Four things is a game for people who want to explore who they are.
It’s a simple, systemless game about ordinary people and examines the quirks and foibles which form our personalities and how we relate to each other. Inspired by games like Grace, Silver and White and a team building exercise.
You choose facts, or Things, off a list and create a character based on those and one from your own life. What makes you who you are? What are you hiding? What are you ashamed of, or what are you keeping secret and why? Everything is a part of who you are and how you relate to other people... it's time to explore that.
(I also have a version set in a horror movie which is an option)
The workers at a small community public library on what appeared to be an ordinary week day. Only, as they pause for another cup of tea they realise that it’s even quieter than usual. Mr Brockton hasn’t been in to read the paper, and he does that every day at 10.30 am, that young mother hasn’t brought her loud child in to play with the toys in the kid’s area…. and the news reports on the radio are a trifle concerning….
Deep in the forest of Cormanthor lies the hoard of the dracolich Dretchroyaster, the prize of which is a diamond staff rumored to unlock the secrets of an ancient elven kingdom. The sage Imani is seeking dozens of adventurers to launch an all-out assault on the undead dragon's lair. The dracolich is a powerful foe - too great for even several parties to conquer - so it's going to take all of the heroes' courage, cunning, and speed to survive the dracolich's deadly vault.
This is a game where four groups of adventurers work together to assault the lair of a powerful foe. It is suitable for newcomers and experienced players.
This game takes advantage of the Con format to create an event with a truly epic scope. Though much of the session will run in groups of up to five players, these groups can meet up to share resources and discuss tactics. Adventurers are even able swap groups.
To coordinate the event, there are five DMs, one for each group and the last as the event coordinator. You can also expect handouts, props and poster maps to enhance your experience.
The game uses the latest edition of D&D. The rules both harken back to the simplicity and more casual nature of older D&D and use the consistency and coherence of a modern ruleset. It appeals to fans of all editions and, like this event itself, endeavours to bring them all together.
KapCon 2015 is officially calling for games. Its 4.5 months until the con, and we've got the first few games up. But as always, we need more. In particular, we need to have at least 8 tabletop games to offer for round one when we open for registrations in October.
We don't care what you run. Our attendees have a huge range of tastes, and you can find players for almost anything. Provided it runs in a three hour session and you tell people what they're in for, we're good.
If you'd like to help us with this, then fill out the form.
We're also calling for small larps. We aim to provide ~24 larp spaces per round this year, so we're after small games in the 8 - 20 player range. Note that you will have to do any set dressing yourself, and that the time available for this is limited, so you may wish to keep it to a minimum. note also that as changing facilities are limited, costume-light games are easier for the players. We will pre-register players if your game is costumed, to allow you to cast in advance.
If you'd like to run a larp, its the same form, which you can fill out here.
If you want to do anything unusual, please check our game legend for guidelines.
A larp about waking up hung over and feeling mean. You do not remember much from last night, but maybe the others do. Did you punch, or fuck, someone last night? Or, maybe both? While finding out, why not call that ugly guy next to you some bad names, and have a good laugh at his expense? Everyone here, including you, wants to become an actor. It’s fun to keep the competition on its toes.
A discourse-oriented mini-larp for 8-10 players, about insulting others and maybe finding out what you did last night.
Some time ago, old King Hamlet of Denmark passed away. He was taking his customary afternoon nap in the orchard when his heart failed him. Many gathered to Elsinore Castle for his funeral and for the wedding, a month later, of his widow, Queen Gertrude, to the late King’s younger brother, Claudius.
After the wedding and Claudius’ subsequent coronation, the castle returned, for the most part, to its former cheer, with nightly festivity and revelry. The only exception to this was young Prince Hamlet, son of the late King, who would not give up his mourning. Neither did he celebrate his mother’s marriage, arguing instead that marrying a late husband’s brother should be considered incestuous.
Shortly after the departure of Advisor Polonius’ son, Laertes, for France, Hamlet began behaving even more oddly. The consensus seemed to be that he had gone insane (rumors said for love of Polonius’ daughter, Ophelia). Hamlet’s condition caused everyone to tread lightly.
Then, for a time, things seemed to be looking up. A diplomatic agreement with the King of Norway deterred an attack by Prince Fortinbras’ army on Denmark. Deciding that it might be better for Hamlet to get away from Elsinore for a time, the King and Queen made arrangements for him to sail to England. That same evening, Hamlet sponsored a play for the court, an apparent sign that he was at last beginning to recover his former levity.
However, everything fell apart again that night. The play turned out to be about a regicide, an unsubtle accusation leveled by Hamlet at Claudius. Understandably angry, the King left abruptly, creating a great deal of awkward tension. A few hours after, Polonius was accidentally killed when he tripped and fell down the stairs. The court once more entered a state of mourning.
Rather than subject Hamlet to more grief, the King hastened his departure for England. Tonight marks Hamlet’s last evening in Elsinore for some time. He will be sailing in a few hours with the evening tide, and will remain in England for the indefinite future, until he recovers his health.
Thus, despite the general gloom of mourning in the castle, the King has called together a small gathering to see him off.
(This game is by Shifting Forest Storyworks. Character genders are hardset, but crossplaying is possible.)
A darkness is infecting the dreams of children, turning happy night-time jaunts into the dream realms into terror-filled nightmares.
You are a member of Dreamforce Zeta-7, a team of Figments assigned to protect the dreams of the children of the world. You have been tasked with investigating the dreams of children and locating the source of the night-time horrors that plague them.
Pre-existing character options will be available if players do not wish to create their own at the start of the game.
"Like all men of the Library, I have traveled in my youth; I have wandered in search of a book, perhaps the catalogue of catalogues; now that my eyes can hardly decipher what I write, I am preparing to die just a few leagues from the hexagon in which I was born. Once I am dead, there will be no lack of pious hands to throw me over the railing; my grave will be the fathomless air; my body will sink endlessly and decay and dissolve in the wind generated by the fall, which is infinite."
The Library of Babel is comprised of an infinite number of books written in infinite combinations of letters and punctuation. Surrounded by so little of meaning, some of its inhabitants devote their lives to finding those rare books that contain any form of it. Others, believing that any book containing intelligible text is an affront to the library's purity, seek them out in order to destroy them.
An experimental LARP based on Jorge Luis Borges' 'The Library of Babel.'
Remember high school? All the angst, the drama, the rebellion, the gossip, the crushes, the homework, the exams, scholarships, careers, family obligations, fashion, music, and being very misunderstood?
It's no different when you're a student at Innsmouth High School. Well, all right, maybe it's a little different - maybe in other towns they don't go skinny dipping at Devil's Reef, maybe other teenagers don't have arranged marriages with Deep Ones to worry about and maybe other teenagers don't have to worry about how their gills look with the latest looks in Cosmo. But other than that, it's not much different being a teenager in a decaying town trapped in an ongoing alliance with a race of underwater monsters.
A group of ten friends are having a small party to celebrate their graduation - to reflect on the last few years, to talk about the future, and maybe resolve some of those unresolved feuds or unspoken crushes.
A comedy larp for ten players. As they say at Innsmouth High - it's only funny until someone gets sacrificed to Dagon. Then it's HILARIOUS.
Saturday afternoon was good. Teenagers were enjoying summer vacation, the working stiffs finally got a chance to unwind in the sun, there was a housewarming you were invited to near the beach.
But in the marshlands, something was awakening.
Saturday evening was very good. Tony jumped into the pool from the hotel roof, which was awesome. The burgers were ready on the grill. Everyone was having a good time. The car almost ran out of gas, but you got to the forecourt just in time. They liked the wine you picked out.
It was rising, though. It was heading for the inner city.
Saturday night was terrifying. Something was attacking the city. You think you saw it, for a brief second, three stories tall, wreathed in smoke. The National Guard was called in. The apartment building was evacuated. There was a fire at the gas station. There were these things, one of them got Tony, and... they...
You've wound up at the convenience store. You didn't intend to be here, but the door was open and you thought it was safer to be inside. Now you just need to make it until dawn, or until they kill that thing, or until someone comes to help.
All you know is that that creature is attracted to noises. A noise means that its prey is nearby. All you need to do is keep quiet until help gets here. Soon. Soon. Just a little longer. Please.
Project Neptune is an experimental horror game based on films like Cloverfield.