Formed in the late 1980s they are a secret organisation allowing stars to game amongst their own people. The Gm has been running a game for the last 2 years on the biweekly Tuesday game in Hollywood.
The sun has gone down on this fateful Thursday night , the GM is late and the party assembles in a underground gaming grotto for the last session of the campaig after a few missed games. The players are coming together for the final battle against the Evil Dragon king and his goblin horde.
Unfortunately the players have become a little.... disfunctional.
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A metacomedy about the weekly game of D&D run in Hollywood. Celebrity Impersonations are encouraged.
Sometimes, you can see the bad shit coming in advance. Take this email that just arrived, for example. On the surface, there is nothing wrong with it — just a form email from Human Resources, politely checking to make sure certain documents are in order. Do you have a valid passport? Are you inoculated against various tropical diseases? Did you pass your last medical check? All innocent on the surface, but something's up. The Laundry doesn't send people at your pay grade abroad except to mind-numbingly dull conference meetings and suicide missions; you are not sure which is worse.
Now you have another one - this time HR wants to know if your next of kin registration is still valid. Uh-oh...
The third email of the morning might as well be titled ‘RE: Bad Shit’. It is actually entitled ‘Meeting 10:30 room C4’ but the cc list includes someone called ventry@sis.gov.uk...
Welcome to sunny Nuristan—possibly the most isolated and inaccessible bit of Afghanistan, high in the Hindu Kush. It is home to lots of people who want to kill us all. It is also home to Alga Akhan, an Afghan warlord who might be a vital ally... or a worshipper of an alien god. Or both. It is up to the characters to make that call.
A Laundry Files adventure from Black Bag Jobs.
A Pre Heracy ship thought lost in the Conflict with Horus has begun Broadcasting a Locating signal to the Lords of Terra. This ship was known to be carrying several Artifacts including a Star map to a Lost planet discovered by The Rouge trader Phrax.
Your mission is to locate and recover the artifacts and find the source of this re animation.
Good luck Acolytes
On a cold and snowy night in the year 2213 eight very dangerous individuals gather in a bar, in the city of Baumgartner on the planet of Magellan.
Why are they there? Who are they? What connects them? And just who is the guy with the duck head?
Tonight, these questions will be answered, but possibly not to everyones liking.
This is a SF themed game, set in THE FUTURE!
For too long Sharky and his gang of gang of psychotic thugs have been getting away, literally, with murder in the East End. Their crimes are too numerous to list, the details too horrific for even the most hardened cops to stomach, the body count higher than the Burj Khalifa and the financial cost of the damage enough to make even the greediest Wall St broker feel faint.
But certain members of the elite organised crime unit have had enough, they're concocting an elaborate plan in secret to take them down once and for all. One way or another, there will be blood, and lots of it.
Lady Bathurst has invited a number of eligible young ladies and gentleman to stay at Albion Hall, in the hope of finding a suitable match for her only daughter. However, behind the polite conversation and pleasant surroundings lurks many a dark secret and hidden agenda...
This game was written by Donna Giltrap for Chimera 2010. A cast-list is available here.
KapCon XXI is done and dusted! A lot of games, a fantastic flagship larp, and a lot of happy gamers. I haven't got final stats yet, but I'll be posting them there once I've crunched the numbers.
If you have any feedback, or want to share your stories of KapCon, there's an NZRaG forum. We'll be paying close attention to work out how to improve your con experience, and we've had a number of good suggestions emerge already.
And of course we'll be back, same time, same place next year. Hopefully I'll see you all then.
Recently up in the mountain ranges that look out over the plains towards The Holy City, a group of archaeologists have uncovered an ancient chapel that the Holy Church believes to be an early church to Abel.
For over a month reports have come in describing mosaics and documents that date back to a time of great conflict and war, and may help provide insight into an era lost to history. But a week ago the stream of communication stopped. The Empress is concerned that something has befallen the exploratory group and has offered to pay for a small scouting expedition to investigate if there has been trouble from bandits or thieves in the area.
But what the group is about to find is no simple case of banditry, but possibly a discovery that will rock their understanding of the world of Gaia. A discovery that some people are willing to do anything to prevent becoming public knowledge.
The Lost Church is set in the Anima: Beyond Fantasy setting of Gaia. A world going through a Renaissance, where magic is something said to be of myth and legend, where science is on the rise. But there are those in the world who know this to be a lie. Magic is everywhere and it is getting stronger, not weaker. Ancient races, long believed to be nothing by stories, are being reborn - their souls reincarnating into mortal bodies. The game is a mix of Western Fantasy with the style and sensibilities of Japanese cRPGs like Lost Odyssey and Final Fantasy.
The Wilderlands of Middle Earth are a dangerous place to wander unprepared in this Age. When a group of adventurers arrive in Esgaroth, they learn of two Dwarven Messengers missing somewhere in the Long Marshes. The Kingdom under the Lonely Mountain is astir, as the two messengers were carrying a letter of great political importance.
Tasked with retrieving the missing Dwarves and their message, these adventurers will begin a treacherous journey where they will need to learn to rely on each other to survive - despite being strangers. For in the Wilds something stirs in the shadows and hungers...
In the world of Mouse Guard, mice struggle to live safely and prosper amongst harsh conditions and a host of predators. Thus the Mouse Guard was formed: more than just soldiers, they are guides for common mice looking to journey without confrontation from one village to another. They see to their duty with fearless dedication so that they may not simply exist, but truly live.
Play one of the adventure of the Mouse Guard. I have a selection of Missions based on the original Mouse Guard Comics. You will play one of the heroes of the Mouse Guard as you defend Lockhaven and all mousekind from a variety of threats.