Semi-Larp

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When the Dark is Gone

Facilitator: 
AhGoodTheSea

Imagine the children in The Lion, the Witch and the Wardrobe. They visited a magical land, fought battles alongside talking animals and centaurs and won a war against a powerful and evil enemy. Then they returned home, no-one would believe them and they were back to war time rations and maths homework.
What does that feel like?
How do you live with the memories of what you saw?
Did Edmund drown his sorrows in alcohol and drugs, did Lucy vent her repressed rage by being violent towards her loving husband?
Did they end up in therapy?

The players in this game are all Clients in a real-world, modern day setting undergoing group therapy. They all have serious psychological disorders which are damaging them and those closest to them. Everyone has come to the therapy session as a final attempt to get their lives back on track.

The Clients have all repressed memories of a magical world that they visited often in their school summer holidays. Many things happened in that far away land and those repressed memories hold the key as to why the Clients have all self-destructed so spectacularly in the years since. Players will build up and create the memories of what happened in that world; uncover the events that scarred them and work to resolve them to allow each client to heal.

System: 
Semi-LARP

A Stiff One

Facilitator: 
Stephanie Pegg

You've just had the worst week of your life. This thing happened, and it was awful, and no matter what you tried to do about it, it was still unspeakably horrible. Well, almost unspeakably. That's what Friday night drinks are for - to sit down with your mates, have a stiff one, and vent about all the stuff that's been happening in your life. Just wait 'til they hear what happened to you.

System: 
Semi-Larp
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