Time once held no meaning for you and your allies, until you were caught in a World Cage. You are the agents of an God known as the Lord/Lady of Dreams and Butterflies, granted a shard of its power and given near complete control over one of its Domains.
The year is 1985. A small town in central Colorado is rocked by a tragedy that has left one young boy dead, and a second scarred for life. Many strange, unexplained things have been reported in the time since the accident, and a team of government investigators has been dispatched to find out what is going on, and if they can, make sense of it.
You are a rat, you are living in the ratscastle, that was left behind from the Builders you never know if they will come back, but at the moment there is peace in the ratscastle. The packs in war a long time are know living in trace, so it is time to explore other parts of the ratscastle where no pack lives, no one knows what there is, maybe the reason why the builders left, or only more danger...
Be a rat, a really rat with claws and a tail, eat what other would throw away and craw on all fours through your short and dirty life.
A man close to you—father, business partner, informant, friend—has gone missing. The search begins at his house... which is not as it seems.
Following the trail of this missing man leads you on a startling and perilous adventure. Finding him may change your life, and his, forever.
Tonight you meet the murderer of Thomas Fell.
A character driven, End-Times Call of Cthulhu scenario written by Paul Fricker.
"Whoever fights monsters should see to it that in the process he does not become a monster. And when you look long into an abyss, the abyss also looks into you."
-NIETZSCHE
In between the crowded suburbs of Cairo, the ancient Pyramids at Giza and the underworld itself, powerful demigods and gods are set to compete in this years Pantheon games. But when most of the participants - including last years winning team - die in freak accidents, and some unannounced competitors enter the stage, the relatively friendly games look like they may suddenly become a lot more dangerous, with more than just the characters lives in danger. In the end, the future of fate and reality itself may be at stake...
When the threat of war arrives in London, 1940, hundred, if not thousands of young children are sent to the country side for their 'safety'. This is the story of 6 of them, their trials and encounters, and ultimately their true 'fear of dreaming'.
A Fear of Dreaming is a 'Children of the Blitz' adventure for mature roleplayers and was previously run at Kapcon 17.
The date is February 1945, the location Dresden, Germany.
Over the next two nights 13 hundred Allied bombers will drop 4 thousand tons of high-explosives on this "foremost industrial location", the result of which will be a firestorm that takes the lives of 40 thousand innocent civilians. Amongst this mayhem and carnage six young souls will discover that the horrors without are nothing when compared to the terrors that can be found in the shelters below.
The year is 1941 and a group of friends are about to be reunited after years of separation.
But this is no simple reunion, as the children know nothing more about their companions than what they may have dreamed. One has been broken, two have been fix, a fourth knows of nothing, while the fifth is still lost.
Diminishing Regret is a is a 'Children of the Blitz' adventure for mature roleplayers and is the spiritual sequel to both Kapcon 17's 'A Fear of Dreaming' and 18's 'Shelter Me'.
Grauschloss is a bleak, gothic scenario of investigation and intrigue, ideally run as a stand-alone adventure with four players. In it the players assume the roles of an inquisitorial assembly heeding a call for help by the priest Pieter Schött, who rightly senses that something is terribly, terribly wrong at the keep and in the nearby village of Almburg. Their task is to investigate the murders that have occurred there, discern truth from lies, and hopefully uncover the dark truth of Grauschloss’s history.