Exes, they're always trouble. Makes you wonder why you bother to get involved with anyone, ever. "Mendokusai." as Keiko the anesthetist would say "Too much trouble". This one for instance. There you were in the ER OR, and one of your exes gets wheeled in. Jared, the driver wheeling the gurney shrugs an apology. Your ex a real mess, just like always, and you sigh, and start reassembling him like you always used to.
Then you hear a gunshot from outside and an orderly falls thru the door into your OR, rudely followed by thugs with guns. It's about then that you lose control. Some people have no common sense. Haven't they heard this is YOUR OR, and you do not take kindly to breaches of hygiene protocol!
The fools wave their guns at you, demanding the body of your ex. Jared looks up at you and grins, knowing that look on your face. Keiko raises her eyebrows and, surreptitiously, turns up the oxygen. You start counting in time to the waltz on the OR's speakers. "1... 2... 3", and the first mook screams and clutches at the handle of the scalpel protruding from his eye-socket, the gun he was holding forgotten and falling to the floor....
Imagine the children in The Lion, the Witch and the Wardrobe. They visited a magical land, fought battles alongside talking animals and centaurs and won a war against a powerful and evil enemy. Then they returned home, no-one would believe them and they were back to war time rations and maths homework.
What does that feel like?
How do you live with the memories of what you saw?
Did Edmund drown his sorrows in alcohol and drugs, did Lucy vent her repressed rage by being violent towards her loving husband?
Did they end up in therapy?
The players in this game are all Clients in a real-world, modern day setting undergoing group therapy. They all have serious psychological disorders which are damaging them and those closest to them. Everyone has come to the therapy session as a final attempt to get their lives back on track.
The Clients have all repressed memories of a magical world that they visited often in their school summer holidays. Many things happened in that far away land and those repressed memories hold the key as to why the Clients have all self-destructed so spectacularly in the years since. Players will build up and create the memories of what happened in that world; uncover the events that scarred them and work to resolve them to allow each client to heal.
What evil lurks in the near by high school, apart from teenagers of course, I have no idea. In part one of this double feature the weird and scary was unleashed, now your here to set things right. For those who are unfamiliar with these games they are both Apocalyse World hacks, the first with a focus on the more unhealthy aspects of teenage life and all the drama that entails. Think Jennifers Body, Teen Wolf, the Craft. The second game is more along the lines of Supernatural, Fringe and the X-Files.
Welcome to sleepy Cabot Cove, one of Maine’s most picturesque towns and a popular tourist destination. Except Cabot Cove hides a terrible secret, having the highest murder rate in the entire United States of America.
Jessica Fletcher, best-selling author, amateur sleuth and interfering busybody par excellence, has been murdered, shot by a sniper at a public award ceremony in the town square. And the killer isn’t stopping there, as more of Cabot Cove’s most prominent citizens start to die in grisly fashion.
It’s up to a band of the town’s most unlikely residents to stop the murders, before Cabot Cove is wiped from existence entirely.
The Adventures of Captain Calamari and Friends(Tm)
In a hidden river valley the king and queen rule. their daughter the lovely princess Cassandra is protected by her toys. The brash Captain Calamari is the head of her household guard. He is joined on this adventures by the species confused dinosaur Tee Wrecks, the eastern european dragonling Vlad, A demon possessed cow la Vacha Diabla and the tallest teddy bear you have ever seen Henry.
Based on a completely non existent kids show "The adventures of captain calamari and friends." The five favourite toys are on a mission to find out where their princess has gone in the style of a educational children's show.
What will be around the next corner?
What horrors could be waiting in the dark castle?
What is going to work?
Teamwork!
Style: Fairy tale fantasy but way of education show for the young at heart.
5 players using Fate Accelerated edition (FAE)
In a secure facility, the members of an elite unit have reurnted from another successful mission. What that mission
was is slightly unclear, but the unit knows they are safe in the facility and their Handler, Beckett, will ensure they are
safe and comfortable.
Now the team have time to unwind, discuss the mission and fill their time before they get called up to do another job.
Or mission. Or... what is it they do again? Whatever it is, it's dangerous and high risk. It must be, or they wouldn't
have lost a team mate a week ago.
Low costume, high character immersion. This larp is a psychological thriller which is a largely player driven mystery.
An experimental system for creating and running a LARP from scratch in on con Session.
Heavily influenced by the story game movement (Fiasco, until we sink, PTA etc.) and Jeep Form style of dramatic Larping (When our destinies collide especially).
In this game the players will come together to generate the everything from the characters to the conflicts they endure and then they get to ply those characters and find out their fates.
When you work in the shadows of the chrome monoliths, you take whatever work that floats down to the streets from the boardrooms and big-data expert systems. Sometimes you're paid to extract a corporate employee from his former employer. Sometimes you have to recover employees who have been newly reemployed by a new employer. Sometimes its data... missing and in need of recovery, or located and in need of appropriation. Every now and then the job's just straight out wetwork.
But the simple ones never turn out to be that simple. Better pack extra stimpatches.
The Sprawl is an apocalypse-powered game of mission-based action in a gritty neon-and-chrome cyberpunk future. You are the extended assets of vast multinational corporations, operating in the criminal underground, and performing the tasks that those multinationals can’t do, or can’t be seen to, do. Deniable, professional, and ultimately disposable.
Its the year 2150 and hungry humanity has stretched out into the Solar system to find the resources it desperately needs. Three corporations compete for lucrative mining rights on Mars, found to be rich with gold and uranium, both in short supply everywhere else.
Ascend Corporation mobile mining Crawler 242 has gone silent after reporting the largest deposit of gold ever found on the red planet. An elite crisis team is dispatched to rescue any survivors and secure the site before a giant planetary dust storm buries them forever.
EPOCH is a game of character-driven survival horror. The goal is to deliver a tense and scary experience in a single game session. EPOCH players are active participants in the creation of the game atmosphere and have complete control over the creation and ultimate fate of their characters.
The land of Alltopia has been ravaged after the disastrous battle of the Crystal Wall which guarded the south for eons. The Wall now lies shattered and no longer holds back the legions of gruesome monsters roaming the countryside. The undead armies of the Demon King Zolphus advance with each nightfall, laying waste to all they see. All civilisation will soon crumble, unless a band of yesterdays heroes can somehow find their way to the lofty peaks of Nightmare Mountain and confront Zolphus in his lair.
EPOCH is a game of character-driven survival horror. The goal is to deliver a tense and scary experience in a single game session. EPOCH players are active participants in the creation of the game atmosphere and have complete control over the creation and ultimate fate of their characters.