Wellington Anniversary Weekend January 20th - 21st 2018

KapCon 28

KapCon 28 in 2019 is on Saturday 19th and Sunday 20th of January. Monday 21st is a statutory holiday for Wellington workers and can be used for recovery.

What is KapCon?

KapCon is a not-for-profit role-playing game convention run annually in Wellington, New Zealand, every January. Over a hundred people get together for a weekend of role-playing, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.

The Heat Is On

Facilitator: 
Alasdair

As the school melts in an early sultry summer, the pressure is on the school misfits to recover stolen exam papers before they take the fall.

BubbleGumshoe is the game of teenage sleuths. It's a game of detection and melodrama; think Veronica Mars, The Three Investigators, Nancy Drew, Hardy Boys, Riverdale, and Brick.

System: 
BubbleGumshoe

The Halls of Ancient Axiom

Facilitator: 
Chris Haddock

7000 years ago, when the world was not the same as it is now, there lived a mighty people, as skilled in machine as they were in magic. The Axiomites as they were called built wondrous halls and filled them with riches and artifacts such as the world had never seen, and would never see again. They distilled the light of the sun, reflected it and refracted it a thousand times over and created a cavernous hall of light and life, that they named the Home of the Sun.

Eventually, great Axiom was abandoned, and its people fled the world. Some say they became beings of pure light, departing the mortal sphere for the light of the stars. Soon after them came the ancient Dwarves, no less advanced, and curious about their precursors, they delved the mighty cities of Axiom, and found the Home of the Sun. Whatever they found there, it was unsettling, for many dwarves perished and their records report a terror came from that place to consume their race.

Soon, the dwarves too were gone. Millenia passed and kingdoms rose and fell, and mighty Axiom became a legend. But now the world has come to find the secret of metal and steam again. Magic mixes with modern, and the world is shaped by coal and gunpowder, and the Halls of the Sun call out to adventure once more…
The nearby empire of Caelon has sent one of its own, a noble by the name of Heron Kashmere, to bring order to the frontier town that has sprung up in the upper levels of the Sun Halls, providing a home for the plunderers, looters, archaeologists and other pirates who seek to make it big on the treasures hidden within its depths. Lord Kashmere, as newly appointed governor, has put out a call to any adventurer wishing to delve the lower levels, and has asked that any news be brought to the surface of habitable rooms, useful artifacts or danger. For glory or for gain, you have answered the call…

About the Game:
Welcome to the Home of the Sun! This is a traditional dungeon crawl, with traps and monsters and treasure galore! It is run using the Pathfinder first edition system, a kind of evolution of Dungeons and Dragons 3.5. D20s will be rolled, and rocks shall fall, though hopefully not everyone will die.
So what’s special about this dungeon? Well for starters, I don’t know what it looks like! We’ll be building the dungeon together as we play, and it will begin to take shape the further you delve. The rooms, monsters, traps and treasure are (mostly) randomised, so not even I know what you could face!
I’ve designed the game to be as friendly as possible to people of all skill levels. While I recommend that players have some experience of roleplaying and of DnD in general, the characters available have been categorised by the skill level required to play, with an even mix of beginner friendly and more advanced builds. The goal is to have as much fun as possible, and to see some whacky situations crop up from my patented Dungeon-o-matic 3000!

System: 
Pathfinder First Edition

Purification

Facilitator: 
Jamie Sands

You had a plan, you were going to be safe and sound for the purification… but there’s a spanner in the works, your plans didn’t work out, and now you’re stuck in this place with people you don’t know and cannot trust. Can you survive the night?

Set in an alternate universe American city: for 12 hours there are no laws. All crime is legal, and all police, fire and medical emergency services remain unavailable for 12 hours, from 7 pm till 7 am the next day. The only rules being that government officials with authorization levels of 10 and higher are not to be disturbed and all weapons above Class 4 (all explosive devices, rocket launchers, bazookas, miniguns, etc.) are forbidden.

