Vow 2: In the midst of this chaos...

Facilitator: 
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Years ago, the realm was united. It was a time of peace, a time of simplicity and tranquility. But the death of the good King Duncan threw the realm into chaos, with his children left squabbling over the remaining pieces.

You are one of his descendents, inheritor of the realm of his children, destined to rule over your corner of the kingdom. Don't take this responsibility lightly, as it isn't a small undertaking. There is much to be done, and your people ask so much of you. Do you truly feel like you have things under control? You must ensure it looks that way - at the slightest sign of opportunity, the other kingdoms will jump on it.

But perhaps, working together, you could reclaim something of the peace and tranquility that came before. After all, this was once one whole kingdom. It could be a whole and peaceful kingdom once more. All it needs is someone bold, with the vision to bring that world about again.

Although, who said you needed to work together to achieve that vision?

The Vow is a Political, Competitive Role Playing Game, in which players role play as the leader of a people. This game is still in development and playtesting, but if you're interested in playing something a little different and a little experimental (and putting in your feedback to make it better) then this is the game for you! This will be the second session of a continued story - the actions taken by players in the first session will inform the world that is left to you and its history. Come for one, or come for multiple sessions to see how the world changes over time!

May contain violence. Lines, Veils, and X Cards will be used.

System: 
The Vow (In Development)
Number of Players: 
4-6
System Knowledge: 
Not Needed
Genre: 
Generic Fantasy - room for worldbuilding from players!
Genre Knowledge: 
Not Needed
Role-playing Knowledge: 
Preferred
Classification: 
PG13+
Scored: 
Y
This game is teen-friendly: 
Y