Wellington Anniversary Weekend January 22nd - 23rd 2022

Escape across the Desert

Facilitator: 
Julz Burgissser

Arkvale Empire is crumbling after the Evil Empress was executed by Hero's and being an Arkvale soldier doesn't seem a good idea anymore. You've got a plan. You're going to head across the giant burning Dorekis Desert, surely you won't be followed and bought back. There's rumours of giant monstrous creatures seen all over the continent, but the desert has never been home to anything but sand, so you're not worried. All you have to do is make it across and you're free and you even have someone with you who knows the way! What could possibly go wrong? Play to find out!

Set in the homebrewed World of Isen, created by Brad Zimmerman. Session DM’d by Julz Burgisser who plays Marley Kraff in the D&D 5e actual play podcast ‘Fate of Isen’ available for download on iTunes, Spotify and all good podcasting apps. See www.fateofisen.com for more details on Isen.

‘Escape across the Desert’ is a homebrewed one shot basic monster encounter adventure created by Julz, based in The World of Isen created by Brad Zimmerman. The one shot is played over 3.5 hours (can be altered to suit timeframes shorter or longer if needed) with pre-generated level 10 characters.

Warnings: This session is fairly fun and super welcoming of all ages, and who folx are or want to be. Due to the game being set at Level 10, some basic D&D knowledge would be useful as the encounter is a little tricky, but I can assist those who really want to play. I like to keep my players safety in mind at all times and run a respectful table with safety tools to keep it that way. Any questions regarding this, please ask.

AVAILABLE PRE-GEN CHARACTERS Dwarf Barbarian, Gnome Druid, Human Bard, Half-Elf Ranger, Halfling Wizard, Tiefling Rogue

System: 
Dungeons & Dragons 5th Edition

The Pinebridge Slasher

Facilitator: 
Julz Burgissser

A shadow has been slipping across Pinebridge, leaving a trail of gruesome murder and bewildered towns behind. It seems that whatever is behind the gory deaths has made it to Mept, Capital City of Pinebridge as they find another victim. The local force, known colloquially as the Mept Muckers for their slogans about cleaning up the filth, are scratching their heads about the strange circumstances around the death and Mept is humming with gossip, even more than usual. Captain Bobby Horg, has reached out to the only Investigators that he thinks can save his beloved city before the death toll climbs. The Famous Wistal Whistles Mystery Solvers are on the case. Can they find this Slashing Serial Killer or will they too succumb to a grisly death? Play to find out!

Set in the homebrewed World of Isen, created by Brad Zimmerman. Session DM’d by Julz Burgisser who plays Marley Kraff in the D&D 5e actual play podcast ‘Fate of Isen’ available for download on iTunes, Spotify and all good podcasting apps. See www.fateofisen.com for more details on Isen.

‘The Pinebridge Slasher’ is a homebrewed one shot horror madness investigation adventure created by Julz, based in The World of Isen created by Brad Zimmerman. The one shot is played over 3.5 hours (can be altered to suit timeframes shorter or longer if needed) with pre-generated level 5 characters.

Warnings: This session is fairly fun and super welcoming of all ages, abilities and who folx are or want to be, there are one or two moments of scary. Just the usual monsters that make you go mad to gaze upon and gory death stuff but I like to be upfront and keep my players safety in mind at all times. Any questions regarding this, please ask.

AVAILABLE PRE-GEN CHARACTERS Dwarf Barbarian, Gnome Druid, Human Bard, Half-Elf Ranger, Halfling Wizard, Tiefling Rogue

System: 
Dungeons & Dragons 5th Edition

The Impossible Skyscraper

Facilitator: 
Tim Crow

The year is 2040: Cthulhu has risen and destroyed the sanity and civilisation of the world as we know it.

Or has it?

You are a time traveller who has slung themselves 20 years into the past with the aid of a portal of Yog-Sothoth and is now working with other time travellers and present day residents, not to change the future past, but to create a new future, one where The Sleeper of R'lyeh remains slumbering.

The current objective is a mysterious skyscraper in down town Auckland, New Zealand. A 4 tower mixed use residential/ commercial complex made of a new form of concrete with mind bendingly revolutionary properties. Lighter than styrofoam, stronger than concrete or carbon fibre. However, this material seems to distort space and time, and causes people to have horrifying dreams and abandon the structure.

Those from the future know that papers found in the ruins of Auckland describe the design of the structure as an antenna to The Great Dreamer, amplifying rituals across the world.

What you and your associates are going to do is destroy the building if possible, or make it unusable and uninhabitable if not, along with ensuring the designers aren't alive to try again.

System: 
Fate of Cthulhu

Freeze | Thaw | Broil

Facilitator: 
Alasdair

Your life wasn't normal, but you had a house, a car you drove to your job, friends you played poker with on a Thursday evening. You had a Best Buy Mastercard and were working on getting your handicap down to 11. You also had three passports and speak 5 languages, because you used to be a spy. Then you were burned, and put into deep freeze; persona non gratis. Espionage is a wilderness of mirrors and a game of shadows, and for just a moment, you saw behind the curtain and saw the unbelievable - Vampires are are real. When you looked into that Abyss, it looked back, and you were lucky to get out with your life, because you took a chance that the synthesized voice on the other end of a burner phone was on the level with you. Not everyone in your team was so lucky.

