The End of the World
The End of the World stands out from other RPGs for a few key reasons, most notably the unique approach to Player Characters (PCs). Unlike traditional RPGs where you embody heroic or anti-heroic figures with extraordinary abilities in sci-fi, fantasy, or fictional genres, The End of the World takes a more personal twist. The PCs aren’t just characters you create—they’re based on you.
Essentially, your character becomes a fictionalized version of yourself, and the game world mirrors your real world rather than a far-off realm or alternate universe. (Of course, if you'd prefer not to play as yourself, that’s completely fine—you can still participate by playing as someone you know instead.)
Day Zero - Avalon's Dead Air
It’s a typical sunny day in Wellington, New Zealand. The U.S. election has just concluded, with the President being sworn in amid a backdrop of global political instability and rising national unemployment. Still, as the saying goes, "You can’t beat Wellington on a good day!"
It’s Friday afternoon, and you and your close friends have been invited to the renowned Avalon TV Studios in Lower Hutt. You’re being interviewed about the gaming industry—its current state and where you think it’s headed. Just off-camera, the next group waits their turn with the charismatic TV host, while the faint hum of activity from nearby sound booths hints at other productions in full swing.
Everything seems perfect, almost too perfect… or is it?
It has been ten days since the world went dark; the sun is gone, the stars are gone, and now only darkness remains.
Then, five days ago: THEY came!
You are at Wellington airport, along with a host of other people. The terminal has become an emergency center, at least it had until people started disappearing... disappearing in the dark. Now people are scattering and the backup power is dwindling. News on the shortwave radio (the only comms still working) has talked of evacuations in the harbor, you have also heard of strange things being sighted in the city itself. Will you hunker down and wait for help? Go for evac? Or investigate the city?
Whatever you do though, just remember to STAY IN THE LIGHT.
Ten Candles is a tragic horror game where every player knows that their character will die by the end of the session but the characters themselves still hold on to hope for their survival!
This game will feature mood lighting, LED candles, and atmospheric music.
No dice or pens needed. All materials provided. Character creation is part of the session.
Content Warnings:
Horror, violence, (potentially graphic) death.
This is a game of Vaesen which a Nordic horror role-play heavy game based in a mythical Scandinavia. You are one of the few that have the sight or the ability to see the mythical spirits & creatures (vaesen) that roam the Scandinavian countryside displaced by the industrial revolution. The change that the 19th century of this fictional land has brought changes to the society and culture and most importantly has changed the relationship between humans and vaesen resulting in increasing strained interactions.
You have been asked to help reestablish the society and today you have received a missive to help solve why Vaesen have been interfering with humans in the far north…
As you approach, you see the house rising out of the mists, almost like it's waiting for you. The sun has nearly set, bathing the house in a perfect, golden light, the kind that makes everything look beautiful. Usually.
This house is an exception, its ugly outside warped unnaturally by the years of neglect. Still, you feel pulled toward it, like a center of gravity or a siren's call. As you take it all in you feel somehow strange. You feel Home.
Home is a GMless RPG in which the players all contribute to create and map a haunted house. In Home, you’ll be taking on the role of someone exploring a house. On your turn, you’ll draw a card, answer a question on the card without revealing the card to your fellow players, and shape the story of your night in the house. As you go, you’ll work to meet your needs, but you’ll also sustain wounds. At the end of the night, you’ll find out if you make it out of the house alive.
YOU WAKE UP.
You sit among trees, lying on soft pine needles.
Your clothes are torn, your hands are scratched. You’re in pain. You don’t know how you got here.
And you don’t know who you are.
There’s a dim, pulsing yellow light at the top of the hill, nearby.
Something is very wrong.
Will you figure out what happened in time to avoid what is coming?
“Kane’s Tone” is a modern cosmic horror scenario.
Pre-generated characters provided.
Content Warning - intense roleplay, horror, violence.
One year ago Kyle disappeared and you thought he was dead. Now he's dropped a message into the group chat: meet me tonight at Wakefield House. Sneak into the abandoned house that Kyle used to say was haunted to find out if Kyle is alive? What could go wrong?
