Set in the Warhammer 40,000 Universe, the players take on the roles of Inquisitorial acolytes. On the mining planet Sepheris Secondus, a terrorist group known as the Broken Chains has begun to cause more trouble than the local law enforcement can handle. The attacks of these mutant malcontents have begun to take a very sinister turn, with strange and disturbing technology being utilised. What is really going on on Sepheris Secondus, and can the Inquisition stop the heretical plans that seek to throw the entire sector into chaos?
Copper Creek, a small town distinguished only by its private liberal arts college, turkey processing plant and unusually high teen pregnancy rate. Recently, a spate of unexplained fires has the local fire department and
law enforcement agencies stumped. You and your associates suspect supernatural forces may be at work. Last night a caravan in the local trailer park was burnt to the ground, incinerating the elderly resident. Can you solve the mystery and stop the fires before someone else is killed?
R16: Adult themes and possible trigger-warning (probably about as bad as watching the News on a bad night)
You're confused. You remember being sent to help the nearby community of Loch Varn. But who are these others with you? Come to think of it, who are you?
A crossbow bolt splinters against the rock by your head, and you taste blood from the chips of stone or steel hitting your face. You try to crouch down, to hide from the incoming fire, and realize you're already pressed against the earth, back against part of a wall, amongst a field of ruins, made of twisted metallic beams and rubble. A few torches lying on the floor provide some light, but not enough to see the enemy.
Your eyes meet those of others, also crouched fearfully in the rubble. They're not shooting at you, so perhaps you're with them? How long has this battle been going on? It's plain the others are as confused as you. Is that a body? Is it a person or... something else?
The only thing that's certain is you can't stay here for much longer, whoever fired that last bolt had line of sight on you. Perhaps that doorway, it looks like the one you all must have entered by...
When everything goes to hell, it doesn't matter who you know. It's what you know. What you remember.
What really matters is where you came from.
The Proga family came from old money, and they squandered it away. They hold the same grand party every year, but every time it gets a little less extravagant, a little less special. Rumour was, they'd spent it all on secret collaborations with the government. Not that they have anything to show for it, now.
This year, the only reason they're holding the party at all is the weight of tradition. You probably won your ticket from a radio station. It doesn't matter. Are you here for the party, though, or something more important?
Are you ready to learn where you're headed?
Its the year 2150 and hungry humanity has stretched out into the solar system to find the resources it desperately needs. Three corporations compete violently for lucrative mining rights on Mars, found to be rich with gold and uranium, both in short supply everywhere else.
Ascend Corporation mining survey 242 has gone silent after reporting the largest deposit of gold ever found on the red planet. An elite crisis team is dispatched to rescue any survivors and secure the site before a giant planetary dust storm buries them forever.
SYSTEM: EPOCH is a game of character-driven survival horror. The goal is to deliver a tense and scary experience in a single game session. EPOCH players are active participants in the creation of the game atmosphere and have complete control over the creation and ultimate fate of their characters.
In round 3.5 I will be offering to facilitate any one of the following EPOCH scenarios:
1. Fever Pitch - it's the hottest summer on record and the city is a tinder box.
2. Sunshine Falls - visit an idyllic small town for the funeral of a mentor.
3. Price Slash - come to the grand opening of an exciting, new mall and shop 'till you drop.
4. Road Trip - leave the city behind for a getaway to an isolated mountain cabin.
5. Hard Time - a science fiction scenario set on a state of the art prison facility orbiting Phobos, a moon of Mars.
EPOCH is a game of character-driven survival horror. The goal is to deliver a tense and scary experience in a single game session. EPOCH players are active participants in the creation of the game atmosphere and have complete control over the creation and ultimate fate of their characters.
London, 1888. It's July, stinking hot, and the city is crawling with things that can't be mentioned - vampires, werewolves, mummies, succubi, fae (dark horrid things - in the Islands they know, but the upper classmen here sniff and tell tall tales)...
...and now dead prostitutes.
For one reason or another, you're getting drawn into petty mortal disputes that, you're to find, are far less petty than they seem, and far beyond mortal than they have any right to be.
Prohibition was the best thing that ever happened to you. You used to be the lowest scum on the streets, now you’re welcome at every fancy place in town. Millionaires know your name, and your phone number. Gin, whisky, champagne are the lubricants of high class life: your life. You were a big man about the towns, and had the respect of all your friends.
Now when you drive through the streets it’s with a shotgun on your lap, and when the mists descend you don’t go out at all if you’re smart. It ain’t the law. You’ve got him beat. It’s something else. Something that ain’t no respecter of authority, and ain’t too worried by bullets and armoured glass neither.
Some say it’s the devil come for his share. You say: fuck him. This is your town.
EPOCH is the game of character-driven horror. It aims to deliver a genuinely scary experience in a single game session by placing the focus of the game squarely on the characters, supported by a simple, yet evocative, system. EPOCH players are expected to be active participants in the creation of the game atmosphere and have complete control over the creation and ultimate fate of their characters.
Your voyage on the Sea Princess is a dream come true: at sea in a 5-star floating hotel. Every luxury known to mankind is readily available aboard this floating city. Food, wine, sex, even drugs. On the High Seas you are beyond the reach of the law, perhaps beyond the reach of morality. You are also beyond its help. As you indulge your desires and shed your inhibitions your vices seem virtues and your virtues are commonplace. It is a dream life, a dream that could be yours forever. When offered the choice of eternal pleasure, at the price of a moment’s suffering, who will say no?
EPOCH is the game of character-driven horror. It aims to deliver a genuinely scary experience in a single game session by placing the focus of the game squarely on the characters, supported by a simple, yet evocative, system. EPOCH players are expected to be active participants in the creation of the game atmosphere and have complete control over the creation and ultimate fate of their characters.
It’s the hottest summer on record. People are doing everything they can to beat the heat, but with regular brown-outs interrupting the electricity supply and a forecast for soaring temperatures ahead, many people are short on sleep, and tempers are beginning to fray. The city is a tinderbox and just one spark will set off a chain reaction of terrifying events.
EPOCH is a game of character-driven survival horror. The goal is to deliver a tense and scary experience in a single game session. EPOCH players are active participants in the creation of the game atmosphere and have complete control over the creation and ultimate fate of their characters.