Grauschloss is a bleak, gothic scenario of investigation and intrigue, ideally run as a stand-alone adventure with four players. In it the players assume the roles of an inquisitorial assembly heeding a call for help by the priest Pieter Schött, who rightly senses that something is terribly, terribly wrong at the keep and in the nearby village of Almburg. Their task is to investigate the murders that have occurred there, discern truth from lies, and hopefully uncover the dark truth of Grauschloss’s history.
The Village of Hommlet has grown up around a crossroads in a woodland. Once far away from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily for the inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters…
Nobody likes the Seven Sarcastic Winds. Every year, as spring turns to summer, they blow around the Bison People’s lands, mocking everybody from the smallest child to the greatest warrior to the wisest grandmother. But everybody puts up with them, because the main thing they do is ridicule the rains. “Call that rain,” they say to the spring showers, “even a calf could piss harder than that,” and the rains slink away in embarrassment, and summer can begin.