KapCon 22

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Tatterdemalion

Facilitator: 
David Schwartz

Since the event known as The Sinking, a general uneasiness descended upon the Great City, but that's no reason not to party!
The PCs attend a covert masquerade thrown by a troupe of thrill seeking young nobles. Matsoni Gimbros, the clique's ringleader, declares the party's theme to be The Sinking.
To complement his theme, Matsoni chose the perfect venue: an abandoned bathhouse on the edge of the sinkhole. Rumors that a ghost haunts the bathhouse only add to its allure.
Privileged, promiscuous young people in a haunted condemned building: what could possibly go wrong?

System: 
Pathfinder

This is no child that dances

Facilitator: 
Karen Wilson

Copper Creek, a small town distinguished only by its private liberal arts college, turkey processing plant and unusually high teen pregnancy rate. Recently, a spate of unexplained fires has the local fire department and
law enforcement agencies stumped. You and your associates suspect supernatural forces may be at work. Last night a caravan in the local trailer park was burnt to the ground, incinerating the elderly resident. Can you solve the mystery and stop the fires before someone else is killed?

R16: Adult themes and possible trigger-warning (probably about as bad as watching the News on a bad night)

System: 
Monster of the Week

Red Gold

Facilitator: 
Igor Divjak

Its the year 2150 and hungry humanity has stretched out into the solar system to find the resources it desperately needs. Three corporations compete violently for lucrative mining rights on Mars, found to be rich with gold and uranium, both in short supply everywhere else.

Ascend Corporation mining survey 242 has gone silent after reporting the largest deposit of gold ever found on the red planet. An elite crisis team is dispatched to rescue any survivors and secure the site before a giant planetary dust storm buries them forever.

SYSTEM: EPOCH is a game of character-driven survival horror. The goal is to deliver a tense and scary experience in a single game session. EPOCH players are active participants in the creation of the game atmosphere and have complete control over the creation and ultimate fate of their characters.

System: 
EPOCH

T-shirts - with order form

Here's what this years t-shirt will look like, subject to very minor typographic tweaking. Price will be $25.

We'll be offering it in both Men's and Women's styles, in a selection of colours. If you really really want one in black you can get it but people are saying Charcoal is the new black, and works much better with this logo :-)

Note that white is a possibility, but the colours would be inverted. Also, we need at least 4 orders in white (or light colours) in order to make it work, because there is extra cost in swapping inks over. If you want white, please choose your style, size and an alternate colour from the drop down. And make a note in the comments field that you want white. If we get enough orders, we will do a run in white. Otherwise, your alternate colour will be used.

And here's the order form. https://docs.google.com/spreadsheet/viewform?formkey=dGdteTREZHhxRTR0NlR...

Last Stand at Salang

Facilitator: 
Dillon Burke

The armies of the north have broken before the Witch King's onslaught. Survivors and refugees flee south over the mountains. A few brave Paladins attempt to lead a defence of the pass through the mountains, arriving at the ruined fortress of Salang a few hours before the Witch King's scouts. Will the passion of the Paladins allow the refugees to escape, or will their sacrifice be in vain?

System: 
Runequest Sixth Edition

The final countdown

Things are coming together. We now have at least 11 excellent games - plus GoD - in each round. The larp has a blurb. The forms have been setup. So, we're ready to go. To give everyone a fair shot, registration will open at 8pm on Monday 15 October. Hopefully the server won't fall over beneath a mob of desperate gamers.

LARP: Teacakes, Death Rays and Strychnine

Facilitator: 
Nik Crombie

The Women's Institute of Hallows Hill is, in many ways, typical of its kind; it runs bake sales for good causes, organises volunteer groups, helps the local school with its Christmas pageant and is an essential part of the local community. This particular local community, however, is made up (almost entirely) of second tier supervillans and their families; the sort that, while they do well, can't quite scrape together enough for that volcano base. But Hallows Hill is a lovely area, with a good school for the kids and excellent local greengrocers. It's a little village that understands completely when you accidentally open a portal to hell in your back garden, or the deathbots go on a rampage down the local high street. The WI has encouraged and enabled a strong sense of community spirit among the villainous denizens.

