Wellington Anniversary Weekend January 20th - 21st 2024

Uncle Timothy's Will

Facilitator: 
Alex Moore

Dear old Uncle Timothy has popped his clogs. Rather unfortunate for him but rather good for you. You see, Uncle Timothy was rather wealthy and you (along with your insufferable cousins) have been invited to the will reading. Jolly useful as, quite frankly, you’re in a bit of bind, money wise. So, it’s off to his isolated rural lodge with the worst storm in decades bearing down on you. What’s the worst that could happen?

This scenario draws on classic mystery tropes and features a murder as well as body horror elements. It is not suitable for pre-teens.

System: 
Call of Cthulhu 7e

Edge of Darkness

Facilitator: 
Alex Moore

Rupert Merriweather is dying. It is the end of a long and fruitful life where he has not only been successful himself but also been a mentor, benefactor, patron and saviour to many others. Now, facing the end, he has gathered his loved ones around him. For most it is a chance to say goodbye but for a select few it is an opportunity for Rupert to ask for one last favour, a way to repay him for all his help in the past. Can you right the wrongs of long ago and restore the honour of an otherwise good man?

This classic scenario has been used as an introduction to Call of Cthulhu for many years. It contains horror elements and is not suitable for pre-teens.

System: 
Call of Cthulhu 7e

Uncharted Worlds

Facilitator: 
IdiotSavant

"Uncharted Worlds" is a Space Opera roleplaying game of exploration and debt, powered by the Apocalypse. Players will select and customise their characters, including their relationship to the galaxy's key factions, before being dropped into an unpleasant situation which can only get worse. How they dig themselves out is up to them.

System: 
Uncharted Worlds

TORG Day 1: The Nile Empire

Facilitator: 
Alasdair Sinclair

TORG is a game of the near now, a world of action and high octane adventure. In the near now, other realities have invaded ours, changing the rules, changing the aesthetic, changing everything in fact.

This is an introductory scenario for the game, set in the Pulp-inspired Nile Empire on the first day of the invasion. The players will take on the roles of ordinary citizens who suddenly find themselves confronted by shock troopers and pulp villains. There are pulp henchmen, guns, secret tunnels, airships, gadgets, and an evil mastermind behind it all. Will our characters rise to the challenge and become heroes? Of course they will!

System: 
TORG

Planet Mercenary

Facilitator: 
William Huggins

Strada Alta Chapter 5: Too Good to be True

Chance has presented you with an opportunity to acquire some extremely valuable information, currently in the head of a ‘Doctor’ going by the name of Harlequin. Harlequin is currently trapped in a war zone on the planet Ulbacka, but for mercenaries a war zone means profit.

You have a contract for your new fleet to assist the democratically elected government of Ulbacka, the IUU, with the last stage of their civil war to take control of their world. The opposition are the Ulbacka Royal Family who have been strip mining the planet for their own profit. Based on your intel the contract fits well within your operational parameters, it will make for excellent publicity, and it’s very well paid. Once it’s complete pulling Harlequin out of the capital will be trivial.

You couldn’t hope for a better shake down run for the fleet.

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“Travel the Galaxy! Meet Fascinating New Life Forms, Then Kill Them!”

Set in the universe of the long running webcomic Schlock Mercenary, Planet Mercenary is a fast paced and hopefully humorous game about trying to make money by shooting people, or in this case via a major military operation to wrest control of an entire world from some pretty awful folk.

Knowledge of the game system or previous chapters is not needed, knowledge of the comic is a bonus!

System: 
Planet Mercenary 3d6 Mayhem

Remembrance

Facilitator: 
darkwolf

You’ve been on some benders in your life, but you’ve never lost two whole days. Everything is real fuzzy. The last thing you do remember is being called in on a job for CogniZance. They didn’t contact you through your fixer, they came direct; pretty unusual. CogniZance Corp are one of the biggest memory traders in the world. They sell other people’s experiences for the ultimate in reality entertainment.

People pay big bucks to experience the memories of celebrities, extreme sports athletes, famous musicians and porn stars. It’s become one of the most popular forms of entertainment in the world. But of course, like any new enterprise there are unscrupulous individuals who twist it for darker purposes. On the shady side of memory shaping there is Blemish, the memory black-market. You don’t even want to know the kind of memories that they sell on there. That stuff is for sick mother#&kers.

