A widowed tavern owner needs a crew of builders to help finish building her retirement house. You're not doing anything this weekend, why not make some coin? It'll be easy!
Interface Zero
is a cyberpunk setting using the Pathfinder rule system. Get augmented, jack in, dye your hair.
The teens of Grantsville, New Mexico, don't have a lot to do during the long hot Summers. Too old for stories of "Shiny Man" with his missing face and bottomless pockets for stealing children, or the vampire who supposedly used to live in the big ranch house back in the 70s. The new USAF tracking station has certainly revitalised the town, but it's not exactly a tourist attraction. Back in the 80s, plucky kids breaking into a military place was commonplace, but in a post-9/11 world it'll just get you shot. Meaning the so-called Alpha Kids are at a loose end and looking for a suitably interesting distraction to keep them occupied. Lucky for them some odd new people have moved in across the street...
A group of young people running away from an orphanage are granted the power of the Nobilis! What super-powers will they be granted, why does the 600-mile long snake want to give away magic gifts, and should they trust Dr Maxwell?
Setting note:
Nobilis characters possess considerable power over one aspect of creation - such as fire or paper clips. While not all Nobilis are created equal, the chief limit on their power is their creativity. Cinematic awesomeness should overcome gritty realism. :)
“You’ve been at sea long enough to know that this is no ordinary storm. This is the storm that comes once in a sailor’s life, that they tell about in every inn house, every tavern, every day for the rest of their lives. This storm is a milestone...or a tombstone.
The rain hits you so hard it seems to fall with personal vengeance. The ship is rocking like a wooden boat in a five year old’s hands. You are tossed well beyond nausea and perhaps even into terror. Lightning cracks through the sky, an ill omen that this storm is far from over.”
"Alas for the Awful Sea" is a Powered-by-the-Apocalypse game exploring the bitter dilemmas facing starving towns torn apart by crime and loss. To tell this story, it delves into the fantastical, weaving in folktale elements that mirror the beliefs and struggles of the town.
A bandit army is preying upon villages belonging to an isolationist religious sect in Aldis. Envoys must investigate the mysterious bandits and their beastmasked leaders, and learn more about the sorcerous forces driving them, while navigating the challenges of feuding factions within a culture that wants little to do with outsiders. If they fail, a small scale war could be the result!
This is a romantic fantasy scenario where the PCs are envoys of the Queen of Aldis, a force of good against evil. The setting is inspired by the works of Tamora Pierce and Mercedes Lackey, and embraces alternative gender and lifestyle choices. The world is filled with ruined mansions, masquerade balls, vampiric curses, mysterious masks, sorcerous secrets, ghostly hauntings, lost loves, looming threats, and tragic quests where heroes are called upon to make the right choices.
I sometimes wonder what sunlight was like. My grandfather told me stories his mother had told him - how you could stand on a tall building and see the city stretching away from you and bustling with life. How you could stand in a field - a field! - and close your eyes and bask in its warmth. How every day it painted the entire sky, reds and blues and purples. But that was then, and this is now.
Now the only light we have is the light we make, burning oil for each moment a fizzing bulb or burning lamp is shining. And every hour of every day they burn, because outside the light they might be lurking. The wraiths came when the sun went out - though maybe they were always waiting. Their bodies are smoke, and their eyes are flames that cast no light, but their claws? Those are most certainly real. Even now I can hear their whispers and songs outside, but in a way I'm grateful - it's a welcome distraction from the splutters of our dying generator.
Something must change. We must make a change. I'm going to head out into the darkness tomorrow, friends at my side, and find a way to bring the sun back.
This is a Powered by the Apocalypse scenario for Legacy: Life Among the Ruins. The players will create and drive the story and action by playing not only their PCs, but also narrating the actions of the families and organisations which those PCs are an integral part of. The scenario uses partially completed playbooks for both levels of play, to allow for more time to play through the scenario.
Kapcon needs a flagship larp for 2018. We thought we had one - Winter has a great idea for a supernatural western larp. But they've been unable to assemble a team around the idea, and let us know that we probably need to look at alternatives. So: does anyone want to write a flagship game for us? Or have a suitable one lying around that is fresh(ish) to Kapcon attendees we can (re)run?
To summarise our flagship expectations: we're looking for 50-60 players, suitable for a broad audience (including some 13-16 year olds), with an equal gender ratio and fitting on a floor of WHS. Please contact "kapcon@gmail.com" ASAP if you are interested.
The newest and greatest product sweeping through your Neighbourhood Formorix! It is a cooking and storage solution that has everyone abuzz, and can only be purchased through charming parties! Tonight is just one of those parties, and you just cannot wait. Even though you find it odd how anyone who owns any Formorix can't say anything bad about it. And the lifestyle changes that happen since people have started it up, but perhaps that is just a test of how great the Formorix is.
Less than two days to go until Kapcon! So here's some last-minute notices: