Wellington Anniversary Weekend January 18th - 19th 2025

Flagship wanted for Kapcon 2018

Kapcon needs a flagship larp for 2018. We thought we had one - Winter has a great idea for a supernatural western larp. But they've been unable to assemble a team around the idea, and let us know that we probably need to look at alternatives. So: does anyone want to write a flagship game for us? Or have a suitable one lying around that is fresh(ish) to Kapcon attendees we can (re)run?

To summarise our flagship expectations: we're looking for 50-60 players, suitable for a broad audience (including some 13-16 year olds), with an equal gender ratio and fitting on a floor of WHS. Please contact "kapcon@gmail.com" ASAP if you are interested.

LARP: The Rise of Formorix

Facilitator: 
Brooklynne

The newest and greatest product sweeping through your Neighbourhood Formorix! It is a cooking and storage solution that has everyone abuzz, and can only be purchased through charming parties! Tonight is just one of those parties, and you just cannot wait. Even though you find it odd how anyone who owns any Formorix can't say anything bad about it. And the lifestyle changes that happen since people have started it up, but perhaps that is just a test of how great the Formorix is.

System: 
LARP

Kapcon 2017 last-minute notices

Less than two days to go until Kapcon! So here's some last-minute notices:


  • People will be at the venue for setup from 10am on Friday. If you'd like to pitch in, head down (better yet, tell us first, then head down, so Morgan has some idea of how many pairs of hands he has)
  • Precon drinks are at the Southern Cross, 39 Abel Smith St, from 17:30. There's a Facebook event for it here: https://www.facebook.com/events/109637262879598/
  • Doors open on Saturday at 8am, and first round starts at 9am. We'll have the usual setup of a paid and unpaid queue. Rounds will run 9 - 12; 1 - 4 and 5 - 8, with the flagship larp "That's a Wrap" starting at 8:30. If you're not larping, Games on Demand and round 4 will be happening on the upper floor. We need to vacate the venue immediately afterwards, as there's an alarm which kicks in at midnight.
  • On Sunday doors open at 9, and first round starts at 10. Rounds run 10 - 1 and 2 - 5. There'll be a prize ceremony at ~5:30, and the final (unscored) round will run from 6 - 9, at the same time as the "cleanup larp".
  • On both days you will be able to order pizza for dinner. Order forms will be at the front desk. Place your order during the morning round or the lunch break, and your pizza will be waiting for you at the end of the afternoon round. We'll also have an assortment of snacks and drinks available at the desk. Kapcon doesn't do EFTPOS, so please bring cash.
  • Bryn from Games & Hobbies will be there between rounds on Saturday and maybe on Sunday if you want to buy boardgames or dice. He doesn't do EFTPOS either, so again, bring cash.
  • Postcon drinks will be at the Southern Cross again, in the function room, from 8:30pm Sunday onwards. There's a Facebook event for it here: https://www.facebook.com/events/644226122446630/
  • Have fun, everyone.

Horrorscopes

Facilitator: 
Karen Wilson

What would happen if fate really was written in the stars? If your career choices, friends, enemies, lovers were determined by the month of your birth? If the success or failure of all your endeavours was preordained by the alignments of the planets?

Horrorscopes is a player-driven game where we generate a scenario from random headlines, create characters based on astrology, and narrate the outcomes of actions and conflicts by interpreting horoscopes from newspapers. Only the stars know what will happen, and they may have it in for you!

System: 
Indie

Larp: JUGGERNAUT

Facilitator: 
Courtney Parnell

It is July third, 1950. The Korean War is eight days old. National Security Council Report 68 is sitting on Harry Truman’s desk, a grim outline of the Cold War that is to enfold the world for the next 40 years. Alan Turing’s paper “Computing Machinery and Intelligence” is circulating for review. Cinderella is a box office sensation.

And you have invented a computer that can see the future.

