The Tomb of the Serpent Kings. Everyone knows the lands around here were ruled by a snake-man empire in ancient times, but a goat-herd came back saying that she'd found one of their tombs. For most people, that was a warning.
For you? Riches and glory glittered in your eyes.
It'll be dangerous, which is why you've brought along allies. And a few of the local folk to watch your horses and maybe carry things. Before you lies a tunnel leading into the hillside, the long grass that obscured it pulled away.
Down on your luck and desperate for any sort of paid gig, you and your intrepid group of 'heroes' spy a well paid job on the local noticeboard.
"Mercenary Guards wanted for security at Lord Chadsworth Farquat's 18th Birthday Event! Candidates should make themselves available to the Guard house at Farquat manor at the first bell on the 13th of Jules. 10gp per guard for the day's work."
Lord Farquat is the heir apparent to the Farquat's, an ancient founding house of the sprawling metropolis of Eisenberg. His estate is on the Noble's promenade, close to the Sanguine Gates that lead to the lower city. It will be a dull day standing security for a bunch of snooty privileged young nobles, but hey 10gp each will keep you in ale for a few weeks yet! You all head to bed early, to the distant sounds of the beating drums from the latest protest down in the slums, a regular occurrence these days...
Your squad has recently graduated from the Elvish Imperial Navy Marine Corp, the Empire's Elite! Your first mission is to retrieve a communique from the fast picket “Death Becomes Her” in the Mors system. Upon entering the Mors shellspace, sailors on your lumbering Man o’ War start to nervously spin tales about lost ships and entire crews going mad. Pffft, that’s just typical Navy talk to scare the new recruits! There’s nothing to fear for you, the Navy’s elite marines – long live the Empress, OORAH!*
*There will be a 5-10 minutes Session 0 to make sure players are comfortable with the material (horror theme)
'A is for Adventurers'.
You have woken up, surrounded by your scattered possessions. There are others there, in this keep, and they seem just as confused as you. The only clue to why you are here is written on the wall, in a fine, almost scientific script. Your quest lies beyond that door with the strange lock...
Acquire an absolutely absurd accessory array, attack astonishing and arcane adversaries, and ascend above... an alphabestiary.
Deep in the forest of Cormanthor lies the hoard of the dracolich Dretchroyaster, the prize of which is a diamond staff rumored to unlock the secrets of an ancient elven kingdom. The sage Imani is seeking dozens of adventurers to launch an all-out assault on the undead dragon's lair. The dracolich is a powerful foe - too great for even several parties to conquer - so it's going to take all of the heroes' courage, cunning, and speed to survive the dracolich's deadly vault.
This is a game where four groups of adventurers work together to assault the lair of a powerful foe. It is suitable for newcomers and experienced players.
This game takes advantage of the Con format to create an event with a truly epic scope. Though much of the session will run in groups of up to five players, these groups can meet up to share resources and discuss tactics. Adventurers are even able swap groups.
To coordinate the event, there are five DMs, one for each group and the last as the event coordinator. You can also expect handouts, props and poster maps to enhance your experience.
The game uses the latest edition of D&D. The rules both harken back to the simplicity and more casual nature of older D&D and use the consistency and coherence of a modern ruleset. It appeals to fans of all editions and, like this event itself, endeavours to bring them all together.
Set in the world of Living Forgotten Realms lives a range of good guys and not so good guys. You will be playing adventurers who are part of a mercenary guild set out to complete an assigned job. It might be a rescue, it might be an information hunt, it might be a hunting of some murderous monsters and much more.
There will be a range of different mini games on offer, and each group that plays will get to chose which game they would like to play. This is the RPGA game slot, with games running in time with the other game slots. If you have RPGA sanctioned characters please bring them along and I will work them into the games.
Parts of Baldur’s gate have been overrun with undead and the Flaming Fist Company are recruiting sell swords to strike back at the incursion and rescue the surviving citizen’s while the horde is contained and an overwhelming force can be organised to free the city of this plague.