A Royal Celebration - created by John Kim.
The crown prince of Florin is due to be married to the daughter of their greatest enemy. The kingdom prepares to rejoice in a celebration of impending peace. Behind the scenes, though, the castle is buzzing with rumors that disguised pirates are among the guests.
This is a comedic fantasy larp, in the spirit of The Princess Bride with nods to A Midsummer Night's Dream along with Monty Python and the Holy Grail. There is real intrigue and adventure, but also outrageous talents and improbable plot contrivances. The content will be suitable for both adults and teens.
Facilitator's note: This might seem like a fairly costume intensive larp, but for those who decide to drop in at the last minute (or don't want the hassle of making/finding a costume) , I'll have a box of random costuming for you to choose from.
Characters:
Alaric: Steward of the royal palace of Florin.
• Avery: aka "The Amazing Avery." Magician and advisor to General Granville. He is reknowned for his powerful magic, though his motivations are mysterious.
• Baldwin: Younger princeling of Florin.
• Barnabas: An enterprising and feared pirate captain, rival of the Dark Pirate Stevens.
• Barnes: Director of a famed theater troupe.
• Bernadot: Queen of Florin. An arranged marriage with the older Herberunt when he inherited the throne.
• Camille: The head councilor of Gilder, ambassador to Florin. Known for shady dealings, but opposed to war.
• Ferdinand: Captain of the palace guard. An older knight not known for his wits, with ambitions to be a playwright.
• Granville: Top general of Gilder, guardian of Lady Naeva.
• Guildenstern: A noble of the palace guard, an immigrant of Denmark who had fled the political troubles there.
• Harmon: Crown prince of Florin.
• Herberunt: The elderly King of Florin, who inherited the throne 19 years ago when his brother Humphrey was lost at sea.
• Humphrey: Former King of Florin, younger brother of Herberunt. Lost at sea while returning from his extended honeymoon on the Isles of Splendor.
• Jayden: The famed pirate-fighting hero who defeated the Dark Pirate Stevens.
• Naeva: Noble lady of Gilder, ward of General Granville, and bride-to-be of Prince Harmon.
• Rosencrantz: A noble of the palace guard, an immigrant of Denmark who had fled the political troubles there.
• Stevens: aka The Dark Pirate Stevens. A fearsome pirate, who two months ago was defeated and slain by Jayden, and his famed treasure brought to Florin.
• Terry: a palace servant for the past year, known as "Big Ears" Terry, who was hired from the house of a respected but corrupt duke.
• Trudy: Princess of Florin, eldest child of King Herberunt.
The land of DUNGEON WORLD is a dangerous place, steeped in mysterious magic and beset by fiendish monsters, but within its crumbling ruins lie vast riches and ancient treasures for those hardy souls willing to brave their dangers. Sharpen your sword and prepare your spells, for adventure awaits!
Set in Europe during the time of the Crusades, a land of myth and heroes.
Christians and their allies raid the holy lands for relics of their savior and for vengeance of those that shun the Christian way.
Superstition is rife and magic has not yet loosened its grip on the land. Witches and unnatural abomination still stalk the wilderness.
Homecoming is the story of Talwin, a crusading knight and his unlikely allies as they return to his homeland following a long crusade to find a holy relic that will break an ancient curse.
With themes of religion, betrayal and dark magic this game is not for the faint of heart.
The Company of the Argent Banner were a bold band of adventurers led by the Elven Warrior-Mage Quendalon. The Company included a mighty dwarven warrior by the name of Grundel Hammerfist, a Norlander Swordsman called Lars Larson, Brother Thomas- a gentle follower of St Trilby, Petunia Lightfingers - a halfling treasure-finder, the enigmatic wizard Tiberious and his faithful familiar Ermintrude. While the exploits of these intrepid adventurers were many, the most famous (and also the most profitable) was the raid on the temple of the Demon-Lord Moglor.
However, old-age waits for no man, and after fifty years on the road many of the Company decided it was time to retire. Quendalon the Elf, being less affected by the ravages of time decided to start a retirement home, and out of generosity he offered to let his former companions dwell there free of charge. That is how you came the call "The Golden Pegasus" your home.
