historical

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Glorious

Facilitator: 
Michael Sands

"Glorious" is my in-development game of Napoleonic naval adventure. If you want to jump into the boots of Aubrey, Maturin, Hornblower, or Bolitho I have you covered.

You'll be on a mission to stop a French ship causing havoc amongst British shipping—a vessel that's rather more powerful than your own. Only by exceeding expectations will your heroes be able to stop these republicans and preserve the kingdom. And maybe earn a pile of glory for yourselves in the process!

This is a playtest, so there will be some rough edges in the rules. Some of you may have encountered the system before under the previous working title "Devil & the Deep".

System: 
Glorious

Good Society: Will and Wilfulness

Facilitator: 
Donna

It is a truth universally acknowledged, that a single uncle in possession of a good fortune, must be in want of a favourite relative to inherit it all. Thus two cousins find themselves rivals for their uncles favour, but how much are they prepared to sacrifice for wealth and fortune?

Good Society is a collaborative tabletop roleplaying game that seeks to capture the heart, and the countenance, of Jane Austen's work

System: 
Good Society

Necropolis Now

Facilitator: 
John Massie

January 1975. South Vietnam, near the Cambodian border. The lone survivor of a FUBAR black ops mission stumbles out of the jungle. Limping, bloody, barely alive. When debriefed they make a disturbing report. A hidden jungle temple. Attackers made of living shadow. Dead soldiers coming back to life, hungry for human flesh.

The brass is keen to chalk the report up to hallucinations resulting from injuries sustained, redact the failed mission into oblivion, and forget it ever happened. But for Marine Force Recon 666th Division, this sounds like the latest in a worrying trend of supernatural incidents just over the Cambodian border. A team is dispatched to investigate…

'Necropolis Now' is an action focused game using a modified version of Dungeons and Dragons 5th edition. (Sure other systems are probably more suited for this story, but I like to try twist 5e into weird shapes). Players will take on the role supernaturally empowered special forces soldiers in a story best described as Tomb of Annihilation meets Apocalypse Now. Get ready to love the smell of Fireballs in the morning.

System: 
D&D 5e (Modified)

Alas for the Awful sea

Facilitator: 
Daena

“You’ve been at sea long enough to know that this is no ordinary storm. This is the storm that comes once in a sailor’s life, that they tell about in every inn house, every tavern, every day for the rest of their lives. This storm is a milestone...or a tombstone.

The rain hits you so hard it seems to fall with personal vengeance. The ship is rocking like a wooden boat in a five year old’s hands. You are tossed well beyond nausea and perhaps even into terror. Lightning cracks through the sky, an ill omen that this storm is far from over.”

"Alas for the Awful Sea" is a Powered-by-the-Apocalypse game exploring the bitter dilemmas facing starving towns torn apart by crime and loss. To tell this story, it delves into the fantastical, weaving in folktale elements that mirror the beliefs and struggles of the town.

System: 
Apocalypse World

Legacy of the Dragons

Facilitator: 
Conan McKegg

"In a time that is no longer a time, six warriors fought to save not just our world but all of time itself. Hong Kong blazed as all of history converged on a single point and the Dragons battled to save us all. The battle was brutal and nearly destroyed everything. But when it was over the world was safe. And nobody remembers them because the war never happened..."

In Modern Hong Kong a group of unlikely heroes are about to cross paths and discover the legacy of a war that never happened. Called from across time and space, these heroes have found gateways of power that all lead to Hong Kong in the modern age. But these are not blank slate heroes. They all have their own histories. Enemies. Agendas.

Yet the turn of fate is about to show them that they are part of something bigger. A conspiracy that has survived a war that changed time and reality at its core. Secret factions have been manoeuvring to claim the power of the sites and renew the shadow war that nearly destroyed the world.

Players will get to select from 32 character options, build some of their own history and experience a scenario that will play differently each time based on the combination of characters. Will you be a scrappy kid from the modern day who teams up with an ancient shapeshifting monster lost in time? Or will you be a ghost from the past who has teamed up with a cybernetic warrior from the future?

Feng Shui is a fast paced action game that emulates the classic Hong Kong Action films from Police Story through Hero to Crouching Tiger Hidden Dragon, as well as embracing classic films like Big Trouble in Little China.

Are you ready to take up the legacy of the Dragons?

System: 
Feng Shui

The Temperance League of Vikings

Facilitator: 
Freya

You are Vikings! Conquerers of the North, followers of Odin, warriors, and you have just sailed across the sea with Thorkin the Tall to attack England!

Having crushed a small barony, you have been leave to do what your particular vikings does best - oust drunken Englishman from the pubs and tell them off for giving into the sin of alcohol! But can you do it without giving into the sin of drink yourself?

A silly apocalypse-world hack designed to maximize ridiculousness, slapstick, and as many opportunities for laughable accents.

Disclaimer: Any resemblances to Vikings living or dead is purely coincidental.

System: 
Apocalypse World hack
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