What lies at the top of the red mountain?
set in the world of Avatar: the last airbender and the Avatar: the legend of korra this hack of the apocalypse world system is designed for fast paced narrative action! If you like martial arts movies or anime this maybe the right game for you.
The players are travelling for there own reasons to the top of the red mountain a giant spire in the centre of the world. What draws them here? Who can they trust? we can only find out by playing.
For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. One quiet year, with which to build our community up and learn once again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive beyond that. But we don’t know about that yet. What we know is that right now, in this moment, there is an opportunity to build something.
The land of DUNGEON WORLD is a dangerous place, steeped in mysterious magic and beset by fiendish monsters, but within its crumbling ruins lie vast riches and ancient treasures for those hardy souls willing to brave their dangers. Sharpen your sword and prepare your spells, for adventure awaits!
You went to the circus already. It was great. Then you had to go home. That was bad. You stayed up really late so you can run away and see it again.
You will all play children up well past their bed times who have run off to see the circus. At night, the circus changes and danger approaches. But you really want to see the clowns before you go home. Also you have crazy powers brought on by your lack of sleep. Pretty cool, huh?
The sun has been blazing over Mesa Amarillo all day, and you have been out in it, trying to find the perfect spot to camp. You are out and away from it all for two nights - away from WiFi, away from traffic lights, away from rent payments and breaking news. It's been hours since you've seen a Starbucks. Out here, it's just you, your friends, the desert, and the blistering sun.
Only... there's something else out here, too. Out on the horizon. And whatever it is, it owns this desert.
The year is 50 BC. Gaul is entirely occupied by the Romans. Well, not entirely... One small village of indomitable Gauls still holds out against the invaders. To that village, news arrives, informing Asterix that a long lost Uncle has died in suspicious circumstances, leaving him a villa in the coastal village of Piscus Mortus. It is probably a roman plot, but you had better go investigate.
A shadow courier is shot down over Long Island City the race is on to recover the contents and come out richer than you ever dreamed.
Some bonds can't be broken. Bonds forged in mud, under enemy fire, the heart pounding, home just a memory, sharing misery and the frenzy of combat. Your unit was in Afganistan, and then you became mercenaries in Central America. You fought soldiers and terrorists, and the dark creatures that control them: drug dealers, politicians, vampires. You learned about secret wars in the shadows, where nothing is what it seems. And in a world where nothing can be trusted, you trusted each other.
You were one of the lucky ones who made it, and came home when the unit disbanded.
Now the Lt has sent you a message. Four letters long. "Help"
So you're coming. On Greyhounds and Amtrak, you're rolling into town to do whatever it takes to defeat whoever, or whatever, has him up against the wall.
(The game is a SDC sketch by Alasdair Sinclair, being run by Sean Broadley. Despite the veteran characters the game is investigative and character based, rather than being a combat-fest.)
Something Bad Happened.
Not sure what, but the world really went to hell. Now zombies, bandits, and worse roam the world under the moon, and what dregs of humanity remain try to eke out a living as best they can. You are Runners, the only people brave, skilled, or mad enough to face the horrors on the surface and travel between settlements, carrying much needed supplies, intel and salvage. The night is harsh, the monsters are everywhere, but you are strong, skilled and bad-ass.
You are the only ones that can be relied on to keep everything going. Without you, everyone dies. So when the Grey Man handed the head of your chapter a briefcase and told him "This will change everything", you knew you would be the one to make it happen.
Run fast, take care, avoid the Aberrants.
And don't be outside when the sun goes down.
Rough Cuts are a series of short, focused, easy to pick up role playing systems. This one, Runners, is base around a specific consequence and damage system. The characters you play are skilled, and generally can complete any task without making a roll. The challenge comes in dealing with the consequences of your actions.
The Company of the Argent Banner were a bold band of adventurers led by the Elven Warrior-Mage Quendalon. The Company included a mighty dwarven warrior by the name of Grundel Hammerfist, a Norlander Swordsman called Lars Larson, Brother Thomas- a gentle follower of St Trilby, Petunia Lightfingers - a halfling treasure-finder, the enigmatic wizard Tiberious and his faithful familiar Ermintrude. While the exploits of these intrepid adventurers were many, the most famous (and also the most profitable) was the raid on the temple of the Demon-Lord Moglor.
However, old-age waits for no man, and after fifty years on the road many of the Company decided it was time to retire. Quendalon the Elf, being less affected by the ravages of time decided to start a retirement home, and out of generosity he offered to let his former companions dwell there free of charge. That is how you came the call "The Golden Pegasus" your home.