Dystopian

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KNOW YOUR CLEARANCE

Facilitator: 
Finbar

Greetings troubleshooters. Welcome! You slimy, newly synthesized clones, to Alpha Complex!

Your best friend and benefactor is the omnipotent, omniscient omnivore AI - Friend Computer. As a hyperintelligent AI, naturally he has better things to do than to solve the issues plaguing you troublesome remnants of humanity, so...

That’s where you come in, troubleshooter! You have been stuck with the important job of bringing a Hallowed Programmer to fix an issue with Friend Computer’s master terminal. Where is this located? Well that’s classified, above your clearance level. And what are you so interested for? Next you’ll want to know how to get there, and who you’ll be going with. Why do you want to know so much information? Sounds like something a communist spy would do! Know your clearance. Anything above your clearance is none of your concern. Anything below? Well that’s up to you to decide.

Paranoia is a classic RPG from 1984. A relic from a world still recovering from the red scare and the cold war. Filthy traitorous communists are your enemy. Treachery is all around. It’s as much a game of you versus the environment as you versus the other players. After all, how would it look to Friend Computer if you let them steal all the glory?

No prior game knowledge is required, but useful (And also illegal, how did you get a copy of that knowledge? That’s beyond your clearance!) Prior roleplaying experience preferred, though a willingness to betray each other and argue profusely will do. Not to be taken seriously!

System: 
Paranoia 2E

KNOW YOUR CLEARANCE

Facilitator: 
Finbar

Greetings troubleshooters. Welcome! You slimy, newly synthesized clones, to Alpha Complex!

Your best friend and benefactor is the omnipotent, omniscient omnivore AI - Friend Computer. As a hyperintelligent AI, naturally he has better things to do than to solve the issues plaguing you troublesome remnants of humanity, so...

That’s where you come in, troubleshooter! You have been stuck with the important job of bringing a Hallowed Programmer to fix an issue with Friend Computer’s master terminal. Where is this located? Well that’s classified, above your clearance level. And what are you so interested for? Next you’ll want to know how to get there, and who you’ll be going with. Why do you want to know so much information? Sounds like something a communist spy would do! Know your clearance. Anything above your clearance is none of your concern. Anything below? Well that’s up to you to decide.

Paranoia is a classic RPG from 1984. A relic from a world still recovering from the red scare and the cold war. Filthy traitorous communists are your enemy. Treachery is all around. It’s as much a game of you versus the environment as you versus the other players. After all, how would it look to Friend Computer if you let them steal all the glory?

No prior game knowledge is required, but useful (And also illegal, how did you get a copy of that knowledge? That’s beyond your clearance!) ‘Tis a silly game. Prior roleplaying experience preferred, though a willingness to betray each other and argue profusely will do.

System: 
Paranoia 2E

Bright Lights of Aotearoa

Facilitator: 
Tim Crow

Their System Doesn't Work For You. Megacorps, companies grown so unstoppably large they defied governments, set laws, carved off land and set up militaries. Names like Alphabet, Xiao Heavy Industries, and Nutrimaxx are on all the shelves, with fingers in all the pies. They have power, money, and hunger. They don't have ethics.

Welcome to high tech, and low life. Everything is neon, chrome and dirty. The nights are never dark, neon reflecting from chrome adds telltale glints to everything. TIn the shadows cast by these corporations, you come in.

You're a person of professional skill: A Hacker, a Hunter, a Pusher, a Tech. You've got your wits, your will, a desperate need. You're scraping by, living and 'working' in the remains of what was New Zealand, before it was carved up and sold off. You do 'jobs', criminal activities sponsored by one mega corp targeting another. Deniable work done by disposable assets without real people getting their hands dirty.

You've gotten a call: It's a job, an extraction of a data scientist from Xiao Heavy Industries, and by the sounds of it they're all too ready to leave.

It's time to pack your ammo, booth up your cyberware, jack into the matrix.
Throw on a trenchcoat, gel up that mohawk, and wrap on some mirrorshades.

System: 
The Sprawl

After Alice: The White Rabbit

Facilitator: 
Ryan Conroy

Welcome to Wonderland, or at least what's left of it. All hell broke loose after Alice disappeared. The Red Queen's rise to power went almost completely unhindered until the resistance rose up, led by the Mad Hatter and his Tea Party Guests. Turfs wars broke out with the Queen's many Cards taking control of the majority of the territories. In this place you better learn to keep your head down if you want to keep it squarely on your shoulders.

Now we come to you, one the discarded, the wanderers, the lost still looking to be found. You may have arrived in Wonderland recently, or maybe you've been here longer than can be remembered - it doesn't matter, time is irrelevant here. All you know is you've ended up here for some reason or another, drawn to the rabbit hole. This has left you surrounded by a rag tag assembly of individuals you don't really know, with the White Rabbit before you making a request that you can't bring yourself to deny. But how will you proceed?

Minimum requirements for this game are:
one D4
two D6
one D8
one D10
you may or may not need a D12

System: 
Savage Worlds
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