Wellington Anniversary Weekend January 20th - 21st 2024

LARP: Curse of the Unicorn

Facilitator: 
Stephanie Pegg

All is not well in the tribe of Gro'ach the Mutilator. The band's traditional pastimes of fighting, feasting, swearing and more fighting have been interrupted by yesterday's visit by a flying unicorn. We hate unicorns! They're too pink! And shiny! And nice! We hate nice! Of course, the tribe ate her, and she tasted great, but just before she went in the pot she announced "I will live on - in you!" Now it's the morning after, and everyone has a helluva hangover and is feeling strange disconcerting bodily sensations. And did Klurg just throw up... sparkles?

Save Gro'ach's tribe in Curse of the Unicorn!

System: 
Homebrew

Kapcon Summer Slam III

Facilitator: 
Dale

Take the role of an amazing hero or a despicable villain in a fast-paced, winner-takes-all, pro wrestling competition.

This game is about getting to the action quickly and building your wrestler’s story through a mix of matches and backstage drama. Character creation is simple; wrestlers are built from basic elements which you can create yourself, or roll randomly using the Legend Machine.

In a single session (or Big Show), you’ll build your character’s acclaim as you compete in matches, form alliances with other wrestlers and grab the mic to call others out. You can cash in your acclaim to generate extra effort in a match, book special matches and claim titles to seize glory!

This game is about characters and stories. You need absolutely no knowledge of professional wrestling to play this game, just as much enthusiasm, creativity and energy as you can muster. Still not sure? Check this short explanation of why pro wrestling is an art form.

Across Kapcon weekend this game will be run several times to create a Big Series, which will culminate in an epic Battle Royale finale. You can play in one session, or play in as many as you enjoy - but anyone who plays in more than one session can upgrade their character between shows - or choose to bring an entirely new character to the table next time.

This game will be high-energy and (possibly) get a little loud when things get exciting. You'll need to be prepared to think on your feet, create a character at the table, describe outcomes and throw in suggestions for plot twists at short notice.

Is it true that Kapcon previously tried to ban this game for being too much fun packed into just one session? Check out the previous instalments and judge for yourself:
Summer Slam I
Summer Slam II

System: 
Soaring Lions

Wildlings

Facilitator: 
Mel Duncan

While the adults are away the teenagers will.... act responsibly, keep watch, listen to their elders and guard the little ones from the marauding ... well, everythings. It'll be fine.

Wildlings is a game about young adults going on an adventure in the service of their tribe. Are you Aggressive like the Boar, Observant like the Owl, or Graceful like the Deer, and how will your relationships with the other young folks impact your journey?

Uses a standard set of polyhedral dice each, sharing is awkward.

Vampires on a Train

Facilitator: 
Quentin

You are an ancient and powerful Vampire of great renown and prestige. You are travelling to VampireCon, a gathering held every fifty years in the town of Tumblewold. You are taking the overnight train (to protect your delicate complexion), and have booked a first class ticket, as befits your wealth and status.

Unfortunately, instead of a feast of upper class mortals, this train car is occupied by several other vampires who had the same idea, every single one of whom are ingrates and vagabonds.

System: 
None

High School Princess

Facilitator: 
Jamie Sands

The game formally known as I Know, Right?

To celebrate this anniversary in Kapcon's life I am bringing back a very old game, the newly redesigned and far more awesome version of I Know, Right? aka. The mean girls game.

In this game, you all play members of a clique of girls in high school. There's a queen bee, her best friend, her minions and of course, the one who's on the lowest rung of the social ladder. Navigate complex social expectations, double talk and what friendship really means in this game.

Think Heathers, Mean Girls and Easy A where the violence isn't in the actual exchange of blows, it's in words, especially the ones spoken behind someone's back.

Theoretically, actual teenagers could play this, but I'd prefer to run for people who have left their teen years behind, due to the nature of the things which happen in this game.

System: 
homebrew, pbta inspo

Casablanca II: The Legend of Curly's Gold

Facilitator: 
Michael Foster

Everybody comes to Rick’s, they say. But the nobodies, they go to the Blue Parrot Cafe. When Captain Renault gives the order to ‘round up the usual suspects’ he’s probably referring to you. Of course, the ultimate goal of every foreigner in Casablanca is to get passage out, to Lisbon and on, America if you’re lucky. Unfortunately, passage costs money, which you haven’t got.
But now you’ve stumbled on a big score, a huge haul of gold, said to be from the fabled fortune of Mansa Musa himself, the richest man who ever lived.
And it’s out there in the desert, just waiting for you to come and get it.

