Wellington Anniversary Weekend January 17th - 18th 2026

The Black Iron Depths

Facilitator: 
Baz Clark

Miners struck black water deep underground — and those who drank it went mad. You’re being paid to find out what’s left of them.

A flooded iron mine. A missing foreman. Something pulsing in the dark below the pumps. The deeper you go, the clearer it becomes that the water isn’t what’s killing them — it’s what they’re becoming.

Claustrophobic exploration and creeping corruption await in the depths.

Players may drop in for any session or carry the same characters through all five rounds, advancing from Level 1 to Level 5 as the campaign unfolds.

System: 
Shadowdark

Beneath the Dry Stones

Facilitator: 
Baz Clark

The town’s lower well has gone dry, and a child has vanished after hearing voices in the stones. Will you brave the dark beneath Brackenford to find her?

The Dry Stone well has failed, and the villagers are desperate. Strange tracks lead into the old cistern tunnels — a web of flooded passages that haven’t seen light in decades. But what waits below isn’t thirsting for water… it’s waiting for you.
A tense, torchlit crawl into superstition and sacrifice.

Players may drop in for any session or carry the same characters through all five rounds, advancing from Level 1 to Level 5 as the campaign unfolds.

System: 
Shadowdark

KapCon 2026 opens for registrations on 10 November

If you've been watching the games page, you will have noticed games piling up, with our generous GMs offering an amazing assortment. Obviously, we need more (we always need more!) but we have enough to open. So, registrations for players will officially open on 10 November 2025. We'll run the usual "hungry shark week", and allocate on preferences at the end of that. After which, its the usual first come, first served.

We'll keep adding games all the way to the con, focusing on rounds one and two before fleshing out the rest of the timetable in january. If you're interested in running something, please fill out the form.

Games On Demand

Facilitator: 
Daniel Steadman

Once again Games on Demand will be a thing.

Essentially a small team of highly trained experts, each with a certain set of skills will offer a veritable panoply of possibilities.

Games are not usually set in advance, instead we read the room and offer the games we feel like, or have been requested to run. They can run the gamut from intricate D&D style games through to silly parody TV show creation, exploration with cute animal characters or twisted horror.

There's always a fine selection with several different options available each round. Give it a whirl if you aren't sure what you will be in the mood for on the day or you are hoping to persuade one of our MC's to run that game you heard about but never quite got the chance to play in.

I'll try to update this list as I hear back from people and make up my own mind but at the moment offerings will include:

Judge Dredd (the 1984 Games Workshop version)
Monsterhearts
Rapscallion
Fight with Spirit
Jiangshi
Arkham Horror

System: 
everything and anything

Heavy is the head...

Facilitator: 
Campbell Wright

The good King Duncan has died. He was well loved by the people, and we shall all mourn his passing. Nevertheless, the sun still rises, and we must go on.

His kingdom is left to you, his children, divided equally to rule as you please. He had hoped that you would rule with grace, civility, and honour. Whether this is true remains to be seen.

Your people look to you for guidance, as you grow to rule your corner of the Kingdom. They need leadership, and someone who can provide for them in times of need. They can be demanding at times, but I trust that you shall rise to the challenge and show the people that you are deserving of your inheritance.

Whether you can get along with your siblings is a different story.

The Vow is a Political, Competitive Role Playing Game, in which players role play as the leader of a people. This game is still in development and playtesting, but if you're interested in playing something a little different and a little experimental (and putting in your feedback to make it better) then this is the game for you!

May contain violence. Lines, Veils, and X Cards will be used.

System: 
The Vow

Trick or Bleat

Facilitator: 
David Easley & Emma Cook

Trick or Bleat

The annual Harvest Festival has begun in the cozy town of Brindlewood Bay! For our players, the sweet treats, booths, and games of the event will have to wait- this year's guest of honor, Dimples the Wonder Goat, has gone missing. Can our ladies of the Murder Mavens Book Club find him in time for the award ceremony at the end of the night? And what dark forces might be conspiring for one goat?

Brindlewood Bay

Brindlewood Bay is an emergent mystery TTRPG written by Jason Cordova. In it, you play as retired older women in the titular town of Brindlewood Bay, Massachusetts. You and your fellow Murder Mavens (named for your murder mystery loving book-club) periodically solve real murders and strange happenings in your sleepy bayside community. Behind the scenes, a vile conspiracy lies in wait which may swallow the whole town and more unless the Mavens stop it.

