Consider Gonsalvo Hidalgo, one amidst the countless children orphaned by the Fascists during the Spanish Civil War (1936-1939). And yet, at the age of 16, he is whisked away from his orphanage in the middle of the night by a taciturn man in a fine suit, driven by motorcar to a remote mountain village in the Pyrenees.
The car races through the dark mountain roads, pelted by rain and gravel, until it finally arrives at a noble house, well-kept but ancient. In front of the house stands a beautiful man, his eyes distant, his mouth frowning slightly as he looks over the scene. Next to him, a maid holds an umbrella to keep the rain off of his long, flowing hair.
The driver opens Gonsalvo’s door. Somehow, at that moment, the boy knows that he has arrived at his new home. How does he feel? Does he dare to speak his mind? Who is this gorgeous mystery man, and what connection does he have to Gonsalvo and his family?
To find out, you must play the game ...
Garou, better known as werewolves, are spiritual warriors, created to defend the world against unspeakable cosmological evils. Unfortunately, they are not without flaws of their own, and some say they have caused more damage to their cause than they have prevented.
New York, 1900. The Grand Providence Hotel is a majestic building that provides high-class accommodation to the discerning guest. Just don't mind the non-Euclidean geometry, or the Thing under the bed.
Centuries ago, the four deities – Kishar, Kotaresh, Lyth, and Asar-Segt – threatened to drown the world in a flood of saltwater to punish the living for their impiety.
The oracles and witches of your realm struck a desperate bargain with the gods, however, and convinced them to spare the world. In exchange, the mortal tribes were bound to demonstrate their faith once each generation by sending their most courageous and adroit warriors to the Crucible, a ziggurat in the lowest valley of the land.
Your tribes stand waiting in fear and hope. Prove the world is worthy
(A fourthcore dungeon crawl in the tradition of Tomb of Horrors, by Sersa V. see http://slamdancr.com/wp/2011/01/what-is-fourthcore/ for info on the philosophy behind this)
The Airship Italia has gone down somewhere North of the Svalbard archipelago in the Arctic Ocean. Among the handful of survivors was the famed Italian aeronautical engineer General Umberto Nobile. A Swedish pilot rescued Nobile but his remaining men are still trapped on the Arctic ice. You are part of an American rescue mission, led by the mysterious Mr Cort, to get the remaining survivors off the ice before it melts or they die of exposure.......
(This is a Goodman Games Age of Cthulhu scenario (Number 4) that I have changed the name of slightly to prevent some spoilers - don't you hate it when a title gives away scenario secrets!)
Its feudal Japan 16th Century AD and you are ronin, masterless samurai, on the road seeking a better life since misfortune fell upon you. Falling in with a band of like minded souls you have been traveling some time together, wandering the countryside brooding, the sting still fresh from the indignity of your ronin status. With you sharp sword and solid determination you forge forward, hoping that these desperate times wont force you into common bandity out of desperation. Cresting a hill the town of Kohai-Mura comes into view.....
(This is a Strange Aeons II published scenario from Chaosium)
Strange lights have been seen over Arkham and now cats have been going missing around the city. Panic is setting in and our cat heroes of Arkam are once again called on to investigate these strange goings on.....
Roll play an investigator cat embarking on yet another adventure in the 1920s New England town of Arkham.
(Cathulhu is a modifed rule set for Call of Cthulhu by Chasoium orignally published in Worlds of Cthulhu #4)
http://dl.dropbox.com/u/14355510/Poster1.jpg
Through the rain, he didn't taste the salt of your tears still lingering on her lips: http://dl.dropbox.com/u/14355510/Poster2.jpg
Like a Burst of Symphonic Colour, we danced to the Chaos of our Lives like our Fathers did before us: http://dl.dropbox.com/u/14355510/Poster3.jpg
All art by Wen-M (http://wen-m.deviantart.com) used with permission.
Formed in the late 1980s they are a secret organisation allowing stars to game amongst their own people. The Gm has been running a game for the last 2 years on the biweekly Tuesday game in Hollywood.
The sun has gone down on this fateful Thursday night , the GM is late and the party assembles in a underground gaming grotto for the last session of the campaig after a few missed games. The players are coming together for the final battle against the Evil Dragon king and his goblin horde.
Unfortunately the players have become a little.... disfunctional.
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A metacomedy about the weekly game of D&D run in Hollywood. Celebrity Impersonations are encouraged.
"Muuuuum, I'm booooored."
You've ridden your bike, played with your rollerblades, padda tennis is lame, you broke your water pistol three days ago, you've played "Guess Who" eighteen million times, and your sister is annoying you.
And there's no TV.
You're a kid and summer holidays at Lake Taupo are always wet and boring. The grown-ups just want grown-up time and the kids next door went home two days ago. Kind of weird that they didn't say good bye. And now, not only is it going to rain, apparently there's a big storm coming...
(Note: yes, I will run this this year - sorry about the whole not making it last year due to sickness.)