But what were you doing there? You don’t even remember what the job was. And now you’re sitting in a waiting room at CogniZance. Are you waiting to get paid? This doesn’t feel right. Suddenly you hear the buzzing of your ghost link. It’s a comms call from Cody your fixer. What does he want? “Okay, I want you to stay calm, but there’s something you need to know…”

Dystopia 23 is a neck-wrenching, eye-watering journey into the dystopian world of the 23rd century. It brings cyberpunk to life with scenarios of mystery, action and intrigue. This game uses the amazing new Dystopia 23 role-playing system. Check it out here: https://dystopia23.com/

System: 
Dystopia 23

Facing the Mirror

Facilitator: 
darkwolf

Let’s face it nobody likes the Megas, and the Celestium corporation are no angels, that’s for sure. You know this; your whole team knows this. And normally you wouldn’t touch them with a ten foot pole. But the payday is good, very good. Good enough to make you forget who you’re working for and think about all those shiny things you could buy. You were contacted privately through your fixer and even that short message is confidential.

Celestium, in their infinite wisdom have developed a new AI, but surprise, surprise it went rogue and has corrupted their entire network. They need this solved, and fast. Their Mirror is now completely under the control of the AI known as Hektor. No MegaCorp can survive for long without their virtual Mirror up and running. They contacted you, because you’re a known and skilled hacker collective.

In the bleeding sky your crew of hot-rodded Rig riders are going to have to navigate the virtual labyrinth. You’ll go deep into the heart of the Mirror where Hektor now creates the reality. Inside you’ll have to thin-slice, hack and crypto your way through the maze of his twisted artificial consciousness to subdue the virtual beast.

This mission will test your mental faculties, problem-solving abilities and maybe even your general knowledge.

Facing the Mirror is a cyberpunk mission based entirely in the virtual world of the Nexus. It uses the spine-twistingly awesome Dystopia 23 gaming system. You can find more details here: https://dystopia23.com/

System: 
Dystopia 23

Ghostbusters (NZ)

Facilitator: 
Rory

Ever wanted to set up your own Ghostbusters (TM) franchise in Wellington? Your opportunity is here!

You will have to fill in the required paperwork, disclaimers and liability charges, of course, and be ready and willing to fight all sorts of paranormal infestations and occurrences as required. Interested enquiries (both employment and otherwise) can be made to our offices, currently located above the Ho Chi Ming takeaway and laundry services. Please ignore the smell.

Basically, if you want to try out an award-winning, blast from the past, comedy RPG experience from the original and influential 1980s WEG Ghostbusters game, then please sign up.

System: 
Ghostbusters D6 dice pools (WEG)

Three goblins in a trenchcoat: The north pole

Facilitator: 
Bridget Hughes

You're goblins, sneaky, smelly goblins. You lie, you cheat, and you have a mission.

Christmas has just passed, and there's a labour dispute at the North Pole. The leader of your clan sees an opportunity to get in at the ground floor. Whether you're there as union busters, applying for a job, or just swiping whatever you can and setting the place on fire as you leave, is up to you.

This is a slightly modified version of the game "3 goblins in a trenchcoat" By Daniel Rodriguez. It's super rules light, there's no prep needed, and you get to wander around being goblins in (and out of) a trench coat, fooling those stoopid hoomans and elves.

While I don't forsee there being many triggering themes, we'll be using lines and veils and the X card in this game.

System: 
3 Goblins in a trench coat

Supers Anonymous

Facilitator: 
Bridget Hughes

It is a time of superheroes. Paragons of strength, justice, and freedom patrol the skies seeking to stop evil in it's tracks. The guild of heroes is organised into strings. The A string deals with planet wide threats, the B string deals with national threats, the C string deals with more localised threats and so on. The guild of heroes provides training, regulation, lawyers, makeup, and PR for heroes so they can focus on being beacons of virtue (and getting great endorsement deals)

But not every super is a hero, and not every power is wonderful. You are the G string: Supers with powers (or personalities) too strange, unstable, or ridiculous to be allowed to wander around loose, but who haven't done enough wrong that they can lock you up (yet).

The jerks at the guild would rather you didn't exist. They'd have you fetching coffee if there wasn't a solid chance you'd blow it up, so you've been banished to some backwater city. Your secret base is a janitors cupboard, and your companions are the residents of a retirement home that isn't all it seems. Maybe you want to prove yourself and rise in the ranks, maybe it was this or jail, maybe you have a score to settle, or maybe you just took a wrong turn and no one's told you what's going on yet.

This game leans heavy into the tropes, the more ridiculous the better. The goal isn't to win so much as to be as bizarre as possible while doing it.

We will be using lines and veils, and the X card. Pregens will be provided, but some customisation (as time allows) can be done. We may deal with themes including addiction, (comedic) nudity, and mental health, but this will be discussed before the game starts and we'll rule out themes that folks are uncomfortable with.

System: 
FATE
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