This is a fast paced game requiring imagination, quick thinking and a certain stomach for horror.

CW:
No rape in this universe, but creative murders and deadly traps will occur.

System: 
homebrew

Dogs of War

Facilitator: 
Mike Foster

Nobody knows where they came from. But their intention was clear, and they carried it out with brutal efficiency. But now a small group of survivors must risk everything in a desperate mission to recover much needed medical supplies.

System: 
Undecided

Murder Under An Indigo Sun

Facilitator: 
Conan McKegg

The Great War has ended. The Vislae have returned to the Actuality and the Glistening City is rebuilding.

But the scars of war remain. Even though nobody remembers precisely what happened or who was on what side, or even what sides there were.

Magical Cysts are all across the city, places where the magic of the war has left behind areas too toxic to enter.

It’s a time of rebuilding and healing.

And today in your office a new client has come with an unusual problem. A Vislae has been murdered and they want you to help them find who murdered them and recover their body...

Invisible Sun is a surreal urban fantasy where our world is a lie. A false shadow of the real world, the Actuality, which exists under the Indigo Sun. One of the eight known suns of reality.

You are a Vislae, people of immense power. Dealers in magic and secrets. Those who follow the ninth, Invisible Sun.

You live in the Glistening City of Satyrine, a place where the impossible is an everyday occurance. Where for many death is not the end but an inconvenience.

It’s a game of mysteries and secrets. Some in game and some using the game components.

System: 
Invisible Sun

Filling the Void

Facilitator: 
Stephanie Pegg

A game about the space between story and self.

We will create a star chart and the mythology that fills the gap between the constellations and our everyday lives.

Filling the Void was a finalist in the 2018 200 Word RPG awards written by Jessica Rainbow & Daniel Wood:
https://200wordrpg.github.io/2018/rpg/finalist/2018/05/28/FillingtheVoid...

System: 
Story game

Swords Without Master

Facilitator: 
Mel Duncan

A different system by Epidiah Ravachol, the guy who wrote Dread.

There's only one set of dice, and you can't succeed at anything until someone else hands it to you.
It's built for playing Conan The Barbarian, and built for epic and a bit ridiculous at times.

Explore the city of Fire and Coin, narrate it like you married a thesaurus, and make up most of it on the spot.

System: 
Swords Without Master

Dread: Cyber-Nightmares

Facilitator: 
Jay 'Rakdos'

The year is 2557. Machine and human are closer than ever; virtual reality and augmented reality are commonplace, while the internet grows each hour, let alone each day or month. Cybernetic enhancements can be bought and sold in shops alongside televisions and appliances.

Quincey Morris High School, shut down in the 1960s, was cleaned and reinstated around 2525, and has been a stellar institute of learning so far.

However, there are rumours.

Some say that the old spirits from another age have arisen slowly with the school. Others think that the freedom around the campus attracts the weird and twisted.

System: 
Dread (uses Jenga)

[Summerland] Looking for a Friend

Facilitator: 
Marcus Bone

‘Looking for a Friend’ is a supernatural investigation scenario, set in the remains of Turner Hills. A strange evil stalks the small community that huddles in the ruins, hunting those who stray too far from it's fragile walls be they innocent or guilty.

The question is does this terror come from within or without?

About Summerland
In Summerland, players take on the roles of Drifters, characters who travel beneath the Sea of Leaves, the vast supernatural forest that has devastated the works of humanity. They are driven to constantly move on due to a past trauma that while protecting them from the Call, the siren-song of the forest, it prohibits them from being accepted in to what's left of society. Instead they must confront their past, resolve their trauma and at last join the remainder of humanity.

What style of game will you be getting yourself into? Think Alex Garland's 'Annihilation', the novel 'Roadside Picnic' or the computer game 'Stalker'. You play complex characters in an insane world attempting to solve other people's problems in an attempt to reveal you own ills.

I hope to run a dark, but heroic adventure with a mature, engaged group of players. I'll bring the mystery, you bring the energy!

System: 
Mini Six
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