate weapon.
Emboldened, the Rebel Alliance has significantly expanded its operations.
However, for your team, what began as a routine cargo run for Rebel Intelligence is about to take a drastic turn for the worse....