Wellington Anniversary Weekend January 17th - 18th 2026

The Dain Wedding

Facilitator: 
Alasdair Sinclair

This is a pulp-horror game set in the 1920s. It starts at a wedding, where the player characters are members of the Continental Detective Agency tasked with ensuring that the proceedings aren't disrupted by thieves after the gifts, or bootleggers upset that they weren't tapped to provide the necessaries, or that kind of thing. Cards on the table - obviously something occurs which needs a heroic bunch to wade in and solve problems. This game won't be in a Cthulhu-adjacent horror space, but there will be some combination of cultists, demons, zombies, and gangsters between the happy couple and their happy ending.

Outgunned is a pretty fast-paced game engine with a minimum of fussy rules to get in the way of the story. In the story design I've aimed to keep the options open for the players once the story kicks off, but there is a kind of logical end-point aka victory condition that means it's not a truly free-form experience.

System: 
Outgunned

Paranoia: Tau Complex

Facilitator: 
Haz

You awaken strapped to a metal guerney raised upright in a rectangular pod. You feel cold, and disorientated. The straps go across your body at chest, hips and thighs.

"Welcome to Tau Complex, the latest expansion phase of Friend Computer's five century plan. Foxtrot crew please assemble in command dome."

As a Trouble Shooter and good citizen you are eager to help Friend Computer maintain your utopian society. There are no mutant commie traitors in this zone, everything is as it seems, you are all happy clones who don't belong to secret societies and you would never frame or betray any of your team members ... unless they were mutant commie traitors, but they aren't and neither are you because that would be treason and you love Friend Computer.

Note: Paranoia is not a typical scifi game and contains elements of good-natured PvP

System: 
Paranoia RCE/Perfect Edition-ish

A Quest Within - a leadership role playing game

Facilitator: 
Tamara Buckland and William Bennett

Someone has died in a village where nothing exciting ever happens.
This has made everyone deeply uncomfortable.

You’ve been summoned by the mayor of this small village after one of the town is found dead under suspicious circumstances. The gates are shut, the villagers are acting strange, and the mayor would very much like you to sort this out before accusations, panic, or pitchforks become involved.

You'll be playing A Quest Within, a leadership role-playing game where you'll use your leadership skills, teamwork and the luck of the dice to solve this murder mystery.

We'll provide characters for players so you can step right into the game.

The game consists of story focused game time, led by our game facilitator William Bennett followed by a leadership reflection period, led by our leadership facilitator Tamara Buckland (we'll keep this bit more of a light taster so that it doesn't feel too work-heavy).

System: 
A Quest Within

Apocalypse World: Five Pine Hill

Facilitator: 
Cameron

Old Man Gloam hid something in or around Five Pine Hill. Something worth getting into all sorts of trouble over, folks want it, some folks need it. There's even some rumors floating around that you know where his stash might be...

At the table, we're going to figure out what Gloam hid, why people want it so bad, and what you're prepared to do about it. Come for the drama.

Apocalypse World is a game about cool, competent survivors of the post-apocalypse fighting for a place in a world that's been burned and burned again. This new edition has toned down a bit of the horror and adult themes, and has sharpened and modernized other parts of the design. Some potentially sensitive subject matter, so we'll have a chat and use lines and veils before we get started to make sure we're all happy.

System: 
Apocalypse World: Burned Over

D&D musical chairs

Facilitator: 
Sam Malcolm

Welcome to the Academy of Magic, Science, and Adventure! Founded 50 years ago by Lord Carter, a seasoned adventurer and soldier, this neutral sanctuary trains young students in the art of exploration and survival. Surrounded by forest and accessible via a main road, the academy offers on-site boarding in its historic castle basement, while many students travel from nearby villages.
The main hall serves as a bustling event center for trials, tournaments, and gatherings.
players are all gathering in history class to start their different presentations of different relics that have found in their groups
During gameplay, players will swap tables to experience the adventure from different angle

System: 
DND 5th edition

Mothership: The Guerrero

Facilitator: 
Ciarán

You are the crew of the civilian research vessel Guerrero, which recently set up orbit around the planet Altjira IV. Only recently out of your stasis pods, you have already set to work analysing the local life. However, samples of alien flora and fauna you have been brought by the away team keep behaving unpredictably, and even the crew around you seem a little... off.

Your eyes feel heavy and gritty. Your limbs twitch when you lose focus for a moment. Your luck has never been worse.

And why didn't you realise today was your birthday?

System: 
Mothership

Murder at Hamilton House

Facilitator: 
Kirsten

It's 1938 and Lady Stockwell Hamilton has invited you to a rather cosy weekend gathering at her country estate in the Cotswolds. The guest list is a bit eclectic to say the least. Lords, Ladies, American ne’er do wells, and you can be assured there’s definitely a murderer….

Myths and Monsters #1 Monsters' Ball

Facilitator: 
Kirsten

Step into a world where monsters rule and murder is the ultimate power play.
Myths & Monsters #1: Monster’s Ball is a live-action murder mystery set in a seductive, dangerous realm of Vampires, Fae, Lycans, Gargoyles, and Ghouls. As tensions rise between rival courts and forbidden desires, corruption and ambition erupt into murder.
Play a bold Queen, a rebellious Fae Prince, or a dangerously seductive monster and shape the story through intrigue, alliances, and betrayal. If you love spicy fae romance, dark fantasy, and immersive role-play, this is your chance to dress up, dive deep, and embrace the monster within.

The Road to Broadhurst

Facilitator: 
Erin GT

A virulent goat-pox plagues the local goat population in Broadhurst. No one in the small farming village has the know-how or the resources to fix the problem. Fortunately three people from the nearby town of Wend have a cure, they just need to make the journey. There have been rumours of bandit raids and goblin attacks on the road, so they'll need some guards.

You are one those guards. Let's get those goats their medicine.

Draw Steel is a 2d10 system where you don't roll to hit, you roll how effective your hit is. This one shot is intended to be played at conventions to introduce players to the system. Characters will be provided. I'll have dice available, but if you want to use your own then you'll need two d10s and one d6.

I hope you come to enjoy throwing people through walls as much as I do.

System: 
Draw Steel

Wellington Supers

Facilitator: 
Keefe van Musscher

Wellington Supers
In a world that looks not unlike our own...except that superpowers have been known to exist since the early 1970s. It is widely believed to have begun with meteorite fragments brought back by the last of the Apollo astronauts. Speculations about earlier heroes, villains and powers abound.

But to your characters, that's old news. Your character manifested superpowers six months ago. After the initial shock they applied for assistance from a special government programme. You’ve been trained and given an alias and assigned to an emergency response liaison unit in Wellington, where all the player characters met each other. You’ve recently returned from an arson case in Canterbury and have had a quiet few weeks in Wellington. You’re new to this but starting to get the hang of things.

But then a crisis hits while most other supers and police are away. Can you and your teammates save the city?

Local colour. Larger than life action. Justice. A balanced team of colourful characters brought to life by you.

System: 
GURPS
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