Wakefield House is a scenario for FiveEvil, a game of unnerving horror that takes the basics of D&D 5E and turns them inside out. It will hit crowdfunding later this year from Handiwork Games.
Transhumanity stands on the edge of evolution and extinction. With the ability to upload our minds and nanofabricate almost anything, death and scarcity were nearly defeated. Then a war against super-intelligent AIs infected with an alien virus wiped out 95% of the population. Earth is a ruined wasteland, overrun by machines. The remnants of transhumanity—bio-engineered humans, uplifted animals, and infolife—expanded throughout the Solar System.
It's one of those months where there's so much to do and learn that you feel like you need to be in than one place at the same time. That's no problem! Upload your mindstate, fork it into copies each for its own chore, use standard tools to clip away their unnecessary memories and cut down that file size, and transmit them far afield - and when they come home, merge yourself together again. Nothing to worry about, perfectly routine.
But today you're back at home on Mars, along with your other forks - and your original self's gone missing. That's bad.
(This is a published scenario for Eclipse Phase, a game of transhumanism and horror)
You were born a slave, one of hundreds owned by the Warlock Ulmaator. You were raised in the child-pens by ghost-eyed caretakers, and when you were strong enough to move stones, you were set to work.
The years passed. You watched men and women hauled off as sacrifices to the Warlock’s whims. You waited. You found others, like-minded, unwilling to accept a life of bondage. One night a group of you escaped. You stole a small boat and struck out across the seas.
But Ulmaator summoned something, and it pursued you. A dæmon. It is implacable. Stones bounce from its hide. The foamy saliva that drips from the holes in its tongue melts skin, leather, iron. Its teeth can shear through solid steel. Its rolling eyes are lambent. It feeds on human flesh. It pursued you, caught you, and its strange limbs destroyed your boat.
You washed up here on the shore of this strange land, but you can feel, and you know, beyond a shadow of a doubt: it is coming.
Old Garathol died beneath the waves, but on the journey, they had told you of a ritual to Banish Demons. You must discover that ritual, or be devoured.
Outcast Silver Raiders is a blood-drenched occult medieval roleplaying game in the OSR tradition. It is what the televangelists, the hack investigative journalists, and the grasping Hollywood producers imagined when they caused a satanic panic around RPGs in the eighties. Daemons. Darkness. Sacrifice. Blood spilling over cracked altars in desecrated chapels. Players portray brutal warriors, clever rogues, and conniving sorcerers who reject the barbaric theocracy of medieval society to seek fortune and glory as outcasts beyond the reach of lords or God.
Boston, Massachusetts, 1920. A team of professional and amateur detectives have volunteered for the task of looking into a 'haunted' house. The pay is good, $20 a day each, and well, it'll all be sorted out with something simple.
Or so we all hope.
Call of Cthulhu is the Cosmic Horror role playing game placing players as normal people in a normal world with small, local problems. But investigation leads to discovery, and discovery leads to more mystery, as stranger and more difficult to reconcile things are experienced, the investigators question their beliefs and their very sanity.
The Haunting is the senario included with the quick start rules for 7th ed Call of Cthulhu, but no game knowledge is needed, as it's explicitly for new players.
You will need a set of roleplaying dice, pencils and notepaper. As a horror game we will be using safety tools of Lines and Veils and X Card.
The Brindlewood Charity Poker Tournament is a popular annual event in the Brindlewood Bay calendar. Members of the community are sponsored to play poker with the winnings going to the charity of their choice. However, little does anyone realise how high the stakes they will be playing for will go...
Brindlewood Bay is a roleplaying game about a group of elderly women—members of the local Murder Mavens mystery book club—who frequently find themselves investigating (and solving!) real-life murder mysteries. They become increasingly aware that there are supernatural forces that connect the cases they are working on.
The game is directly inspired by the television show Murder, She Wrote, but also takes inspiration from the works of H.P. Lovecraft, “cozy” crime dramas, and American TV shows from the ‘70s, ‘80s, and ‘90s. Rather than a straight investigation, the players will collaborate to create many of the details of the mystery.