Two houses divided by centuries of hate.
A Brotherhood with an ancient scheme about to reach fruition.
A Prince with a dream of a new path to peace.
Two star-crossed lovers bound by a mysterious secret.
An epic tale of love, politics and conspiracy in under three hours.
This is not your traditional inspired by Shakespeare roleplaying experience.
Players will first choose a faction that they will play - A noble house, a secretive religious order, the ruling family - and then select a character from within that faction. Each character has a different agenda and seeks to direct the faction towards their own goals.
As the characters scheme and plot, they will also affect the fates of the factions they are connected with and ultimately the fate of a nation. No session will play quite the same as children vie with their parents for control of their families' fortunes and members of an ancient holy order compete to decide it's future.
Everyone has an agenda.
Everyone has a plan.
But not everyone can succeed, and someone will fall.
Imagine the children in The Lion, the Witch and the Wardrobe. They visited a magical land, fought battles alongside talking animals and centaurs and won a war against a powerful and evil enemy. Then they returned home, no-one would believe them and they were back to war time rations and maths homework.
What does that feel like?
How do you live with the memories of what you saw?
Did Edmund drown his sorrows in alcohol and drugs, did Lucy vent her repressed rage by being violent towards her loving husband?
Did they end up in therapy?
The players in this game are all Clients in a real-world, modern day setting undergoing group therapy. They all have serious psychological disorders which are damaging them and those closest to them. Everyone has come to the therapy session as a final attempt to get their lives back on track.
The Clients have all repressed memories of a magical world that they visited often in their school summer holidays. Many things happened in that far away land and those repressed memories hold the key as to why the Clients have all self-destructed so spectacularly in the years since. Players will build up and create the memories of what happened in that world; uncover the events that scarred them and work to resolve them to allow each client to heal.
The land of Alltopia has been ravaged after the disastrous battle of the Crystal Wall which guarded the south for eons. The Wall now lies shattered and no longer holds back the legions of gruesome monsters roaming the countryside. The undead armies of the Demon King Zolphus advance with each nightfall, laying waste to all they see. All civilisation will soon crumble, unless a band of yesterdays heroes can somehow find their way to the lofty peaks of Nightmare Mountain and confront Zolphus in his lair.
EPOCH is a game of character-driven survival horror. The goal is to deliver a tense and scary experience in a single game session. EPOCH players are active participants in the creation of the game atmosphere and have complete control over the creation and ultimate fate of their characters.
We be Licktoads! We make raid! Put the longshanks to the blade! Burn them up from feet to head, make 'em hurt, then make 'em dead!
We be Goblins!
The haunted tales of the demons that inhabit Castle Shirasagi have kept people away for generations. As the cruel hand of the Shogun casts the shadow of unrest over the land, the Castle is visited once more by mortals.
This scenario is set in medieval Japan filled with fantastical elements from folklore. It tells a dark tale of horror, tragedy, heroism and romance which explores what happens when the inhabitants from two worlds that should never co-exist come together.
The characters use their swords, magic, love, loyalty, duty and intrigue as they struggle to survive the threats that besiege them from without, as well as that from the other characters, the people they care about and themselves.
The scenario is based on the Kabuki play called "Tenshu Monogatari". It uses the Tenra Bansho Zero system, which is a highly regarded Japanese RPG, recently translated into English.
You're confused. You remember being sent to help the nearby community of Loch Varn. But who are these others with you? Come to think of it, who are you?
A crossbow bolt splinters against the rock by your head, and you taste blood from the chips of stone or steel hitting your face. You try to crouch down, to hide from the incoming fire, and realize you're already pressed against the earth, back against part of a wall, amongst a field of ruins, made of twisted metallic beams and rubble. A few torches lying on the floor provide some light, but not enough to see the enemy.
Your eyes meet those of others, also crouched fearfully in the rubble. They're not shooting at you, so perhaps you're with them? How long has this battle been going on? It's plain the others are as confused as you. Is that a body? Is it a person or... something else?
The only thing that's certain is you can't stay here for much longer, whoever fired that last bolt had line of sight on you. Perhaps that doorway, it looks like the one you all must have entered by...