System: 
Brindlewood Bay

The Serpentine Fork

Facilitator: 
David Easley

The Serpentine Fork

Is it really theft to take from thieves?

The British Museum holds in her exhibits and halls over 8 million artefacts plundered from around the world during the height of the British Empire. You and your crew are here to steal one back: the Serpentine Fork.

All According to Plan

Crime pays in this Carved from Brindlewood tabletop roleplaying game inspired by heist films like Ocean's 11. Assemble your crew of expert eccentrics, case the joint, and take what's yours.

Note: This is a fairly well-tested, but ultimately pre-release version of the game we're developing.

All According to Plan is a roleplaying game about camaraderie in larceny, about charming criminals stealing from targets as wealthy as they are morally bankrupt. The game is directly inspired by the Ocean's franchise, but it draws broadly from the wider body of heist cinema.

Emblematic of the film genre the game is based on, there is never a question of *if* the heist will succeed, but rather *how*- In what genius way will the crew overcome the towering odds stacked against them to pull out a last-minute success? AAtP is an emergent narrative game, which means each heist has no set approach or conclusion. You decide what details matter most, how the heist comes together, and how exactly your crew comes out on top in the end.

So, that leaves us with one question.

Are you in, or out?

System: 
All According to Plan

Disney on Ice

Facilitator: 
David Easley

Disney on Ice

"The Happiest Heist on Earth!"

Inside a secret Orlando facility hidden in Walt Disney World Resort, the disembodied head of Walter Elias Disney rests forever in cryogenic sleep. You and your criminal enterprise are going to steal it.

All According to Plan

Crime pays in this Carved from Brindlewood tabletop roleplaying game inspired by heist films like Ocean's 11. Assemble your crew of expert eccentrics, case the joint, and take what's yours.

Note: This is a fairly well-tested, but ultimately pre-release version of the game we're developing.

All According to Plan is a roleplaying game about camaraderie in larceny, about charming criminals stealing from targets as wealthy as they are morally bankrupt. The game is directly inspired by the Ocean's franchise, but it draws broadly from the wider body of heist cinema.

Emblematic of the film genre the game is based on, there is never a question of *if* the heist will succeed, but rather *how*- In what genius way will the crew overcome the towering odds stacked against them to pull out a last-minute success? AAtP is an emergent narrative game, which means each heist has no set approach or conclusion. You decide what details matter most, how the heist comes together, and how exactly your crew comes out on top in the end.

So, that leaves us with one question.

Are you in, or out?

System: 
All According to Plan

LARP: Your affectionate friend

Facilitator: 
Nik Crombie

Wellington, September, 1974. All anyone can talk about is the arrest of Bill Sutch, former public servant, for passing information to a Soviet agent. And the chattering classes are starting to remember that some among their number, some who have also risen to similarly prominent positions, were out and proud Communists around the time Sutch was supposedly recruited.

But never mind that now; it's time for a cocktail party. To catch up with old comrades, the invitation says. An invitation from "your affectionate friend." For some, a way to reconnect with old flames. Others to demonstrate the upwards trajectory of their lives. And for some, a way to dig out secrets better left in the past.

Because radical politics were not the only thing you had in common. Twenty years ago to the day you of the cocktail party you participated in an unsanctioned experiment, run by the Abnormal Psychology and Religious Studies departments of Victoria University. It left you all changed, it left one of your number dead, and it left professor's career in tatters.

The past is never as far away as you want it to be.

Content includes: demonic possession, loss of agency, murder, body horror, period-typical prejudices mentioned in PC backstory.

System: 
larp

D&D5: Lost Book of Mektar

Facilitator: 
Seth Kenlon

Jeyna Solis-Schwirtz borrowed a book containing dark secrets of the Void from the Library of Worlds. Sometime later, she set it aside and forgot about it, and so did everyone else, until a library mechadron did an audit of the stacks. Discovering that the dangerous book had never been returned, and that Jeyna Solis-Schwirtz has since died, the mechadron is hiring heroes to track down the book before it can be used for evil!

"The Lost Book of Mektar" is a 1st-level 5e adventure written for Kobold Press's Labyrinth setting. Feel free to bring your own D&D 5th Edition (2014 or 2024) or "Tales of the Valiant" character, or use a pre-generated character I provide.

System: 
5e
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