Wellington Anniversary Weekend January 18th - 19th 2025

KapCon 2025

KapCon 2025 is on Saturday 18th and Sunday 19th of January. Monday 20th is a statutory holiday for Wellington workers and can be used for recovery.

The pandemic is still with us. Please check our Covid-19 policy before attending.

What is KapCon?

KapCon is a not-for-profit role-playing game convention run annually in Wellington, New Zealand, every January. Over a hundred people get together for a weekend of role-playing, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.

Day Zero - Avalon's Dead Air

Facilitator: 
Baz/Zak (Glock-9mm)

The End of the World

The End of the World stands out from other RPGs for a few key reasons, most notably the unique approach to Player Characters (PCs). Unlike traditional RPGs where you embody heroic or anti-heroic figures with extraordinary abilities in sci-fi, fantasy, or fictional genres, The End of the World takes a more personal twist. The PCs aren’t just characters you create—they’re based on you.

Essentially, your character becomes a fictionalized version of yourself, and the game world mirrors your real world rather than a far-off realm or alternate universe. (Of course, if you'd prefer not to play as yourself, that’s completely fine—you can still participate by playing as someone you know instead.)

Day Zero - Avalon's Dead Air

It’s a typical sunny day in Wellington, New Zealand. The U.S. election has just concluded, with the President being sworn in amid a backdrop of global political instability and rising national unemployment. Still, as the saying goes, "You can’t beat Wellington on a good day!"

It’s Friday afternoon, and you and your close friends have been invited to the renowned Avalon TV Studios in Lower Hutt. You’re being interviewed about the gaming industry—its current state and where you think it’s headed. Just off-camera, the next group waits their turn with the charismatic TV host, while the faint hum of activity from nearby sound booths hints at other productions in full swing.

Everything seems perfect, almost too perfect… or is it?

System: 
The End of the World

The Darkness has Come... To Wellington!

Facilitator: 
Shaun Garea

It has been ten days since the world went dark; the sun is gone, the stars are gone, and now only darkness remains.
Then, five days ago: THEY came!

You are at Wellington airport, along with a host of other people. The terminal has become an emergency center, at least it had until people started disappearing... disappearing in the dark. Now people are scattering and the backup power is dwindling. News on the shortwave radio (the only comms still working) has talked of evacuations in the harbor, you have also heard of strange things being sighted in the city itself. Will you hunker down and wait for help? Go for evac? Or investigate the city?
Whatever you do though, just remember to STAY IN THE LIGHT.

Ten Candles is a tragic horror game where every player knows that their character will die by the end of the session but the characters themselves still hold on to hope for their survival!

This game will feature mood lighting, LED candles, and atmospheric music.

No dice or pens needed. All materials provided. Character creation is part of the session.

Content Warnings:
Horror, violence, (potentially graphic) death.

System: 
Ten Candles

Deluge at Thistledown Hill

Facilitator: 
Shaun Garea

"Deluge at Thistledown Hill"

Thistledown burrow is flooding in the great storm. You and your fellow rabbits, cut-off from the rest of the warren, must escape and cross forests, human lands, face predators and perhaps even navigate through those nasty concrete snakes (roads) to reach the safety of the storied and safe 'Warmburrow' from tales of old – or do you decide to seek refuge elsewhere?

Session will include character creation and all rules for the system are covered within the timeslot.
Dice, pencils, and paper are also included.
If you like to roleplay or if you have never done so before, you are welcome at this table.
Just bring yourself and a willingness/openness to be a crafty rabbit for a couple of hours!

Content Warning:
Game MAY feature flooding, animal predators (from Aotearoa), and animals (rabbits/players) in jeopardy.
Lines and Veils will be utilized at the beginning of the game.

System: 
The Warren (PbtA)

Stewpot - tales from a fantasy tavern

Facilitator: 
Paul Wilson

Stewpot: Tales from a Fantasy Tavern is a collection of mini-games that tell the story of a tavern run by former adventurers. It’s about hanging up your weapons, selling off your armor, and integrating back into society.

System: 
Stewpot

KapCon needs more games!

Its official: my hair is already on fire, and its only November!

There's been a huge response to the call for registrations, and clearly a lot of eager gamers out there. Which means we need more games for them to play, especially in rounds one and two. If you'd like to fill that need, please, for the love of Vecna, fill out the game submission form.

(In past years there hasn't been such a rush, but clearly things are picking up again, which is great to see)

Planet Mercenary – Gotta Start Somewhere

Facilitator: 
William Huggins

Starting a mercenary company is hard. Equipment is expensive. Starships are even more expensive. Somehow you get through all that and then no-one wants to hire you because you’re an unknown. But you’ve got bills to pay, so eventually you take a contract that pays just enough to keep the company going, offered by someone just as desperate as you are, and hope you can build your rep along the way.

That’s what brought you to Tealea.

Even with technology that can jump you across the galaxy in a handful of seconds Tealea still manages to be the back end of nowhere. The only people here are trying to get away from galactic civilisation because they think it’s rotten through. Maybe they’re right, but that hasn’t protected them from the pirates. So they’ve scraped together what little they’ve got to pay you to protect them in classic style – by wiping out the other guy.

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“Travel the Galaxy! Meet Fascinating New Life Forms, Then Kill Them!”
Set in the universe of the long running webcomic Schlock Mercenary, Planet Mercenary is a fast paced and hopefully humorous game about trying to make money by shooting people. Knowledge of the game system is not needed, knowledge of the comic is a bonus!
https://www.schlockmercenary.com/archives/

System: 
Planet Mercenary

Still to Come

Facilitator: 
Sophie Melchior

"Mayday, mayday, mayday. This is PrisonCorp facility 13-316-66. I repeat this is PrisonCorp facility 13-316-66.. oh god. They're getting through!"

.......................................................................

PrisonCorp 13-316-66. A prison planet home to the sector’s toughest, meanest and cruellest. Recently the lights went out. As a member of the Marine Reconnaissance Unit you're the best of the best. But this place holds secrets, secrets you don't want to face. Can you find out what happen? And survive to tell about it?

System: 
Traveller

Raiders of the Crystal Sea: Dead or Alive

Facilitator: 
Dale

The dread-pirate Ildrum von Shroud and the crew of the flying ketch Sky Shadow have been plundering ships passing through the Crystal Sea for years. But this time he’s gone too far; stealing from the powerful Celestial Academies who control magic in the Free Territories. Now there’s a price on his head big enough to tempt you and your crew to brave the dangers of the Crystal Sea once more.

Raiders of the Crystal Sea is a tabletop role-playing game about a crew of rogues, outcasts and explorers who try and make a buck running cargo across a snow-filled wilderness, exploring spell-scarred ruins and trading with isolated communities. If you can contend with the fierce magical storms, junker pirates, cannibal cults and restless dead you just might make enough to put food on the table and survive another day.

System: 
Raiders of The Crystal Sea

Escape from DL-526

Facilitator: 
Mike Sands

The only thing worse than not finishing your sampling run was being captured by Imperial soldiers. Fortunately, your team has escaped from what passes for a cell.

Now you just have to get out of the Imperial fortress, find your way back to the Xenogate, and return to base. It would be good to stop at the anomaly site and collect all the data recordings, too.

Hm, I wonder why that Imperial Legate was so interested in the anomaly site? Maybe you should figure that out too. It's bound to be something bad...

System: 
XGE13 (playtest)
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