But the Women's Institute is currently being torn apart by controversy. For the first time in its history, men are pressing to join. The community is divided. Angry letters have been written to the local newspaper. Sharp words have been exchanged in the fishmonger's. Letterboxes have been knocked over. Skeleton armies are being readied. Death Rays are being powered up.

To prevent Hallows Hill from becoming a smoking crater in the ground, the MP for Hallows Hill has arranged a meeting to work out a solution...with as few casualties as possible.

It's Midsommer Murders meets Dr. Horrible's Sing-a-long Blog meets Desperate Housewives.

Costuming: Light to medium, depending on the character.

System: 
LARP

LARP: The Mirror Room

Facilitator: 
Brooklynne Kennedy

In a moment of disorientation they are transported to a room with no doors, no windows and mirrors everywhere. The room is stocked with food, water and other necessities—all indications suggest that they will be there for a long time.

They are complete strangers, ordinary people with little common ground and less understanding of what has happened to them. With the passage of time, tension and dire imperatives, they will have to sift values and make answers to both each other and the shadows behind the glass.

This game deals with difficult choices and rough circumstances.

By Shifting Forest Storyworks

System: 
LARP

LARP: How Quick and Fresh

Facilitator: 
musicforwolves and William Shakespeare

Mr O'Strate, the teacher behind last year's eerily realistic production of 'A Midsummer Night's Dream', now has a group of students who've somehow managed to avoid hearing the horror stories about the last play he helmed. Now, with a dog-eared copy of 'Twelfth Night' under his arm, he's brought you all here for another rehearsal. Things are feeling weird, though. You've got the urge to find true love, cast old fears aside, and really get invested in your characters. Will Sir Toby sober up before dress rehearsal? Will Feste learn to play the ukulele? And will anybody be able to tell the twin brothers apart?
It's all happening tonight. And remember: some are born great, some achieve greatness, and some have greatness thrust upon them. Emphasis on the word 'thrust'.

Russ Kale wrote and ran 'Quick Bright Things' at Victoria University and Chimera in 2012. William Shakespeare wrote 'Macbeth' and accidentally spawned a number of teen comedies. Player advisory: this game will involve coarse language, sexual content and poor life choices.

System: 
LARP

Kapcon Summer-Slam II

Facilitator: 
Dale

Bob: “It looks like the enigmatic Kapcon henchman known as IdiotSavant has laid down the challenge to bring the best, the biggest, and the most intense offering on the planet. Now the countdown to Kapcon Summer-Slam II begins…”

J.T.: “How can Kapcon’s insurers possibly allow a second Summer-Slam after the complete debacle at the inaugural Summer-Slam last year, and the non-Morningstar fiasco in the lead up to Day of Games?”

Bob: “It’s what the people want J.T. After a twelve month absence we’re all craving a wrestling event so intense that you’ll feel the splash of sweat and man-tan right there in your living room.”

J.T.: “But what about rumours that Day of Games General manager Slammin’ Sophie Melchior will stop at nothing to sabotage an event by a rival franchise.”

Bob: “There are so many rumours floating around about this event that it’s hard to know what to believe, but I doubt Melchior will stir from her gold-plated Jacuzzi. There’s no way wrestlers from a rival franchise would dare to disrupt proceedings…”

J.T.: “What about a resurgence of fan-favourite El Diablo and the pan-Hispanic/Pirate alliance?”

Bob: “It’s an open invitation so anything’s possible - but one thing’s for sure, this will be the event of the century. Wrestlers will gather from all parts for a shot at the title. There’s a tidal wave of awesome about to engulf the capital…”

Piledrivers and Powerbombs – Chokeslam of Darkness Edition is a wrestling game where you generate wrestlers, their gimmicks, signature moves and their arch-nemesis and then enter the competition to become the Kapcon Summer Slam II World Champion.

This will be a high-energy, high-volume game at the end of Kapcon and asks players to think on their feet, create characters, narrate outcomes and help frame scenes at short notice. It's a great chance to blow out the cobwebs and end the 'con on a high.

Bring IT to the Ring.

System: 
Piledrivers & Powerbombs
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