Now you're southern Kentucky, with a borrowed name, the contents of your go-bag, and the name of the first rung on the ladder out of the deep freeze and into the sunlight. Your only friend is a voice that might answer the burner phone, and you've got nothing left to lose.

System: 
Night's Black Agents

LARP: The Hollows

Facilitator: 
Lee Patrick

Everyone here had their own reasons for joining the cult. Everyone had something they wanted to escape. Everyone listened when the leaders said that all the signs had come, and the end of the world was imminent. Everyone here believed.

Now that you're in the Hollows, the closed-in cave beneath the cult compound where the leaders have promised you'll be safe, things seem a little less clear.

Everyone in the Hollows has something to hide.

It's not safe outside. Trouble is, it's becoming increasingly clear that it's not safe in the Hollows, either.

System: 
LARP

the Tribute

Facilitator: 
Alasdair

To preserve a fragile peace with its neighbour Crete, the city of Athens must pay a tribute. Every year, seven young Athenian men and women are torn from their families to be given as tribute to King Minos. None have every returned.

This year, your name has been called as tribute. Will you survive the horrors that await you?

System: 
EPOCH

LARP: Madame Macavity's Witchcraft Academy

Facilitator: 
Lee Patrick

Madame Macavity's Witchcraft Academy is the preeminent educational establishment for the discerning young witch or wizard. All students are instructed in the essential skills of witchcraft, as well as manners, deportment, and behaviour befitting a member of the upper classes. Safety standards are the highest of any boarding school in the country, magical or otherwise; accidents are almost unheard of, and both teachers and students may experiment with their magical abilities in safety and comfort.

So it's somewhat embarrassing, to say the least, that the entire staff and student body appear to have lost their memories.

It's up to the assorted teachers and students of Madame Macavity's to sort out who they are, what's going on, and what exactly they're going to do about it.

System: 
LARP

LARP: Fallout

Facilitator: 
Jen Hay

The Nuclear Option is dead. Time to deal with the fallout. The villain was killed by their nemesis, Legend, in a battle that will not soon be forgotten. You and your fellow villains have agreed to a ceasefire, so you can pay your respects to the greatest villain of all time. Tensions are high. Secrets abound. Villains don’t play well with others, and no one can be certain if the ceasefire will even be honoured.

Of course, there’s also the issue of the Villain that hasn’t shown up yet. The three new Villains, who no one has heard of, and the hero that has infiltrated the funeral.

Are you strong enough, wily enough, enough of a villain to make it through the night?

Well. You’ll find out soon enough. Won’t you?

Content Warnings: Mind control (and related loss of bodily autonomy), romance, hidden identities

System: 
Homebrew LARP

LARP: Curse of the Unicorn

Facilitator: 
Stephanie Pegg

All is not well in the tribe of Gro'ach the Mutilator. The band's traditional pastimes of fighting, feasting, swearing and more fighting have been interrupted by yesterday's visit by a flying unicorn. We hate unicorns! They're too pink! And shiny! And nice! We hate nice! Of course, the tribe ate her, and she tasted great, but just before she went in the pot she announced "I will live on - in you!" Now it's the morning after, and everyone has a helluva hangover and is feeling strange disconcerting bodily sensations. And did Klurg just throw up... sparkles?

Save Gro'ach's tribe in Curse of the Unicorn!

System: 
Homebrew

Kapcon Summer Slam III

Facilitator: 
Dale

Take the role of an amazing hero or a despicable villain in a fast-paced, winner-takes-all, pro wrestling competition.

This game is about getting to the action quickly and building your wrestler’s story through a mix of matches and backstage drama. Character creation is simple; wrestlers are built from basic elements which you can create yourself, or roll randomly using the Legend Machine.

In a single session (or Big Show), you’ll build your character’s acclaim as you compete in matches, form alliances with other wrestlers and grab the mic to call others out. You can cash in your acclaim to generate extra effort in a match, book special matches and claim titles to seize glory!

This game is about characters and stories. You need absolutely no knowledge of professional wrestling to play this game, just as much enthusiasm, creativity and energy as you can muster. Still not sure? Check this short explanation of why pro wrestling is an art form.

Across Kapcon weekend this game will be run several times to create a Big Series, which will culminate in an epic Battle Royale finale. You can play in one session, or play in as many as you enjoy - but anyone who plays in more than one session can upgrade their character between shows - or choose to bring an entirely new character to the table next time.

This game will be high-energy and (possibly) get a little loud when things get exciting. You'll need to be prepared to think on your feet, create a character at the table, describe outcomes and throw in suggestions for plot twists at short notice.

Is it true that Kapcon previously tried to ban this game for being too much fun packed into just one session? Check out the previous instalments and judge for yourself:
Summer Slam I
Summer Slam II

System: 
Soaring Lions
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