Wellington Anniversary Weekend January 18th - 19th 2025

LARP: Quarantine

Facilitator: 
Claire Ahuriri and Sam Thomas

LARP by Andrea Landaker

This story takes place in the far future, where commerce and intrigue between alien and human worlds have become commonplace. This is partly as a result of the humans' contact with aliens called the Tonnin, who are the only civilization to have mastered faster-than-light travel.

New routes of trade have also brought new conflicts, however. The Khetani, an insectoid race who value efficiency and cohesiveness, have attacked the amphibious Aquecians. The Aquecians only have one planet, the watery world of Aquecia, but it is located in a strategic spot for trade between the Khetani and humans. When they wouldn't make room at their spaceport for the number of ships the Khetani requested, the Khetani decided to make room by clearing away some old Aquecian ships and taking control of the spaceport. The Aquecians were shocked at this barbaric behavior, as they pride themselves on their ability to get along and foster peace. The Khetani, on the other hand, can't understand why the Aquecians cared so much about the loss of a few old ships when the spaceport can now be used much more efficiently.

The humans currently enjoy peaceful relations with all the aliens they know of, and are determined not to take sides or get involved in other races' conflicts. Humans are mainly interested in the peaceful trade of ideas, goods, and science, and have their own problems on Earth to worry about.

This story takes place aboard the Tonnin-piloted shuttle “Redshift”, headed from Earth to the Aquecian spaceport now under Khetani control. After several hours in hyperspace, the destination is in sight.

How will the four different races aboard the Redshift resolve their differences?

System: 
LARP, paper-scissors-rock

The Truth is Out There

Facilitator: 
Michael Foster

More cattle have turned up dead with inexplicable injuries, which always attracts the conspiracy theorists and other crazies. It's up to a deputy from the Alamosa County Sheriff's Department to figure out the truth while dealing with the Ufologists and a journalist who have their own theories and are only too keen to help.
Is this the work of earthbound predators, another hoax, or the prelude to an alien invasion of Earth?

System: 
something

KapCon ludos desideramus

Or, in English, "KapCon needs more games". We've worked up the preliminary timetable, and as you can see, there are some big gaps. Last year we ran 19 games a round, with a half-size round 6, so that leaves us needing two more in round one, one in round two, and 22 across the rest of the convention. Plus we need another three or so games for the non-larpers in round 3.5. In addition, we need "surge protection" games, in case we have more people than expected - one or two each round.

So, if you GM, or want to start, now is the time to fill out the form and offer to run a game.

No, it doesn't have to be original. I'm running a game out of a book, others are too, and there's nothing wrong with that. Others are running repeats of games they have run at other cons or in previous years. If you're stuck for ideas, there's a request list here (NOTE: we still have no-one running "The One Ring". In Hobbit season, we can surely do better than that), and there are old SDC scenarios here.

As for why: GM picks. If you run a game, you get priority entry in another session. GMs can jump the queue and pre-book their entire con if they run enough games. So if there's something you're really desperate to play, the answer is to run something else to get into it.

Silver Kiss of the Magical Twilight of the Full Moon Double Feature

Facilitator: 
Sophie Melchior and Jenni Dowsett

Two towns, both alike in dignity, linked by a big scary forest right plum in between the two of them. The towns of Hosepipe and Garden Chair, Washington are rivals and have been since the dawn of time. Well, since anyone can remember anyway. Come join in on some crazy frenetic excitement of the teen supernatural romance flavour, two groups of supernaturals, two sets of human best friends and two teachers who have an interesting past, this isn't a game for the weak of heart or those who like to take roleplaying seriously.

System: 
SKMTFM

Death In The Streets

Facilitator: 
Alasdair Sinclair

Prohibition was the best thing that ever happened to you. You used to be the lowest scum on the streets, now you’re welcome at every fancy place in town. Millionaires know your name, and your phone number. Gin, whisky, champagne are the lubricants of high class life: your life. You were a big man about the towns, and had the respect of all your friends.

