40 AU from the sun is a long way from anywhere, and in particular a long way from rescue. You check in for routine backups - and awake in new bodies to a dying space station and a warning.
DON'T TURN ON THE RADIO.
Eclipse Phase is a game of transhumanism and horror in the wreckage of the Solar System after the Fall of Earth. This is a published scenario.
Waiting in the Rain is a game about interpersonal relationships and getting soaked to the skin.
It’s built around the genre of dramatic, romantic, or romantic comedy films and tv serials that have strong ensemble casts. There’s generally a protagonist who has strong ties to the other major characters, and the story is built up as a series of shared events which build up the emotional connections between the characters and develop increasing complications in their stories. Finally, the protagonist realises that there is one particular relationship that they must fight for, and they embark on a grand quest and public declaration – they need to make a play for true love. But love is difficult and they need their friends to help them…
This game can be played out as interlinked romances, or a group of friends working out differences with each other, or a family with strained relationships (or any kind of combination). The common theme is that our relationships with people are worth making an effort for.
This is the first run of a newly designed story game, and could All Go Horribly Wrong. Caveat ludor. But come and have fun anyway.
The Ocean,
The Final Frontier,
These are the Voyages of the trireme Argo
Its five year mission,
To explore strange new islands,
To find new peoples and civilizations,
To boldly go where no citizen has gone before!
Join Captain Conan, his crew of skilled advisers and red cloaks, in a mash up of pulp sword & sorcery and the original Star Trek TV show.
Set in occupied Denmark in 1943, this game explores what happens to one family when the eldest daughter brings home a member of the Resistance.
The seer Adorjin was to issue three great warnings of the future, but was poisoned before the third could be spoken. The guardians of her shrine preserve her skull until the day it will, inevitably, prophesy - but now trolls beat at the walls and treachery lurks. Can you hold out until Imperial legions break the siege?
This is a published adventure for 13th Age, a fantasy adventure game with a similar feel to D&D.
It's the end of another year at Silverward High, in the beautiful Pacific Northwest, and everyone's getting ready for the senior prom. The theme, after a lot of argument and compromise, is 'The Sea and Stars', so you can expect a certain... diversity of gowns and tuxedos.
However, Silverward has been abuzz over the last few months with rumours of some horrible evil lurking in the school grounds. You don't want to be spending the best night of the year averting disaster, but you may have to team up with your friends (and enemies) to make sure there's still a student body left to vote for prom queen.
You are the Prime Suspect in a Murder Investigation
The world is changing; a great economic depression wipes out the life savings of rich and poor alike.
But the party goes on for the wealthy and well-heeled, determined to ignore the impending financial crisis and dance long into the night.
Now a brutal murder threatens to shatter this world of privilege, influence and power. One of your own is dead and a Great Detective has been summoned to solve the case.
Yes you had a motive, and perhaps even the means and opportunity to commit the murder, but you're certainly not the only one...
Clear your name and uncover the real killer, before it's too late!
Wicked Lies & Alibis is a whodunnit roleplaying experience set in the age of Art Deco. Players generate characters at the table from a selection of cards, and play through several establishing scenes in the lead-up to a murder. The remainder of the game is resolved through accusations, alibis and flashbacks as the characters seek to avoid suspicion by incriminating one another.
The Supernatural Files is a television show that revolutionizes paranormal programming by uncovering the truth behind supernatural and unexplained occurrences.
The team searches for the most intriguing images, videos and unnatural phenomenon found online and around the world. After selecting the most compelling cases to investigate all the clues and evidence with the objective to answer the question, "Is this real?"
Forget Me Not is a horror scenario for Call of Cthulhu by Brian M. Sammons. This scenario is for mature audiences only, and players are encouraged to be active participants in creating a horror-game atmosphere, in order to create a memorable game experience.
In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop.
You are early teenagers in an 80s that never was. Everyday Life is full of nagging parents, never-ending homework and classmates bullying and being bullied. But in the countryside near the Loop there are Mysteries to be discovered.
Strange machines, weird creatures, all kinds of mysteries to be discovered. An opportunity to be part of something wonderful. Magical. Terrifying.
Registration for small larps is now open. We don't have very many this year, so space is limited (of course if you want to offer one, you can submit it via the usual form).
We're not running any larps in rounds 1 or 2 this year because of the Megagame, but we've got stuff in later rounds. Specifically:
If you'd like to register, please email me on kapcon@gmail.com. As with tabletops, I'll be running a "shark week" with allocation on preferences (for round 3 at least), after which it is first come, first served. If you are a GM, you can beat the system by exercising a GM pick (so GM a game, people :)