Employing cutting-edge Ward-Takahashi identity derivations outside their quantum-theoretical framework, JUGGERNAUT processes enormous data sets, ostensibly in the service of code-breaking once the technology is proven and refined. The unstable geniuses behind the math have reached some curious conclusions that only experimental evidence can confirm. By the numbers, JUGGERNAUT —given enough resources— should be able to crack ciphers before they are even invented.

JUGGERNAUT is a live-action game by Jason Morningstar about free will for 4-6 players and 1-2 hours that plays like a creepy Twilight Zone episode and requires almost no prep. Replay value is high and it is always weird and intense To play.

System: 
Systemless

Microscope: Trigger

Facilitator: 
Morue

Lani and Balthazar meet at a high school dance, barely aware of the political unrest that is about the change their lives.
Years later, they meet for the last time in the dirty streets of the big city. Balthazar, in uniform, has Lani at gunpoint. Does he pull the trigger?

Using the collaborative history-making game Microscope, we will explore what happens between these two moments before determining the answer to that final question.

System: 
Microscope

Death of Legends

Facilitator: 
Andrew Millar

Death of Legends is a dark-fantasy roleplaying game that tells the story of epic deeds against great odds.

Twenty years have passed since the Enemy was defeated and its armies vanquished.

Twenty years since a small group of heroes rose from obscurity to become the stuff of legends, turning the tide of battle.

Twenty long years of peace and prosperity.

But now there are rumours that the Enemy has returned.

War is coming and nobody knows who can be trusted.

This is the story of the last great war against the Enemy.

This is the story of the Death of Legends.

Death of Legends in a GM-less, character driven game in which each player takes the role of a legendary hero, forges their path to greatness, then determines the fate of the Free Territories in a climactic struggle against a relentless, malevolent, Enemy.

Unsanctioned

Facilitator: 
Alasdair

They describe the spy game as a wilderness of mirrors because you can never be sure whether you're in control or under control. When they say you're back for one last job, it's because it's the last job you'll be alive to do. Coming in from out of the cold is usually just the prelude to moving from the frying-pan and into the fire.

As burned agents, you're being brought back in from the cold for one last job and all you need to do is find the traitor in an organisation that thinks you already were one.

This is a non-procedural game of truth and lies using the Mountain Witch system. A high level of player creative input is required, and all I can guarantee is that not everyone is going to make it out alive.

System: 
The Mountain Witch

William Shakespeare's Star Wars: The Jedi Doth Return

Facilitator: 
Ruth Harper

A play reading of William Shakespeare's The Jedi Doth Return by Ian Doescher

The epic trilogy that began with William Shakespeare’s Star Wars and continued with The Empire Striketh Back concludes herein with the all-new, all-iambic The Jedi Doth Return—perchance the greatest adventure of them all.

Prithee, attend the tale so far: Han Solo entombed in carbonite, the princess taken captive, the Rebel Alliance besieged, and Jabba the Hutt engorged. Alack! Now Luke Skywalker and his Rebel band must seek fresh allies in their quest to thwart construction of a new Imperial Death Star. But whom can they trust to fight by their side in the great battle to come? Cry “Ewok” and let slip the dogs of war!

Frozen heroes! Furry creatures! Family secrets revealed! And a lightsaber duel to decide the fate of the Empire. In troth, William Shakespeare’s The Jedi Doth Return has it all!

System: 
Shakespearean English

Shadowbrook Manor

Facilitator: 
Andy

Once a powerful proponent of Law, the Archmage Tazimack the Red was eventually driven mad by a fear of mortality. As he slipped into insanity his retirement home began to reflect the chaotic bent of his mind.

Long after Tazimack's unnaturally animated body has disintegrated, his manor house remains as a shadow cast by a twisted intellect.

Can the characters bring order to this chaos?

This fast paced game of exploration, action and humour combines old school, early D&D style gaming with a modern, rules lite RPG sensibility. Use your cunning and daring to outwit the deadly Shadowbrook Manor to claim your treasure.

System: 
Maze Rats
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