Wellington Anniversary Weekend January 20th - 21st 2024

Horrorscopes

Facilitator: 
Karen Wilson

What would happen if fate really was written in the stars? If your career choices, friends, enemies, lovers were determined by the month of your birth? If the success or failure of all your endeavours was preordained by the alignments of the planets?

Horrorscopes is a player-driven game where we generate a scenario from random headlines, create characters based on astrology, and narrate the outcomes of actions and conflicts by interpreting horoscopes from newspapers. Only the stars know what will happen, and they may have it in for you!

System: 
Indie

Larp: JUGGERNAUT

Facilitator: 
Courtney Parnell

It is July third, 1950. The Korean War is eight days old. National Security Council Report 68 is sitting on Harry Truman’s desk, a grim outline of the Cold War that is to enfold the world for the next 40 years. Alan Turing’s paper “Computing Machinery and Intelligence” is circulating for review. Cinderella is a box office sensation.

And you have invented a computer that can see the future.

Employing cutting-edge Ward-Takahashi identity derivations outside their quantum-theoretical framework, JUGGERNAUT processes enormous data sets, ostensibly in the service of code-breaking once the technology is proven and refined. The unstable geniuses behind the math have reached some curious conclusions that only experimental evidence can confirm. By the numbers, JUGGERNAUT —given enough resources— should be able to crack ciphers before they are even invented.

JUGGERNAUT is a live-action game by Jason Morningstar about free will for 4-6 players and 1-2 hours that plays like a creepy Twilight Zone episode and requires almost no prep. Replay value is high and it is always weird and intense To play.

System: 
Systemless

Microscope: Trigger

Facilitator: 
Morue

Lani and Balthazar meet at a high school dance, barely aware of the political unrest that is about the change their lives.
Years later, they meet for the last time in the dirty streets of the big city. Balthazar, in uniform, has Lani at gunpoint. Does he pull the trigger?

Using the collaborative history-making game Microscope, we will explore what happens between these two moments before determining the answer to that final question.

System: 
Microscope

Death of Legends

Facilitator: 
Andrew Millar

Death of Legends is a dark-fantasy roleplaying game that tells the story of epic deeds against great odds.

Twenty years have passed since the Enemy was defeated and its armies vanquished.

Twenty years since a small group of heroes rose from obscurity to become the stuff of legends, turning the tide of battle.

Twenty long years of peace and prosperity.

But now there are rumours that the Enemy has returned.

War is coming and nobody knows who can be trusted.

This is the story of the last great war against the Enemy.

This is the story of the Death of Legends.

Death of Legends in a GM-less, character driven game in which each player takes the role of a legendary hero, forges their path to greatness, then determines the fate of the Free Territories in a climactic struggle against a relentless, malevolent, Enemy.

Unsanctioned

Facilitator: 
Alasdair

They describe the spy game as a wilderness of mirrors because you can never be sure whether you're in control or under control. When they say you're back for one last job, it's because it's the last job you'll be alive to do. Coming in from out of the cold is usually just the prelude to moving from the frying-pan and into the fire.

As burned agents, you're being brought back in from the cold for one last job and all you need to do is find the traitor in an organisation that thinks you already were one.

This is a non-procedural game of truth and lies using the Mountain Witch system. A high level of player creative input is required, and all I can guarantee is that not everyone is going to make it out alive.

System: 
The Mountain Witch

William Shakespeare's Star Wars: The Jedi Doth Return

Facilitator: 
Ruth Harper

A play reading of William Shakespeare's The Jedi Doth Return by Ian Doescher

The epic trilogy that began with William Shakespeare’s Star Wars and continued with The Empire Striketh Back concludes herein with the all-new, all-iambic The Jedi Doth Return—perchance the greatest adventure of them all.

Prithee, attend the tale so far: Han Solo entombed in carbonite, the princess taken captive, the Rebel Alliance besieged, and Jabba the Hutt engorged. Alack! Now Luke Skywalker and his Rebel band must seek fresh allies in their quest to thwart construction of a new Imperial Death Star. But whom can they trust to fight by their side in the great battle to come? Cry “Ewok” and let slip the dogs of war!

Frozen heroes! Furry creatures! Family secrets revealed! And a lightsaber duel to decide the fate of the Empire. In troth, William Shakespeare’s The Jedi Doth Return has it all!

System: 
Shakespearean English

Shadowbrook Manor

Facilitator: 
Andy

Once a powerful proponent of Law, the Archmage Tazimack the Red was eventually driven mad by a fear of mortality. As he slipped into insanity his retirement home began to reflect the chaotic bent of his mind.

Long after Tazimack's unnaturally animated body has disintegrated, his manor house remains as a shadow cast by a twisted intellect.

Can the characters bring order to this chaos?

This fast paced game of exploration, action and humour combines old school, early D&D style gaming with a modern, rules lite RPG sensibility. Use your cunning and daring to outwit the deadly Shadowbrook Manor to claim your treasure.

System: 
Maze Rats

Continuity

Facilitator: 
tim oliver

40 AU from the sun is a long way from anywhere, and in particular a long way from rescue. You check in for routine backups - and awake in new bodies to a dying space station and a warning.

DON'T TURN ON THE RADIO.

Eclipse Phase is a game of transhumanism and horror in the wreckage of the Solar System after the Fall of Earth. This is a published scenario.

System: 
eclipse phase

Waiting In The Rain

Facilitator: 
Stephanie Pegg

Waiting in the Rain is a game about interpersonal relationships and getting soaked to the skin.
It’s built around the genre of dramatic, romantic, or romantic comedy films and tv serials that have strong ensemble casts. There’s generally a protagonist who has strong ties to the other major characters, and the story is built up as a series of shared events which build up the emotional connections between the characters and develop increasing complications in their stories. Finally, the protagonist realises that there is one particular relationship that they must fight for, and they embark on a grand quest and public declaration – they need to make a play for true love. But love is difficult and they need their friends to help them…

This game can be played out as interlinked romances, or a group of friends working out differences with each other, or a family with strained relationships (or any kind of combination). The common theme is that our relationships with people are worth making an effort for.

This is the first run of a newly designed story game, and could All Go Horribly Wrong. Caveat ludor. But come and have fun anyway.

System: 
Indie

Conan Trek

Facilitator: 
Dillon Burke

The Ocean,
The Final Frontier,
These are the Voyages of the trireme Argo
Its five year mission,
To explore strange new islands,
To find new peoples and civilizations,
To boldly go where no citizen has gone before!

Join Captain Conan, his crew of skilled advisers and red cloaks, in a mash up of pulp sword & sorcery and the original Star Trek TV show.

System: 
Conan 2d20
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