Now when you drive through the streets it’s with a shotgun on your lap, and when the mists descend you don’t go out at all if you’re smart. It ain’t the law. You’ve got him beat. It’s something else. Something that ain’t no respecter of authority, and ain’t too worried by bullets and armoured glass neither.

Some say it’s the devil come for his share. You say: fuck him. This is your town.

EPOCH is the game of character-driven horror. It aims to deliver a genuinely scary experience in a single game session by placing the focus of the game squarely on the characters, supported by a simple, yet evocative, system. EPOCH players are expected to be active participants in the creation of the game atmosphere and have complete control over the creation and ultimate fate of their characters.

System: 
EPOCH

Still to Come

Facilitator: 
Sophie M

"Mayday, mayday, mayday. This is PrisonCorp facility 13-316-66. I repeat this is PrisonCorp facility 13-316-66.. oh god. They're getting through!"

.......................................................................

PrisonCorp 13-316-66. A prison planet home to the sector’s toughest, meanest and cruellest. Recently the lights went out. As a member of the Marine Reconnaissance Unit you're the best of the best. But this place holds secrets, secrets you don't want to face. Can you find out what happen? And survive to tell about it?

System: 
Mongoose Traveller

Pleasures of the Flesh

Facilitator: 
Alasdair Sinclair

Your voyage on the Sea Princess is a dream come true: at sea in a 5-star floating hotel. Every luxury known to mankind is readily available aboard this floating city. Food, wine, sex, even drugs. On the High Seas you are beyond the reach of the law, perhaps beyond the reach of morality. You are also beyond its help. As you indulge your desires and shed your inhibitions your vices seem virtues and your virtues are commonplace. It is a dream life, a dream that could be yours forever. When offered the choice of eternal pleasure, at the price of a moment’s suffering, who will say no?

EPOCH is the game of character-driven horror. It aims to deliver a genuinely scary experience in a single game session by placing the focus of the game squarely on the characters, supported by a simple, yet evocative, system. EPOCH players are expected to be active participants in the creation of the game atmosphere and have complete control over the creation and ultimate fate of their characters.

System: 
EPOCH

Phase Shift

Facilitator: 
Robert Shaw

The secret entrance to the tomb is somewhere in this South American jungle. Your team is prepared, each member slogging their way through the dense foliage. Still, you can’t help feeling that something isn’t right... maybe something is off with the other team members, or this expedition is more than it first seemed, or the secrets of the temple are just...
It must be the heat, surely....

‘Phase Shift’ is a systemless game about character interpretation, character interaction, character teamwork. As a player, you take on the role of a single character, and throughout the game will be challenged to re-interpret that character based on a ‘phase shifting’ setting, and interactions with the other members of your team.
The game is equal parts serious, fun, and a celebration of some of geekdom’s favourite genres!

System: 
Systemless

Hot Summer Days

Facilitator: 
Scott Kelly

It's the 80s and things are a lot more relaxed than they are now. The height of summer holidays and kids can run free without parents needing to know where they are at all times. It's your friends birthday and you have gathered together to have fun. Really what could go wrong, everyone knows there aren't really monsters out there.

System: 
Little Fears

Dropping Like Flies

Facilitator: 
Freya Sacksen

Another trimester at VUW and everything's just damn *peachy*. The philosophy students are splitting hairs to try and get laid, biology professors are killing rats, your crush just walked through a concrete block the other day, scarves are the latest fashion (especially for pretty male first years), you've got three assignments due in the second week, your roommate has the weirdest collection of books you have ever seen in your entire life, you think your theatre lecturer is some kind of fae or something and there's been a string of weird suicides lately.

...wait, *what*?

All is not well at VUW's Halls of Residences, and for once, the fact that a devil is after your soul may be the least of your worries...

System: 
Monsterhearts
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