Wellington Anniversary Weekend January 17th - 18th 2026

KapCon 2026

KapCon 2025 is on Saturday 17th and Sunday 18th of January. Monday 19th is a statutory holiday for Wellington workers and can be used for recovery.

The pandemic is still with us. Please check our Covid-19 policy before attending.

What is KapCon?

KapCon is a not-for-profit role-playing game convention run annually in Wellington, New Zealand, every January. Over a hundred people get together for a weekend of role-playing, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.

The Heist

Facilitator: 
Jonathon Staite

Four strangers. One goal - the vault at the top of a magical tower. A heist like no other.
Can they trust each other long enough to succeed, or will secrets, rivalries, and chaos bring the whole plan tumbling down?

The Heist is a character driven game, think Ocean’s 11 meets Dungeons and Dragons, with a bit of humour thrown in.

System: 
Homebrew

The Great Dragon Conclave

Facilitator: 
Nicole Winters

It is time for the Grand Conclave. Representatives from each of the Ancient Houses gather together at the Tarakona Citadel.
The clutches of dragon eggs bearing the next generation of hatchlings will be revealed to the distinguished guests.
Prophecy has foretold that this year, for the first time in a century, one of the hatchlings will be chosen to be the new Sovereign.
Each of the houses is excited but wary. They know of the prestige and prosperity a house receives when their dragon becomes Sovereign. Some will do whatever it takes to secure this honour.

Be prepared for a LARP that combines escape room style puzzles with LARPing character interactions. You will be able to choose a character that fits your preferred play style.

System: 
Homebrew

To Not Burn

Facilitator: 
Emma S

Everyone likes the sun, however for you, it is your greatest enemy.
You are searching for the Solaris rings. You have managed to track them down to New New York. Why you might need these rings? Because you are Vampires and the sun burns you. However the Solaris rings will allow you to go into the sun completely unharmed. You must work together to find and retrieve the rings, or risk getting burnt to death when the sun rises.

This is a teen-friendly, characters driven role-playing game, run by a teen. It is a completely homebrew system with pre-made characters. It is set in the modern world a couple of years into the future (not much has changed though).

System: 
Homebrew

D&D: The Gilded Cage of Time

Facilitator: 
Dan LEstrange

Malakor the Malevolent is on the brink of completing a dark ritual, preparing a devastating portal within the ancient Twilight Spires. You and your companions must brave the treacherous ascent, battling the wizard's Orc and Goblin allies to stop the ceremony before a disaster is unleashed upon the realm.

A Level 5 Dnd Adventure (Characters provided)

Dare to step into a conflict where failure means more than just death—it means confronting the enemy from an impossible perspective.

System: 
Dungeons and Dragons

Planet Mercenary – It’s Not a Trap

Facilitator: 
William Huggins

Planet Mercenary – It’s Not a Trap
You’re being paid too well for an urgent delivery of goods to an asteroid station a very long way from everywhere. It’s a single pallet of goods, and your contract specifies that it must be delivered undamaged and on time to a location deep within the station. A forklift will be provided.
There’s even a very generous combat bonus!
-------------------------------
Set in the universe of the long running and now complete webcomic Schlock Mercenary, Planet Mercenary is a fast paced and hopefully humorous game about trying to make money by shooting people, or in this case a simple goods delivery.

System: 
3d6 Mayhem

One Night Ultimate Strahd

Facilitator: 
Tim Crow

[REDACTED], Eastern Europe. 17th of [REDACTED] 198- [REDACTED].

Strike Team Phi-Espsilon "Thunderbolts" has been tasked with investigating, assaulting, and resolving through whatever means necessary, the disturbance contained within the anomalous weather effect.

The weather effect correlates to the arrival of a previously encountered anomalous zone codenamed "Barovia". Previous instances have been difficult to resolve, due to lack of prepared response, and lack of information about what is within.

Barovia is apparently unable to be exited until the Critical Target 'Strahd von Zarovich", some kind of local ruler, is killed. This is made more difficult by the anomalous area being highly dangerous, and von Zarovich residing in a fortified residence.

Phi-Epsilon will be deployed from a [REDACTED] aircraft flying out of [REDACTED] using a High Altitude, Low Opening (HALO) drop directly above the suspected location of this fortified residence. They are to persue the mission, there is no option of exfiltration before success.

System: 
FIST Ultra Edition

The Heart Beneath Brackenford

Facilitator: 
Baz Clark

The wells are gone. The ground trembles. The final descent begins.
The truth of Brackenford lies beneath its streets — a vast cavern where the Heart Beneath beats, old as the stone and hungry for memory.

To save the town, you must face what was once worshipped… and decide what should remain buried.

The climactic conclusion to The Cursed Wells of Brackenford, a descent into darkness where every choice carries a cost.

NOTE: Players may drop in for any session or carry the same characters through all five rounds, advancing from Level 1 to Level 5 as the campaign unfolds.

System: 
Shadowdark

The Pale Field

Facilitator: 
Baz Clark

The graveyards are splitting open, and the dead are calling your name.
Brackenford’s burial fields have collapsed into a pit of bone and rot. The corpses don’t rise as monsters — they rise as mourners. They remember every drop of water, every lie told to keep the wells running.

A haunting crawl through the remains of the past — and the sins buried there.

Players may drop in for any session or carry the same characters through all five rounds, advancing from Level 1 to Level 5 as the campaign unfolds.

System: 
Shadowdark

Voices at Saint Hollow

Facilitator: 
Baz Clark

The monks of Saint Hollow claim their well speaks with the voice of the divine. The villagers say it’s the devil. Who’s right?

At the monastery of Saint Hollow, pilgrims flock to hear the Voice of Mercy whisper from the sacred well. But something has changed in the cloisters — prayers echo too long, and the monks’ eyes gleam like wet stone.

Uncover faith, fear, and heresy in this grim investigation beneath holy ground.

Players may drop in for any session or carry the same characters through all five rounds, advancing from Level 1 to Level 5 as the campaign unfolds.

System: 
Shadowdark
Syndicate content