GUMSHOE

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Bury the Living

Facilitator: 
Alasdair

The Berlin Wall has fallen, signalling the end of the Cold War, of spies, secrets, and the threat of totalitarianism. It is a time to build bridges and to rebuild the world. As with charity, the best rebuilding begins at home, and to rebuild you must destroy.

This is a scenario about finding a way to remove the tumour growing in the heart of The Establishment and throwing that baby out - without losing the bathwater. The scenario is likely to play out as a series of raids and confrontations, and for sure, not everyone is getting out alive or in one piece.

The game is inspired by the masers of Cold War action, Robert Ludlum and Ian Fleming*, but this being a roleplaying game, of course there's more going on than checking the slide on a Beretta or setting the timers to the same six minutes you always use.

* As unproblematic as I can make his style of action anyway.

System: 
Gumshoe

Two can keep a secret

Facilitator: 
Alasdair

The Berlin Wall has fallen, signalling the end of the Cold War, of spies, secrets, and the threat of totalitarianism. It is a time to build bridges and to rebuild the world, but there are plenty of secrets left to grow anew in the ashes of burned spies. Now you know the truth, you've got to either disappear forever, or fight.

This is a scenario about what spies do when they finally learn a secret they can't keep, can't bury, and can't forget. Can they use what they know to serve their country, or will they be destroyed for the Greater Good? Depending on the approach taken, this could be a tense chamber piece of trust, or a more free-wheeling chain of investigation to climb the ladder of lies.

The game is inspired by the masters of Cold War paranoia and moral ambivalence, Graham Greene, Frederick Forsyth and John le Carre, but this being a roleplaying, of course there's more going on than sweating through confidential files and breaking alibis.

System: 
Gumshoe

The Rabbit Snare

Facilitator: 
Alasdair

The Berlin Wall has fallen, signalling the end of the Cold War, of spies, secrets, and the threat of totalitarianism. It is a time to build bridges and to rebuild the world. But there is freedom, and there's freedom: when a junior government minister begins to behave erratically and take sudden trips abroad, questions must be asked. Asking questions is your business.

This is a scenario about a covert mission behind the fallen drapery of communism to trail a government minister and determine whether they're merely guilty of political crimes, or something more serious. Infiltrate, find the truth, and exfiltrate. Depending on the approach taken, this could run as something between a heist, a snatch-job, and an assassination. It's fairly certain not everyone makes it out of this one alive.

The game is inspired by the masters of Cold War infiltration, Frederick Forsyth and Len Deighton, but this being a roleplaying, of course there's more going on than trench-coats trudging through the snow and sweating in hidden listening posts.

System: 
Gumshoe

Hussade, or The Pot

Facilitator: 
Bruno Knewstubb

Quandos Vorn must Die!

A game of vengeance sought sought between the stars, with peculiar cultures and wry humor inspired by the novels of Jack Vance:

Driven heroes will work against a sinister conspiracy as they close upon their goal: the destruction of their nemesis Quandos Vorn!
Vorn's name is feared throughout the Alastor cluster, but the vengeance-seekers each nurture a personal dream of cutting him down. Drawn together by chance or design, they may finally achieve their goal!
They know that his agent is present at the hussade field, but what is his game? How will the agent lead them to Vorn? And what if Quandos Vorn himself has come to watch his handiwork, but should pass unrecognised? It must not be so!

NB This game uses the DERPG Tagline system: players will be rewarded when they integrate specific witty comments into their banter.

System: 
GUMSHOE + Skullduggery

Incident at Talos

Facilitator: 
Marcus Bone

Talos IV, the most advanced space station in this region of the Bleed, faces destruction.

Karia Darsell, intergalactic terrorist and unstoppable assassin has posted a warning - Talos IV and everyone onboard will be destroyed unless her demands are met in the next 24 hours. The problem is no one knows exactly what those demands are...

So it is up to our Heroes, the Lazers (the region's freelance police), to not only stop this terrorist threat, but also find out who or where Karia is hiding, and what has made her so angry.

This adventure is a science fiction game using the Ashen Stars (GUMSHOE) system. Combining action and investigation it is set-up as a race against time, in which the character's actions will determine whether or not the space station is saved and just who might survive. It would best suit players wanting a challenging investigative (GUMSHOE at its heart is a investigation game) roleplaying experience where they will have to make hard choices and difficult decisions.

System: 
Ashen Stars (GUMSHOE)

Operation Thundering Faith

Facilitator: 
Marcus Bone

Mr Verity requires your attendance...

And so it begins again, another mission for the Ordo Veritatis (a secret organisation dedicated to the protection of humanity and the destruction of Outer Dark Entities). In this operation the characters find themselves called into investigate the apparent suicide of a high school student, who has seemingly, almost overnight, developed a vestigial twin.

Facing a hostile town, reluctant witnesses and a hidden evil, the operatives are in a race against time to prevent the permanent destruction of the membrane that protects reality from the horrors of beyond.

The Esoterrorist (2nd Edition) is a modern day conspiracy horror game using the GUMSHOE system. This adventure is one of investigation, discovery and drama, and would best suit players looking for a hard hitting, plot driven, game session (i.e. more SVU/Criminal Intent than Action/Adventure). Please note that this plot includes some adult themes, although the depth to which these are explored will be left up to the players to decide during play.

System: 
The Esoterrorists 2nd Edition
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