The district of Crow's Foot in the city of Doskvol is a place divided. The recent turf war between rival gangs, the savage Lampblacks and the well-disciplined Red Sashes, ended a year back with an uneasy truce splitting the island-suburb in two. Now every block claims its allegiance, every pub hangs its preferred colours outside to let everyone know who's welcome and who's not. It's not an easy peace.
A week back, word reached Mylera Klev, leader of the Sashes, that an up-and-coming lieutenant in the Lampblacks was interested in defecting. Then a couple of days later, that same lieutenant disappeared. Perhaps someone in the Lampblacks got suspicious; perhaps said lieutenant is already lying face-down in the Dusk River. Regardless, Klev needs a group of ne'er-do-wells and rogues to investigate. A group smart enough to work alone, small enough not to arouse suspicion, and independent enough that if the whole thing blows up, she can deny all involvement and leave them to hang. Who could be desperate enough for money, fame, and influence to take her up?
Is it you guys? Yeah, it's you guys.
Blades in the Dark is "a game about a group of daring scoundrels building a criminal enterprise on the haunted streets of an industrial-fantasy city. There are heists, chases, escapes, dangerous bargains, bloody skirmishes, deceptions, betrayals, victories, and deaths." (We probably won't be able to fit all of these into a three-hour session though.) The system is currently being Kickstarted by designer John Harper. This game will be using the Quickstart 7.1 rules, if you're playing along at home.
All that is gold does not glitter;
All that is long does not last;
All that is old does not wither;
Not all that is over is past.
At the request of Elrond, the company join a Ranger, Hiraval, on his quest to reclaim his ancestral home in the ruins of ancient Arthedain. He hopes that the manor will serve well as a base of operations for the Dúnedain, make travelling in Eriador safer for everyone. The quest sees the companions reveal a darkness plaguing the Weather Hills, as they travel the great East Road.
This is a scenario set in JRR Tolkien's Middle Earth in the time after the Battle of Five Armies. It uses the D&D5e system as presented in Cubicle 7's Adventures in Middle-Earth. It is a simple tale in the vein of The Hobbit and will appeal to fans of Tolkien, as well as fans of fantasy RPGs both old and new.
The Road goes ever on and on
Down from the door where it began.
Now far ahead the Road has gone,
And I must follow, if I can.
The company search for the Easterly Inn, a piece of the Shire in the land of the Beornings, only to find that the Wild is still the Wild and it takes more than Hobbit cooking to keep adventures at bay. In no time, the companions become involved in the search for a missing trade caravan. Their quest will put them on the road to the High Pass, and see them go over hills and under hills.
This is a scenario set in JRR Tolkien's Middle Earth in the time after the Battle of Five Armies. It uses the D&D5e system as presented in Cubicle 7's Adventures in Middle-Earth. It is a simple tale in the vein of The Hobbit and will appeal to fans of Tolkien, as well as fans of fantasy RPGs both old and new.
There is a cosy little hotel that sits along the river Elium called The Victorian. This hotel was built in the early 1800s and has been run by the same family, generation after generation. The family themselves own several hotels across Britain, and this is the only one with issues. Over the years the interior has been renovated and updated to match the modern world, while the exterior has stayed the same. However, once every three months the police receive a rather odd call from the hotel. Units are dispatched, only to return the next day with no recollection of what actually happened. Reports come in of massive destruction to the property, but there are no signs of damage the following day. The current owner, Mr. Francis M. Stewart, has requested our services in finding out what is going on at the hotel. You will pose as guests and infiltrate the hotel. Money has been paid upfront, with a bonus $100,000 each if you put an end to these mysterious occurrences. The last incident happened almost 3 months ago. Good Luck.
A Golden Sky Stories scenario written by Jan-Yves Ruzicka.
This game is set in Japan in 1978. You are the local Henge of the village of Shinizumi; mischievous and friendly animal spirits who protect the village and its human inhabitants. Today, you are trying to help your human friends solve a mystery!
Please note that, unlike usual Golden Sky Stories games, this game does have some darkness to it, so it isn't really suitable for anyone looking for a light-hearted game.
"In a time that is no longer a time, six warriors fought to save not just our world but all of time itself. Hong Kong blazed as all of history converged on a single point and the Dragons battled to save us all. The battle was brutal and nearly destroyed everything. But when it was over the world was safe. And nobody remembers them because the war never happened..."
