horror

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Going down to Dunwich

Facilitator: 
IdiotSavant

Welcome to Capital Laundry Services, AKA "The Laundry", the world's pre-eminent occult espionage organisation (and ISO9001 certified)! You are here because you have Seen Too Much, learned Secrets Man Was Not Meant To Know, delved into the darker pages of Knuth and von Junzst. As a result, you have been forcibly recruited. Your new job is to ensure that no-one else learns those things, and that reality (and the UK in particular) is not consumed by Gibbering Horrors from Beyond Space And Time. And that's just the accounts section...

As a new Laundry agent, you will be sent down to Dunwich for orientation training and field testing. Rail tickets (second class) to Great Yarmouth are enclosed. Before departure, please thoroughly review the Basic Health, Safety and Security Protocols document, and fill out the attached forms in triplicate.

Attached: HR 555 New Agent Details Form, HR 556 Health and Safety Declaration, IR3 Tax Code Declaration, HR 557 Next-of-kin Details

System: 
The Laundry Files (BRP)

The Lesser Evil or the Greater Good

Facilitator: 
Andy Millar

Berlin 1950: In the shattered ruins of a once proud city, the occupying powers of the USA, the UK, France and the Soviet Union sit uneasily side by side as the city and its people slowly rebuild. Although the Third Reich's time has now passed, its legacy lives on in the shadows, and many surprises still await the unwary.

Against this backdrop, ex-Nazis are starting to turn up dead. This would not be particularly unusual except these individuals have been providing the allies with information on the Reich's secret weapons programme.

Now a multi-national team of Reserve Policy Agency (RPA) agents have been called in to investigate these murders and find out who - or what - is doing the killing. In a city where nothing is as it seems, these agents must make a decision between the lesser evil or the greater good, while trusting each other as much as they dare.

Note: This game deals with themes related to the Second World War in a mature and sensitive manner. However if you are easily offended or upset by these, you may wish to consider another game

System: 
Cold City

Eating Annabel Anderson is Wrong

Facilitator: 
Ivan Towlson

Winterdene is one of the jewels in the crown of British private education – a prestigious school in a magnificent setting, with a towering academic reputation, a formidable old girls’ network and a hockey team that strikes fear into the hearts of all who face it. That’s what it said in the prospectus, and that’s why your parents sent you there.

What the prospectus didn’t mention was Annabel Anderson, the cruel, conceited bully of the Fifth Form. All through your first year she made your life a misery. All through your first year you dreamed of getting back at her. And now, as you start your second year, you’re going to get your chance. Because this year you have a new best friend, and your new best friend will know how to deal with Annabel Anderson.

Oh… and did I mention your new best friend is a MONSTER?!

System: 
Monsters and Other Childish Things

The Snark

Facilitator: 
Marcus Bone

"Just the Place for a Snark!", the Bellman cried, as he landed his crew with care. Supporting each man on the top of the tide by a finger entwined in his hair...

The Bellman himself lays dead at your feet, the victim of some dastardly deed. But who is of guilt and who is to blame, and which had a desperate need.

The Bellman lays dead, let me tell you again, and your companions all quiver with fear. Each had a cause, and all had the means, yet is that the Boojum you hear?

System: 
Homebrew

The Cold Shore

Facilitator: 
IdiotSavant

December, 1870 - the clipper Sea Witch, a week out of Melbourne and bound for England, is caught in a storm in the Southern Ocean. In the dead of night, it is driven by the tempest onto sheer cliffs. A handful of survivors drag themselves onto the beach. But while they may have survived the wreck, can they survive what lurks on the cold shore?

System: 
Nemesis

Cold Comfort

Facilitator: 
James Plunket

The year is 1985. A small town in central Colorado is rocked by a tragedy that has left one young boy dead, and a second scarred for life. Many strange, unexplained things have been reported in the time since the accident, and a team of government investigators has been dispatched to find out what is going on, and if they can, make sense of it.

System: 
World of Darkness 2nd edition

The Murderer of Thomas Fell

Facilitator: 
Andrew Millar

A man close to you—father, business partner, informant, friend—has gone missing. The search begins at his house... which is not as it seems.

Following the trail of this missing man leads you on a startling and perilous adventure. Finding him may change your life, and his, forever.

Tonight you meet the murderer of Thomas Fell.

System: 
Trail of Cthulhu

My Little Sister Wants You To Suffer

Facilitator: 
Dale

A character driven, End-Times Call of Cthulhu scenario written by Paul Fricker.

"Whoever fights monsters should see to it that in the process he does not become a monster. And when you look long into an abyss, the abyss also looks into you."
-NIETZSCHE

System: 
Call of Cthulhu

Grauschloss

Facilitator: 
Alistair Boyd-Bell

Grauschloss is a bleak, gothic scenario of investigation and intrigue, ideally run as a stand-alone adventure with four players. In it the players assume the roles of an inquisitorial assembly heeding a call for help by the priest Pieter Schött, who rightly senses that something is terribly, terribly wrong at the keep and in the nearby village of Almburg. Their task is to investigate the murders that have occurred there, discern truth from lies, and hopefully uncover the dark truth of Grauschloss’s history.

System: 
Warhammer Fantasy Roleplay 2E

Communing in Darkness

Facilitator: 
Donna Giltrap

Time was that everybody who was anybody went to seances. Time was that there was a living to made out of being a medium. Some of them were fakes, sure - But some of them were for real, and could put you in touch with the dead. For many rich people, mediums were a necessity. Who else would provide a link with family long gone? In the occult-obsessed 1920s it hit fever pitch, and both the good and the bad mediums thrived in an atmosphere of appreciation.

System: 
Systemless
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