Ironsworn: Beginnings

Facilitator: 
Anarchangel

You are a hero sworn to undertake perilous quests in the Ironlands. As an Ironsworn, you will explore untracked wilds, plunge into subterranean caverns, fight desperate battles, forge bonds with isolated communities and uncover the lost secrets of this harsh land.

Are you ready to swear iron vows and see them fulfilled--no matter the cost?

In this session you will create Ironsworn and the iron vows they have sworn, and play to find out whether they can fulfil those vows. We will also set the setting dials for further games of Ironsworn run in Games on Demand over the rest of the weekend. There is no requirement to play in further games and no requirement that you play in this one to play in the others at GoD, it's just a neat way of building a shared set of stories and experiences over the course of the convention.

Content Warning: depending on the table horror elements are likely, also murder is highly likely. We will use the Script Change safety tool, Open Door policy, and begin with a discussion of lines and veils.

System: 
Ironsworn
Number of Players: 
2-4
System Knowledge: 
Not Needed
Genre: 
quest-based dark fantasy
Genre Knowledge: 
Not Needed
Role-playing Knowledge: 
Not Required
Style: 
Vikings meet The Witcher
Age / Maturity: 
Adult
Classification: 
M
Scored: 
Y
This game is teen-friendly: 
N