Wellington Anniversary Weekend January 20th - 21st 2024

The Liberation of Vannis IV

Facilitator: 
Tim Crow

YOU ARE A SPACE MARINE: an immortal giant genetically engineered to be the perfect instrument of war. You and your squadmates are oathsworn protectors of the Astral Commonwealth - and one another. The iconoclasts of the galaxy shiver in terror at the very mention of your name.

However: support forces have not arrived following the recent liberation of Vannis, leaving you in charge of a diplomatic envoy dedicated to rebuilding after the conflict. You have no idea how to do this.

However: you’ve got one solar week until your superiors arrive to inspect the city, so best get to it!

NICE MARINES is a 1 page RPG about Space Marines doing very un space marine stuff. Like parades, being nice, and talking to people. You have no idea how to handle animale, lying, or sadness. You're not skilled, you're Confident, and we're trying to minimise the collateral damage of your success!

It's free to get from https://gshowitt.itch.io/nice-marines

System: 
Nice Marines

Another one bites the Crust (larp)

Facilitator: 
Nik C

A producer has drawn the best living TV food personalities to make an “ultimate showdown” of tv food related personalities. Some are new, some are old hands - but will they band together against the toxic forces of reality tv or boil over in the pressure cooker of life in the public eye?

Who will end up on the chopping block? Who will get their own better and brighter TV deal? What scandals will sink their chances faster than a souffle?

Warning:swearing, adult themes, and spray on whipped cream. Written by someone who learned everything about the fine art of cuisine from TV.

System: 
larp

KNOW YOUR CLEARANCE

Facilitator: 
Finbar

Greetings troubleshooters. Welcome! You slimy, newly synthesized clones, to Alpha Complex!

Your best friend and benefactor is the omnipotent, omniscient omnivore AI - Friend Computer. As a hyperintelligent AI, naturally he has better things to do than to solve the issues plaguing you troublesome remnants of humanity, so...

That’s where you come in, troubleshooter! You have been stuck with the important job of bringing a Hallowed Programmer to fix an issue with Friend Computer’s master terminal. Where is this located? Well that’s classified, above your clearance level. And what are you so interested for? Next you’ll want to know how to get there, and who you’ll be going with. Why do you want to know so much information? Sounds like something a communist spy would do! Know your clearance. Anything above your clearance is none of your concern. Anything below? Well that’s up to you to decide.

Paranoia is a classic RPG from 1984. A relic from a world still recovering from the red scare and the cold war. Filthy traitorous communists are your enemy. Treachery is all around. It’s as much a game of you versus the environment as you versus the other players. After all, how would it look to Friend Computer if you let them steal all the glory?

No prior game knowledge is required, but useful (And also illegal, how did you get a copy of that knowledge? That’s beyond your clearance!) ‘Tis a silly game. Prior roleplaying experience preferred, though a willingness to betray each other and argue profusely will do.

System: 
Paranoia 2E

Noir World

Facilitator: 
Luke and Ayla Walker

“The tragedy of life is not that the beautiful die young, but that they grow old and mean. It will not happen to me.”

Noir World is film noir, powered by the Apocalypse. It's an RPG of emotion, tragedy, risk, and relationships. The game tells the stories of characters who don't neatly fit into the binary of good and evil and live with the terrible consequences of their emotionally fueled choices. There will be a crime of some kind - but it may be yet to happen or have happened, be the focus of the story or just a dash of spice to the narrative.

In this game, the role of Director rotates around every player to create a weaving narrative full of surprises with characters in conflict with each other in the pursuit of their goals. The players all work together to ensure that all characters get the spotlight in the tale that the group creates and that the characters' stories all reach satisfying conclusions, no matter how dark they might be.

System: 
Noir World

One Hell of a Party: A (highly) modified Monsterhearts one-shot.

Facilitator: 
Dave

It’s a party at the lakehouse, and anyone who’s anyone is here. Sure, you can’t remember how you got here, or how you all know each other. But who cares when there’s shots at the bar, banging tunes, and so many beautiful and strange people to explore.

A (safe respectful) adult-themed, rules light, game of mystery and monstrous mayhem. The players will (mostly) be monsters, but even worse, hormonal teenagers. Based on the Monsterhearts mechanics, but with adapted rules.

Content warning: Includes adult themes, so R18 only. An 'X Card' will be used for players to indicate if they are uncomfortable with anything.

System: 
Monsterhearts (adapted)

LARP: Stella Somnia

Facilitator: 
Sarah Daymond

You, dear one, are a student of the greatest spiritualist who has ever lived.
Under your master's tutelage, you have learned how to travel the roads of the heavens and open your heart to the voices of the dead.
You have witnessed the darkest secrets of the rich and powerful.
You have been a herald of the lost and a comfort to the found.
However, your talent has made you bitter. You squabble with your fellow students in a vain attempt to come first in your master's eyes.
Tonight you will prove that you are the best of your master's students, or you will lose yourself in the trying.

In short: it’s Mean Girls: the LARP, but with seances and astral projection instead of parties and burn books.

System: 
LARP

KapCon 2022 is cancelled

Unfortunately, due to the Covid-19 situation, we have reluctantly decided to cancel KapCon this year. At present it seems unlikely that case numbers will drop sufficiently by late January for Wellington to be in level Green, and we're expecting a leap in December.

This is obviously disappointing - the first time in over twenty years we have not run - but we would rather cancel than risk running an unsafe event. We'd also like to give people certainty now, rather than cancelling after they've made commitments and travel plans.

I'd like to thank all the GMs who offered early games. Hopefully you'll get a chance to run them (there are a couple of other roleplaying events planned for later in 2022, and I'm sure they'd love to see them).

KapCon will be back at the same time, same place, in 2023, if it is safe to do so. Hopefully we'll see you all then.

Hunting of the Snark

Facilitator: 
Ana

"They sort it with thimbles
they sort it with Care,
they pursued it with forks and Hope,
they threatened its life with a railway share,
they charmed it with smiles and soap."

A quest for an unknown creature in an uncharted land! a great but possibly incompetent leader! And there you are, after months of sailing, ready to find the Snark!

System: 
Homebrew

Magnet City Saviours

Facilitator: 
Ciarán Searle

Just because you have powers, doesn't mean you're going to make it as a hero in Magnet City. Are you charming, heroic and, ultimately... marketable?
Superlative Entertainment is auditioning, and this is the most lucrative gig you could hope to land. Unfortunately, solo contracts are few and far between, so you're being trialled as a brand new team with some other hopeful unknowns.
Mug for the cameras, avoid property damage and save the day; It sure beats trawling the Barbican app for odd jobs as a low grade vigilante.

This game will use the Genesys narrative dice system first seen in Fantasy Flight's Star Wars RPGs.

System: 
Genesys RPG

Traveller: Flatlined

Facilitator: 
Rory Hughes

Flatlined takes place on the world of Neon, in the Usher subsector of Reft. The Travellers awaken in a crashed spacecraft, with only the vaguest memos of how they got there....

This is a scenario for the modern version of the Traveller game - the archetypal space faring RPG. Character sheets, pencils and 2D6 dice will be provided - easy system to learn. For any age or sensibilities, as long as you like science fiction.

System: 
Traveller (Mongoose 2nd Edition)
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