In Modern Hong Kong a group of unlikely heroes are about to cross paths and discover the legacy of a war that never happened. Called from across time and space, these heroes have found gateways of power that all lead to Hong Kong in the modern age. But these are not blank slate heroes. They all have their own histories. Enemies. Agendas.
Yet the turn of fate is about to show them that they are part of something bigger. A conspiracy that has survived a war that changed time and reality at its core. Secret factions have been manoeuvring to claim the power of the sites and renew the shadow war that nearly destroyed the world.
Players will get to select from 32 character options, build some of their own history and experience a scenario that will play differently each time based on the combination of characters. Will you be a scrappy kid from the modern day who teams up with an ancient shapeshifting monster lost in time? Or will you be a ghost from the past who has teamed up with a cybernetic warrior from the future?
Feng Shui is a fast paced action game that emulates the classic Hong Kong Action films from Police Story through Hero to Crouching Tiger Hidden Dragon, as well as embracing classic films like Big Trouble in Little China.
Are you ready to take up the legacy of the Dragons?
Written by Betsy Isaacson
The lovely, reclusive Lady Roksana remains as yet unmarried. Tonight, though, she's opened her castle to the most eligible of the Empire's nobility. It's a curious thing: her party starts at dusk, and she says that she'll choose a spouse by midnight. Of course, this has attracted the sort of people who are willing to risk life, livelihood, and reputation for the sake of making a grand romantic gesture. But tonight is not a night for romance alone. Each suitor has much cause to speak and scheme with his fellows. Secluded parties, after all, are where Empires rise and fall...
Outsize ambition, abhorrent obsession, and the mundanities of museum politics grind against mad science, threats of illegal sorcery, and a very ill-timed visit from the Emperor. Will the Lady Roksana's party survive the chaos of its guests? And will the Lady Roksana herself manage to marry well? Or ever?
On Display is a comedy of courtship set during an Age of Wonder that never was -- dinosaur bones have just been found in the ground, clockwork automatons are all the rage, and mad science butts heads with political pragmatism. The game is only scheduled to last 90 minutes and so is a good option for those wanting more time before the flagship round.
There is an additional NPC role (the Emperor) that is only required for the last 30 minutes
You and your friends have finally reached the age where you can begin your journey into the big wide green. Put on those sturdy rainboots, trade those smelly sleeping bags for delicious rations, load up your extra pony and (especially) keep your Tastegood Taste spell handy. Surely, the road from Grave to Meadowton can't be too dangerous for your first adventure?
Ryuutama is an Japanese heartwarming tabletop RPG of travel and wonder; an RPG where D&D meets Miyazaki. The PCs are wanderers and traders who solve problems in the places they visit, whilst encountering nature.
CANCELLED
A group of strangers meet in a tavern, weary from their travels.
But no sooner than they meet than a stranger leads them on a mysterious journey they did not expect.
No. Wait. That's not it.
Before they can drink, a vicious murder and a motley crew of suspects will ensure that there is no sleep tonight.
Heard that one before?
As the cooked meats are brought to the table, a mysterious package is delivered by courier that may or may not spell doom or salvation for the city.
In a Tavern is a D&D game with a twist. Based on the choices the players make when they meet up, the game will spin off into a variety of different adventures. But it all begins in the same place...
CANCELLED
The Church of Abel teaches that the old legends and myths aren't true. There is no magic. Dragons do not exist.
But you are one of the few in the world of Gaia who knows better. There is magic in the world of Gaia and always has been. You may be a warrior whose skill in battle is so expert it verges on the supernatural. Or a Summoner, who has always had an affinity with beings that should not exist. Maybe a Martial Artist who has been able to tap into her own inner Ki to be able to perform acts of incredible physical prowess. Or A Psychic able to tap into other's minds.
Whoever you are, Omens have drawn you to Archangel, the capital city of Abel. Seat of the Church and home of the Empress. Beneath the zepplins, the elaborate spires of the city and the cobbled streets you know something ancient is stirring. Millennia old secret societies are moving their pieces in place and an ancient cult is gathering.
Anima is a high fantasy adventure game with a mix of magic, technology and pulp action.
Dare you face the Disciples of the Dragon Prince?