System: 
...

The Dragon of Copper Mountain

Facilitator: 
Tim Crow

Brave Heroes Needed! Gold and Glory await! The posters were fresh, as was the plume of smoke that rose from the nearby mountain. The miners digging deep along the veins of copper had reached their lowest levels yet, disturbing a great sleeping dragon deep in the mount. They had all fled, and now, a few days march away by the river road lies the town of Stromburg. The dragon has been seen flying high overhead, and the townfolk are nervous and gossip is spreading. The Baron needs people to go talk to the dragon, find out what it wants, and resolve this all, one way or another.

Not just ordinary people, but people with skills and power! With drive and determination. Heroes! You?

Are you a Fighter, striding into battle with your ancestral weapon? A Rogue, skulking to get to places where others cannot, master of traps and shadow? Or maybe a Wizard, learned master of the arcane? Or another individual of great deeds to come?

This is going to be a classical high fantasy Dungeon World game. Dungeon World is a rules lite take on the Dungeons and Dragons style of game, powerful heroes overcoming fantastical obstacles. There's no rules knowledge needed, and the themes are all the good bits of pulp fantasy.

Pregenerated characters will be provided, just write in your name, assign some looks, and we can leap right in. All you'll need is two six sided dice, a pencil and some scrap paper.

Oh, and a Taste of Adventure, to seek The Dragon of Copper Mountain!

System: 
Dungeon World

KapCon 2021: Initial call for games

The KapCon dragon has awoken. A little late this year, thanks to the pandemic and lockdown, but we're looking for games for our initial lineup for next year's con. We will only run if it is safe to do so (so we have to be in level 1, with no lockdowns, social distancing or public gathering restrictions), but for the moment we're assuming / hoping that that will be the case in January and planning accordingly. We'll be keeping an eye on the situation, and are aware that we may have to cancel the whole thing if there is another outbreak. That's just the world we live in now I guess.

We've already contacted the GMs who boldly offered games in the immediate aftermath of the con in January, but if you're interested in running something, then please log in and fill out the form.

We need about eight sessions of tabletop plus a few small (8-12 player) larps in each early round before we can open in early November. The sooner we get those games, the sooner we can open. We're trying to ensure we have plenty of teen-friendly offerings this year for Adventure Squad graduates, so if your game is teen-friendly, please tag it as such.

We do not currently have a flagship larp. If anyone wants to run something that meets our criteria (broad appeal, 3 hours, ~40 players), then please get in contact with "kapcon@gmail.com". If we cannot find a larp, we will simply run round 4 with extra tabletop.

I look forward to seeing your offerings.

The Long Dark Tea-time of the Soulless

Facilitator: 
Donna Giltrap

Written by David Morrison

Snowdrop House is a newly established B&B, which boasts the finest afternoon tea in all of Brindlewood Bay. So naturally, when an old friend invites you to tea you are quick to accept. However, Snowdrop House used to be the old Stockton Farm, rumoured to be the site of many dark secrets. Secrets some people might kill to protect...

***
Brindlewood Bay is a roleplaying game about a group of elderly women—members of the local Murder Mavens mystery book club—who frequently find themselves investigating (and solving!) real-life murder mysteries. They become increasingly aware that there are supernatural forces that connect the cases they are working on and, in particular, a cult dedicated to the dark, monstrous aspect of the goddess Persephone will come to vex them.

The game is directly inspired by the television show Murder, She Wrote, but also takes inspiration from the works of H.P. Lovecraft, “cozy” crime dramas, and American TV shows from the ‘70s, ‘80s, and ‘90s.

System: 
Brindlewood Bay

Dungeon World: The Wyrm Jokun

Facilitator: 
IdiotSavant

The deadly Wyrm Jokun has taken residence on a glacier! Bold heroes have been called to find it and put an end to its ravages! The wyrm is said to live in a "castle" on the glacier above the steaming valley, so you have journeyed north to meet it.

This is a Dungeon World starter, based on on one of the adventure starters in the Trilemma Adventures book.

System: 
Dungeon World
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