Set in Denver using and Shadowrun 4th Ed.
"We're burning daylight kid and I've got a Johnson who's getting back in the game"
Bring your own player character or use the stock characters that are available.
Best suited to four players but can run with three to six.
In a kingdom where adventuring is a spectator sport; warriors, wizards and thieves risk dungeons, kill monsters and rescue treasure, and it is all shown live in taverns and inns throughout the kingdom. All your heroic deeds on display for your adoring fans.
In the third round of the Association Cup, the once great Darmouth Harbourside are matched against the heroic Blackraven questing for the Tainted Mask. So our brave heroes venture forth with only their referee, camera crew, coach and reserves to back them up, hoping to revive former glory.
Standing between the forces of technology and the forces of nature lie the knights of the balance, otherwise known as plumbers. These brave souls ensure that neither unfettered progress nor rampant nature triumph. Where necessary they step in, with a trusty spanner in hand to deal out justice. A crack group of master plumbers have been summonsed to Manchester, England, to hear a report of a potential reality dysfunction from Bill 3rd, the Grand master plumber...
[This was originally run at Kapcon 07]
The year is 1947, and the American Navy is conducting manuvers in Antarctic waters. But for a small group of marines, it's not just the icy conditions they'll be fighting...
The players will be archetypical soldiers (Sarge, Greenhorn, Moose, Doc & Koslowski) dealing with a supernatural menace on a sub-Antarctic island. We will use the InSpectres ruleset. Last time this was run, there was time for two episodes.
Where: The Ruby Lounge, 14 Bond St, CBD Wellington
When: From 19:00 (7:00pm) on Friday 22 January
What: A casual get together the evening before the convention to catch up with old acquaintances and meet new attendees.
Pre-con drinks will this year be at the Ruby Lounge, the new establishment where SYN used to be. Be there or be absent.
An ragtag band of travellers, a madman, a nobleman and a forest full of factions collide at an abandoned inn on a dark and stormy night. Can anyone survive to see the dawn? And for those that do, will their sanity and conscience remain intact?
This scenario is designed as introduction to the world of Warhammer Fantasy Roleplay and FFG's new Third Edition system that is suitable for both newcomers and old hats .
What happened when the Living Greyhawk campaign ended? It became an undead campaign. Lich Greyhawk will be running in the RPGA room - bring your old Living Greyhawk character. Uses the Dungeons and Dragons 3.5 rules.
Take on the role of the Champloo characters Mugen, Jin or one of many other larger then life badasses available and ready to be thrown into this sizzling course of over-the-top samurai madness. Expect a bit of mystery, impossible odds, implausible events and an unlikely mash-up of some very conflicting personalities! Add one part Feudal Japan, two parts Hip Hop and an equal three parts of smack-talking and furious action and you'll hopefully have something that approximates The Remixed Second Helping of Super Stir-Fry Samurai!
The youth of the Great Houses of the Realm can be so much trouble - the simplest thing to do is to send the annoying brats off to run some embassy or satrapy far, far away where they can't get into any trouble. Well, they can get into trouble, but at least they won't start a civil war or damage the fabric of reality. Or if they do, they're thousands of miles off, deep in the barbarian lands, and they won't interfere with your tea.
(Reposted from Diatribe)
Thanks to the brilliant design efforts of Brynn and Norman we have this slick little number to offer this year.
If you'd like to order one please email kapcon@gmail.com with size and colour (black is the default, looks best with the logo). Cost will be $23-$26 depending on quantity we order.
Order will be placed at the end of the week, get in fast!